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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Mono.Addins;
- using NDesk.Options;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Monitoring;
- using OpenSim.Region.ClientStack.LindenUDP;
- using OpenSim.Region.CoreModules.Avatar.Friends;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
- namespace OpenSim.Region.OptionalModules.Avatar.Friends
- {
- /// <summary>
- /// A module that just holds commands for inspecting avatar appearance.
- /// </summary>
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "FriendsCommandModule")]
- public class FriendsCommandsModule : ISharedRegionModule
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_scene;
- private IFriendsModule m_friendsModule;
- private IUserManagement m_userManagementModule;
- private IPresenceService m_presenceService;
- // private IAvatarFactoryModule m_avatarFactory;
- public string Name { get { return "Appearance Information Module"; } }
- public Type ReplaceableInterface { get { return null; } }
- public void Initialise(IConfigSource source)
- {
- // m_log.DebugFormat("[FRIENDS COMMAND MODULE]: INITIALIZED MODULE");
- }
- public void PostInitialise()
- {
- // m_log.DebugFormat("[FRIENDS COMMAND MODULE]: POST INITIALIZED MODULE");
- }
- public void Close()
- {
- // m_log.DebugFormat("[FRIENDS COMMAND MODULE]: CLOSED MODULE");
- }
- public void AddRegion(Scene scene)
- {
- // m_log.DebugFormat("[FRIENDS COMMANDO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
- }
- public void RemoveRegion(Scene scene)
- {
- // m_log.DebugFormat("[FRIENDS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
- }
- public void RegionLoaded(Scene scene)
- {
- // m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
- if (m_scene == null)
- m_scene = scene;
- m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
- m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>();
- m_presenceService = m_scene.RequestModuleInterface<IPresenceService>();
- if (m_friendsModule != null && m_userManagementModule != null && m_presenceService != null)
- {
- m_scene.AddCommand(
- "Friends", this, "friends show",
- "friends show [--cache] <first-name> <last-name>",
- "Show the friends for the given user if they exist.",
- "The --cache option will show locally cached information for that user.",
- HandleFriendsShowCommand);
- }
- }
- protected void HandleFriendsShowCommand(string module, string[] cmd)
- {
- Dictionary<string, object> options = new Dictionary<string, object>();
- OptionSet optionSet = new OptionSet().Add("c|cache", delegate (string v) { options["cache"] = v != null; });
- List<string> mainParams = optionSet.Parse(cmd);
- if (mainParams.Count != 4)
- {
- MainConsole.Instance.Output("Usage: friends show [--cache] <first-name> <last-name>");
- return;
- }
- string firstName = mainParams[2];
- string lastName = mainParams[3];
- UUID userId = m_userManagementModule.GetUserIdByName(firstName, lastName);
- // UserAccount ua
- // = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, firstName, lastName);
- if (userId == UUID.Zero)
- {
- MainConsole.Instance.Output("No such user as {0} {1}", firstName, lastName);
- return;
- }
- FriendInfo[] friends;
- if (options.ContainsKey("cache"))
- {
- if (!m_friendsModule.AreFriendsCached(userId))
- {
- MainConsole.Instance.Output("No friends cached on this simulator for {0} {1}", firstName, lastName);
- return;
- }
- else
- {
- friends = m_friendsModule.GetFriendsFromCache(userId);
- }
- }
- else
- {
- // FIXME: We're forced to do this right now because IFriendsService has no region connectors. We can't
- // just expose FriendsModule.GetFriendsFromService() because it forces an IClientAPI requirement that
- // can't currently be changed because of HGFriendsModule code that takes the scene from the client.
- friends = ((FriendsModule)m_friendsModule).FriendsService.GetFriends(userId);
- }
- MainConsole.Instance.Output("Friends for {0} {1} {2}:", firstName, lastName, userId);
- MainConsole.Instance.Output(
- "{0,-36} {1,-36} {2,-7} {3,7} {4,10}", "UUID", "Name", "Status", "MyFlags", "TheirFlags");
- foreach (FriendInfo friend in friends)
- {
- // MainConsole.Instance.OutputFormat(friend.PrincipalID.ToString());
- // string friendFirstName, friendLastName;
- //
- // UserAccount friendUa
- // = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friend.PrincipalID);
- UUID friendId;
- string friendName;
- string onlineText;
- if (UUID.TryParse(friend.Friend, out friendId))
- friendName = m_userManagementModule.GetUserName(friendId);
- else
- friendName = friend.Friend;
- OpenSim.Services.Interfaces.PresenceInfo[] pi = m_presenceService.GetAgents(new string[] { friend.Friend });
- if (pi.Length > 0)
- onlineText = "online";
- else
- onlineText = "offline";
- MainConsole.Instance.Output(
- "{0,-36} {1,-36} {2,-7} {3,-7} {4,-10}",
- friend.Friend, friendName, onlineText, friend.MyFlags, friend.TheirFlags);
- }
- }
- }
- }
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