PrimCountModuleTests.cs 15 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net.Config;
  31. using NUnit.Framework;
  32. using OpenMetaverse;
  33. using OpenMetaverse.Assets;
  34. using OpenSim.Framework;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenSim.Region.Framework.Scenes;
  37. using OpenSim.Tests.Common;
  38. namespace OpenSim.Region.CoreModules.World.Land.Tests
  39. {
  40. [TestFixture]
  41. public class PrimCountModuleTests : OpenSimTestCase
  42. {
  43. protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
  44. protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000");
  45. protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999");
  46. protected TestScene m_scene;
  47. protected PrimCountModule m_pcm;
  48. /// <summary>
  49. /// A parcel that covers the entire sim except for a 1 unit wide strip on the eastern side.
  50. /// </summary>
  51. protected ILandObject m_lo;
  52. /// <summary>
  53. /// A parcel that covers just the eastern strip of the sim.
  54. /// </summary>
  55. protected ILandObject m_lo2;
  56. [SetUp]
  57. public override void SetUp()
  58. {
  59. base.SetUp();
  60. m_pcm = new PrimCountModule();
  61. LandManagementModule lmm = new LandManagementModule();
  62. m_scene = new SceneHelpers().SetupScene();
  63. SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
  64. int xParcelDivider = (int)Constants.RegionSize - 1;
  65. ILandObject lo = new LandObject(m_userId, false, m_scene);
  66. lo.LandData.Name = "m_lo";
  67. lo.SetLandBitmap(
  68. lo.GetSquareLandBitmap(0, 0, xParcelDivider, (int)Constants.RegionSize));
  69. m_lo = lmm.AddLandObject(lo);
  70. ILandObject lo2 = new LandObject(m_userId, false, m_scene);
  71. lo2.SetLandBitmap(
  72. lo2.GetSquareLandBitmap(xParcelDivider, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
  73. lo2.LandData.Name = "m_lo2";
  74. m_lo2 = lmm.AddLandObject(lo2);
  75. }
  76. /// <summary>
  77. /// Test that counts before we do anything are correct.
  78. /// </summary>
  79. [Test]
  80. public void TestInitialCounts()
  81. {
  82. IPrimCounts pc = m_lo.PrimCounts;
  83. Assert.That(pc.Owner, Is.EqualTo(0));
  84. Assert.That(pc.Group, Is.EqualTo(0));
  85. Assert.That(pc.Others, Is.EqualTo(0));
  86. Assert.That(pc.Total, Is.EqualTo(0));
  87. Assert.That(pc.Selected, Is.EqualTo(0));
  88. Assert.That(pc.Users[m_userId], Is.EqualTo(0));
  89. Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
  90. Assert.That(pc.Simulator, Is.EqualTo(0));
  91. }
  92. /// <summary>
  93. /// Test count after a parcel owner owned object is added.
  94. /// </summary>
  95. [Test]
  96. public void TestAddOwnerObject()
  97. {
  98. TestHelpers.InMethod();
  99. // log4net.Config.XmlConfigurator.Configure();
  100. IPrimCounts pc = m_lo.PrimCounts;
  101. SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
  102. m_scene.AddNewSceneObject(sog, false);
  103. Assert.That(pc.Owner, Is.EqualTo(3));
  104. Assert.That(pc.Group, Is.EqualTo(0));
  105. Assert.That(pc.Others, Is.EqualTo(0));
  106. Assert.That(pc.Total, Is.EqualTo(3));
  107. Assert.That(pc.Selected, Is.EqualTo(0));
  108. Assert.That(pc.Users[m_userId], Is.EqualTo(3));
  109. Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
  110. Assert.That(pc.Simulator, Is.EqualTo(3));
  111. // Add a second object and retest
  112. SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
  113. m_scene.AddNewSceneObject(sog2, false);
  114. Assert.That(pc.Owner, Is.EqualTo(5));
  115. Assert.That(pc.Group, Is.EqualTo(0));
  116. Assert.That(pc.Others, Is.EqualTo(0));
  117. Assert.That(pc.Total, Is.EqualTo(5));
  118. Assert.That(pc.Selected, Is.EqualTo(0));
  119. Assert.That(pc.Users[m_userId], Is.EqualTo(5));
  120. Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
  121. Assert.That(pc.Simulator, Is.EqualTo(5));
  122. }
  123. /// <summary>
  124. /// Test count after a parcel owner owned copied object is added.
