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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Xml;
- using OpenSim.Framework;
- using OpenSim.Services.Base;
- using OpenSim.Services.Interfaces;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using PermissionMask = OpenSim.Framework.PermissionMask;
- namespace OpenSim.Services.InventoryService
- {
- /// <summary>
- /// Basically a hack to give us a Inventory library while we don't have a inventory server
- /// once the server is fully implemented then should read the data from that
- /// </summary>
- public class LibraryService : ServiceBase, ILibraryService
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- static private InventoryFolderImpl m_LibraryRootFolder;
- public InventoryFolderImpl LibraryRootFolder
- {
- get { return m_LibraryRootFolder; }
- }
- static private UUID libOwner = new UUID("11111111-1111-0000-0000-000100bba000");
- /// <summary>
- /// Holds the root library folder and all its descendents. This is really only used during inventory
- /// setup so that we don't have to repeatedly search the tree of library folders.
- /// </summary>
- static protected Dictionary<UUID, InventoryFolderImpl> libraryFolders
- = new Dictionary<UUID, InventoryFolderImpl>(32);
- static protected Dictionary<UUID, InventoryItemBase> m_items = new Dictionary<UUID, InventoryItemBase>(256);
- static LibraryService m_root;
- static object m_rootLock = new object();
- static readonly uint m_BasePermissions = (uint)PermissionMask.AllAndExport;
- static readonly uint m_EveryOnePermissions = (uint)PermissionMask.AllAndExportNoMod;
- static readonly uint m_CurrentPermissions = (uint)PermissionMask.AllAndExport;
- static readonly uint m_NextPermissions = (uint)PermissionMask.AllAndExport;
- static readonly uint m_GroupPermissions = 0;
- public LibraryService(IConfigSource config):base(config)
- {
- lock(m_rootLock)
- {
- if(m_root != null)
- return;
- m_root = this;
- }
- string pLibrariesLocation = Path.Combine("inventory", "Libraries.xml");
- string pLibName = "OpenSim Library";
- IConfig libConfig = config.Configs["LibraryService"];
- if (libConfig != null)
- {
- pLibrariesLocation = libConfig.GetString("DefaultLibrary", pLibrariesLocation);
- pLibName = libConfig.GetString("LibraryName", pLibName);
- }
- m_log.Debug("[LIBRARY]: Starting library service...");
- m_LibraryRootFolder = new InventoryFolderImpl();
- m_LibraryRootFolder.Owner = libOwner;
- m_LibraryRootFolder.ID = new UUID("00000112-000f-0000-0000-000100bba000");
- m_LibraryRootFolder.Name = pLibName;
- m_LibraryRootFolder.ParentID = UUID.Zero;
- m_LibraryRootFolder.Type = 8;
- m_LibraryRootFolder.Version = 1;
- libraryFolders.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder);
- LoadLibraries(pLibrariesLocation);
- }
- public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description,
- int assetType, int invType, UUID parentFolderID)
- {
- InventoryItemBase item = new InventoryItemBase();
- item.Owner = libOwner;
- item.CreatorId = libOwner.ToString();
- item.ID = inventoryID;
- item.AssetID = assetID;
- item.Description = description;
- item.Name = name;
- item.AssetType = assetType;
- item.InvType = invType;
- item.Folder = parentFolderID;
- item.BasePermissions = m_BasePermissions;
- item.EveryOnePermissions = m_EveryOnePermissions;
- item.CurrentPermissions = m_CurrentPermissions;
- item.NextPermissions = m_NextPermissions;
- item.GroupPermissions = m_GroupPermissions;
- return item;
- }
- /// <summary>
- /// Use the asset set information at path to load assets
- /// </summary>
- /// <param name="path"></param>
- /// <param name="assets"></param>
- protected void LoadLibraries(string librariesControlPath)
- {
- m_log.InfoFormat("[LIBRARY INVENTORY]: Loading library control file {0}", librariesControlPath);
- LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig);
- }
- /// <summary>
- /// Read a library set from config
- /// </summary>
- /// <param name="config"></param>
- protected void ReadLibraryFromConfig(IConfig config, string path)
- {
- string basePath = Path.GetDirectoryName(path);
- m_LibraryRootFolder.Version = (ushort)config.GetInt("RootVersion", 1);
- string foldersPath
- = Path.Combine(
- basePath, config.GetString("foldersFile", String.Empty));
- LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig);
- string itemsPath
- = Path.Combine(
- basePath, config.GetString("itemsFile", String.Empty));
- LoadFromFile(itemsPath, "Library items", ReadItemFromConfig);
- }
- /// <summary>
- /// Read a library inventory folder from a loaded configuration
- /// </summary>
- /// <param name="source"></param>
- private void ReadFolderFromConfig(IConfig config, string path)
- {
- InventoryFolderImpl folderInfo = new InventoryFolderImpl();
- folderInfo.ID = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString()));
