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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Net;
- using System.Net.Sockets;
- using System.Reflection;
- using System.Text;
- using System.Xml;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Framework;
- namespace OpenSim.Services.UserProfilesService
- {
- /// <summary>
- /// A client for accessing a profile server using the OpenProfile protocol.
- /// </summary>
- /// <remarks>
- /// This class was adapted from the full OpenProfile class. Since it's only a client, and not a server,
- /// it's much simpler.
- /// </remarks>
- public class OpenProfileClient
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private string m_serverURI;
- /// <summary>
- /// Creates a client for accessing a foreign grid's profile server using the OpenProfile protocol.
- /// </summary>
- /// <param name="serverURI">The grid's profile server URL</param>
- public OpenProfileClient(string serverURI)
- {
- m_serverURI = serverURI;
- }
- /// <summary>
- /// Gets an avatar's profile using the OpenProfile protocol.
- /// </summary>
- /// <param name="props">On success, this will contain the avatar's profile</param>
- /// <returns>Success/failure</returns>
- /// <remarks>
- /// There are two profile modules currently in use in OpenSim: the older one is OpenProfile, and the newer
- /// one is UserProfileModule (this file). This method attempts to read an avatar's profile from a foreign
- /// grid using the OpenProfile protocol.
- /// </remarks>
- public bool RequestAvatarPropertiesUsingOpenProfile(ref UserProfileProperties props)
- {
- Hashtable ReqHash = new Hashtable();
- ReqHash["avatar_id"] = props.UserId.ToString();
- Hashtable profileData = XMLRPCRequester.SendRequest(ReqHash, "avatar_properties_request", m_serverURI);
- if (profileData == null)
- return false;
- if (!profileData.ContainsKey("data"))
- return false;
- ArrayList dataArray = (ArrayList)profileData["data"];
- if (dataArray == null || dataArray[0] == null)
- return false;
- profileData = (Hashtable)dataArray[0];
- props.WebUrl = string.Empty;
- props.AboutText = String.Empty;
- props.FirstLifeText = String.Empty;
- props.ImageId = UUID.Zero;
- props.FirstLifeImageId = UUID.Zero;
- props.PartnerId = UUID.Zero;
- if (profileData["ProfileUrl"] != null)
- props.WebUrl = profileData["ProfileUrl"].ToString();
- if (profileData["AboutText"] != null)
- props.AboutText = profileData["AboutText"].ToString();
- if (profileData["FirstLifeAboutText"] != null)
- props.FirstLifeText = profileData["FirstLifeAboutText"].ToString();
- if (profileData["Image"] != null)
- props.ImageId = new UUID(profileData["Image"].ToString());
- if (profileData["FirstLifeImage"] != null)
- props.FirstLifeImageId = new UUID(profileData["FirstLifeImage"].ToString());
- if (profileData["Partner"] != null)
- props.PartnerId = new UUID(profileData["Partner"].ToString());
- props.WantToMask = 0;
- props.WantToText = String.Empty;
- props.SkillsMask = 0;
- props.SkillsText = String.Empty;
- props.Language = String.Empty;
- if (profileData["wantmask"] != null)
- props.WantToMask = Convert.ToInt32(profileData["wantmask"].ToString());
- if (profileData["wanttext"] != null)
- props.WantToText = profileData["wanttext"].ToString();
- if (profileData["skillsmask"] != null)
- props.SkillsMask = Convert.ToInt32(profileData["skillsmask"].ToString());
- if (profileData["skillstext"] != null)
- props.SkillsText = profileData["skillstext"].ToString();
- if (profileData["languages"] != null)
- props.Language = profileData["languages"].ToString();
- return true;
- }
- }
- }
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