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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Server.Base;
- using OpenSim.Services.Interfaces;
- using OpenSim.Tests.Common;
- namespace OpenSim.Services.InventoryService.Tests
- {
- /// <summary>
- /// Tests for the XInventoryService
- /// </summary>
- /// <remarks>
- /// TODO: Fill out more tests.
- /// </remarks>
- [TestFixture]
- public class XInventoryServiceTests : OpenSimTestCase
- {
- private IInventoryService CreateXInventoryService()
- {
- IConfigSource config = new IniConfigSource();
- config.AddConfig("InventoryService");
- config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
- return ServerUtils.LoadPlugin<IInventoryService>(
- "OpenSim.Services.InventoryService.dll:XInventoryService", new Object[] { config });
- }
- /// <summary>
- /// Tests add item operation.
- /// </summary>
- /// <remarks>
- /// TODO: Test all operations.
- /// </remarks>
- [Test]
- public void TestAddItem()
- {
- TestHelpers.InMethod();
- string creatorId = TestHelpers.ParseTail(0x1).ToString();
- UUID ownerId = TestHelpers.ParseTail(0x2);
- UUID itemId = TestHelpers.ParseTail(0x10);
- UUID assetId = TestHelpers.ParseTail(0x20);
- UUID folderId = TestHelpers.ParseTail(0x30);
- int invType = (int)InventoryType.Animation;
- int assetType = (int)AssetType.Animation;
- string itemName = "item1";
- IInventoryService xis = CreateXInventoryService();
- InventoryItemBase itemToStore
- = new InventoryItemBase(itemId, ownerId)
- {
- CreatorIdentification = creatorId.ToString(),
- AssetID = assetId,
- Name = itemName,
- Folder = folderId,
- InvType = invType,
- AssetType = assetType
- };
- Assert.That(xis.AddItem(itemToStore), Is.True);
- InventoryItemBase itemRetrieved = xis.GetItem(UUID.Zero, itemId);
- Assert.That(itemRetrieved, Is.Not.Null);
- Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
- Assert.That(itemRetrieved.Owner, Is.EqualTo(ownerId));
- Assert.That(itemRetrieved.AssetID, Is.EqualTo(assetId));
- Assert.That(itemRetrieved.Folder, Is.EqualTo(folderId));
- Assert.That(itemRetrieved.InvType, Is.EqualTo(invType));
- Assert.That(itemRetrieved.AssetType, Is.EqualTo(assetType));
- Assert.That(itemRetrieved.Name, Is.EqualTo(itemName));
- }
- [Test]
- public void TestUpdateItem()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- string creatorId = TestHelpers.ParseTail(0x1).ToString();
- UUID ownerId = TestHelpers.ParseTail(0x2);
- UUID itemId = TestHelpers.ParseTail(0x10);
- UUID assetId = TestHelpers.ParseTail(0x20);
- UUID folderId = TestHelpers.ParseTail(0x30);
- int invType = (int)InventoryType.Animation;
- int assetType = (int)AssetType.Animation;
- string itemName = "item1";
- string itemName2 = "item2";
- IInventoryService xis = CreateXInventoryService();
- InventoryItemBase itemToStore
- = new InventoryItemBase(itemId, ownerId)
- {
- CreatorIdentification = creatorId.ToString(),
- AssetID = assetId,
- Name = itemName,
- Folder = folderId,
- InvType = invType,
- AssetType = assetType
- };
- Assert.That(xis.AddItem(itemToStore), Is.True);
- // Normal update
- itemToStore.Name = itemName2;
- Assert.That(xis.UpdateItem(itemToStore), Is.True);
- InventoryItemBase itemRetrieved = xis.GetItem(UUID.Zero, itemId);
- Assert.That(itemRetrieved, Is.Not.Null);
- Assert.That(itemRetrieved.Name, Is.EqualTo(itemName2));
- // Attempt to update properties that should never change
- string creatorId2 = TestHelpers.ParseTail(0x7).ToString();
- UUID ownerId2 = TestHelpers.ParseTail(0x8);
- UUID folderId2 = TestHelpers.ParseTail(0x70);
- int invType2 = (int)InventoryType.CallingCard;
- int assetType2 = (int)AssetType.CallingCard;
- string itemName3 = "item3";
- itemToStore.CreatorIdentification = creatorId2.ToString();
- itemToStore.Owner = ownerId2;
- itemToStore.Folder = folderId2;
- itemToStore.InvType = invType2;
- itemToStore.AssetType = assetType2;
- itemToStore.Name = itemName3;
- Assert.That(xis.UpdateItem(itemToStore), Is.True);
- itemRetrieved = xis.GetItem(itemRetrieved.Owner, itemRetrieved.ID);
- Assert.That(itemRetrieved, Is.Not.Null);
- Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
- Assert.That(itemRetrieved.Owner, Is.EqualTo(ownerId));
- Assert.That(itemRetrieved.AssetID, Is.EqualTo(assetId));
- Assert.That(itemRetrieved.Folder, Is.EqualTo(folderId));
- Assert.That(itemRetrieved.InvType, Is.EqualTo(invType));
- Assert.That(itemRetrieved.AssetType, Is.EqualTo(assetType));
- Assert.That(itemRetrieved.Name, Is.EqualTo(itemName3));
- }
- }
- }
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