- folderInfo.Name = config.GetString("name", "unknown");
- folderInfo.ParentID = new UUID(config.GetString("parentFolderID", m_LibraryRootFolder.ID.ToString()));
- folderInfo.Type = (short)config.GetInt("type", 8);
- folderInfo.Version = (ushort)config.GetInt("version", 1);
- folderInfo.Owner = libOwner;
- if (libraryFolders.ContainsKey(folderInfo.ParentID))
- {
- InventoryFolderImpl parentFolder = libraryFolders[folderInfo.ParentID];
- libraryFolders.Add(folderInfo.ID, folderInfo);
- parentFolder.AddChildFolder(folderInfo);
- // m_log.InfoFormat("[LIBRARY INVENTORY]: Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID);
- }
- else
- {
- m_log.WarnFormat(
- "[LIBRARY INVENTORY]: Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!",
- folderInfo.Name, folderInfo.ID, folderInfo.ParentID);
- }
- }
- /// <summary>
- /// Read a library inventory item metadata from a loaded configuration
- /// </summary>
- /// <param name="source"></param>
- private void ReadItemFromConfig(IConfig config, string path)
- {
- InventoryItemBase item = new InventoryItemBase();
- item.Owner = libOwner;
- item.CreatorId = libOwner.ToString();
- UUID itID = new UUID(config.GetString("inventoryID", m_LibraryRootFolder.ID.ToString()));
- item.ID = itID;
- item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString()));
- item.Folder = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString()));
- item.Name = config.GetString("name", String.Empty);
- item.Description = config.GetString("description", item.Name);
- item.InvType = config.GetInt("inventoryType", 0);
- item.AssetType = config.GetInt("assetType", item.InvType);
- item.CurrentPermissions = (uint)config.GetLong("currentPermissions", m_CurrentPermissions);
- item.NextPermissions = (uint)config.GetLong("nextPermissions", m_NextPermissions);
- item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", m_EveryOnePermissions);
- item.BasePermissions = (uint)config.GetLong("basePermissions", m_BasePermissions);
- item.GroupPermissions = (uint)config.GetLong("basePermissions", m_GroupPermissions);;
- item.Flags = (uint)config.GetInt("flags", 0);
- if (libraryFolders.ContainsKey(item.Folder))
- {
- InventoryFolderImpl parentFolder = libraryFolders[item.Folder];
- if(!parentFolder.Items.ContainsKey(itID))
- {
- parentFolder.Items.Add(itID, item);
- m_items[itID] = item;
- }
- else
- {
- m_log.WarnFormat("[LIBRARY INVENTORY] Item {1} [{0}] not added, duplicate item", item.ID, item.Name);
- }
- }
- else
- {
- m_log.WarnFormat(
- "[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
- item.Name, item.ID, item.Folder);
- }
- }
- private delegate void ConfigAction(IConfig config, string path);
- /// <summary>
- /// Load the given configuration at a path and perform an action on each Config contained within it
- /// </summary>
- /// <param name="path"></param>
- /// <param name="fileDescription"></param>
- /// <param name="action"></param>
- private static void LoadFromFile(string path, string fileDescription, ConfigAction action)
- {
- if (File.Exists(path))
- {
- try
- {
- XmlConfigSource source = new XmlConfigSource(path);
- for (int i = 0; i < source.Configs.Count; i++)
- {
- action(source.Configs[i], path);
- }
- }
- catch (XmlException e)
- {
- m_log.ErrorFormat("[LIBRARY INVENTORY]: Error loading {0} : {1}", path, e);
- }
- }
- else
- {
- m_log.ErrorFormat("[LIBRARY INVENTORY]: {0} file {1} does not exist!", fileDescription, path);
- }
- }
- /// <summary>
- /// Looks like a simple getter, but is written like this for some consistency with the other Request
- /// methods in the superclass
- /// </summary>
- /// <returns></returns>
- public Dictionary<UUID, InventoryFolderImpl> GetAllFolders()
- {
- Dictionary<UUID, InventoryFolderImpl> fs = new Dictionary<UUID, InventoryFolderImpl>();
- fs.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder);
- List<InventoryFolderImpl> fis = TraverseFolder(m_LibraryRootFolder);
- foreach (InventoryFolderImpl f in fis)
- {
- fs.Add(f.ID, f);
- }
- //return libraryFolders;
- return fs;
- }
- private List<InventoryFolderImpl> TraverseFolder(InventoryFolderImpl node)
- {
- List<InventoryFolderImpl> folders = node.RequestListOfFolderImpls();
- List<InventoryFolderImpl> subs = new List<InventoryFolderImpl>();
- foreach (InventoryFolderImpl f in folders)
- subs.AddRange(TraverseFolder(f));
- folders.AddRange(subs);
- return folders;
- }
- public InventoryItemBase GetItem(UUID itemID)
- {
- if(m_items.ContainsKey(itemID))
- return m_items[itemID];
- return null;
- }
- public InventoryItemBase[] GetMultipleItems(UUID[] ids)
- {
- List<InventoryItemBase> items = new List<InventoryItemBase>();
- foreach (UUID id in ids)
- {
- if(m_items.ContainsKey(id))
- items.Add(m_items[id]);
- }
- if(items.Count == 0)
- return null;
- return items.ToArray();
- }
- }
- }
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