  125. /// </summary>
  126. [Test]
  127. public void TestCopyOwnerObject()
  128. {
  129. TestHelpers.InMethod();
  130. // log4net.Config.XmlConfigurator.Configure();
  131. IPrimCounts pc = m_lo.PrimCounts;
  132. SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
  133. m_scene.AddNewSceneObject(sog, false);
  134. m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, m_userId, UUID.Zero, Quaternion.Identity, false);
  135. Assert.That(pc.Owner, Is.EqualTo(6));
  136. Assert.That(pc.Group, Is.EqualTo(0));
  137. Assert.That(pc.Others, Is.EqualTo(0));
  138. Assert.That(pc.Total, Is.EqualTo(6));
  139. Assert.That(pc.Selected, Is.EqualTo(0));
  140. Assert.That(pc.Users[m_userId], Is.EqualTo(6));
  141. Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
  142. Assert.That(pc.Simulator, Is.EqualTo(6));
  143. }
  144. /// <summary>
  145. /// Test that parcel counts update correctly when an object is moved between parcels, where that movement
  146. /// is not done directly by the user/
  147. /// </summary>
  148. [Test]
  149. public void TestMoveOwnerObject()
  150. {
  151. TestHelpers.InMethod();
  152. // log4net.Config.XmlConfigurator.Configure();
  153. SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
  154. m_scene.AddNewSceneObject(sog, false);
  155. SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
  156. m_scene.AddNewSceneObject(sog2, false);
  157. // Move the first scene object to the eastern strip parcel
  158. sog.AbsolutePosition = new Vector3(254, 2, 2);
  159. IPrimCounts pclo1 = m_lo.PrimCounts;
  160. Assert.That(pclo1.Owner, Is.EqualTo(2));
  161. Assert.That(pclo1.Group, Is.EqualTo(0));
  162. Assert.That(pclo1.Others, Is.EqualTo(0));
  163. Assert.That(pclo1.Total, Is.EqualTo(2));
  164. Assert.That(pclo1.Selected, Is.EqualTo(0));
  165. Assert.That(pclo1.Users[m_userId], Is.EqualTo(2));
  166. Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
  167. Assert.That(pclo1.Simulator, Is.EqualTo(5));
  168. IPrimCounts pclo2 = m_lo2.PrimCounts;
  169. Assert.That(pclo2.Owner, Is.EqualTo(3));
  170. Assert.That(pclo2.Group, Is.EqualTo(0));
  171. Assert.That(pclo2.Others, Is.EqualTo(0));
  172. Assert.That(pclo2.Total, Is.EqualTo(3));
  173. Assert.That(pclo2.Selected, Is.EqualTo(0));
  174. Assert.That(pclo2.Users[m_userId], Is.EqualTo(3));
  175. Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
  176. Assert.That(pclo2.Simulator, Is.EqualTo(5));
  177. // Now move it back again
  178. sog.AbsolutePosition = new Vector3(2, 2, 2);
  179. Assert.That(pclo1.Owner, Is.EqualTo(5));
  180. Assert.That(pclo1.Group, Is.EqualTo(0));
  181. Assert.That(pclo1.Others, Is.EqualTo(0));
  182. Assert.That(pclo1.Total, Is.EqualTo(5));
  183. Assert.That(pclo1.Selected, Is.EqualTo(0));
  184. Assert.That(pclo1.Users[m_userId], Is.EqualTo(5));
  185. Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
  186. Assert.That(pclo1.Simulator, Is.EqualTo(5));
  187. Assert.That(pclo2.Owner, Is.EqualTo(0));
  188. Assert.That(pclo2.Group, Is.EqualTo(0));
  189. Assert.That(pclo2.Others, Is.EqualTo(0));
  190. Assert.That(pclo2.Total, Is.EqualTo(0));
  191. Assert.That(pclo2.Selected, Is.EqualTo(0));
  192. Assert.That(pclo2.Users[m_userId], Is.EqualTo(0));
  193. Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
  194. Assert.That(pclo2.Simulator, Is.EqualTo(5));
  195. }
  196. /// <summary>
  197. /// Test count after a parcel owner owned object is removed.
  198. /// </summary>
  199. [Test]
  200. public void TestRemoveOwnerObject()
  201. {
  202. TestHelpers.InMethod();
  203. // log4net.Config.XmlConfigurator.Configure();
  204. IPrimCounts pc = m_lo.PrimCounts;
  205. m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false);
  206. SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
  207. m_scene.AddNewSceneObject(sogToDelete, false);
  208. m_scene.DeleteSceneObject(sogToDelete, false);
  209. Assert.That(pc.Owner, Is.EqualTo(1));
  210. Assert.That(pc.Group, Is.EqualTo(0));
  211. Assert.That(pc.Others, Is.EqualTo(0));
  212. Assert.That(pc.Total, Is.EqualTo(1));
  213. Assert.That(pc.Selected, Is.EqualTo(0));
  214. Assert.That(pc.Users[m_userId], Is.EqualTo(1));
  215. Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
  216. Assert.That(pc.Simulator, Is.EqualTo(1));
  217. }
  218. [Test]
  219. public void TestAddGroupObject()
  220. {
  221. TestHelpers.InMethod();
  222. // log4net.Config.XmlConfigurator.Configure();
  223. m_lo.DeedToGroup(m_groupId);
  224. IPrimCounts pc = m_lo.PrimCounts;
  225. SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
  226. sog.GroupID = m_groupId;
  227. m_scene.AddNewSceneObject(sog, false);
  228. Assert.That(pc.Owner, Is.EqualTo(0));
  229. Assert.That(pc.Group, Is.EqualTo(3));
  230. Assert.That(pc.Others, Is.EqualTo(0));
  231. Assert.That(pc.Total, Is.EqualTo(3));
  232. Assert.That(pc.Selected, Is.EqualTo(0));
  233. // Is this desired behaviour? Not totally sure.
  234. Assert.That(pc.Users[m_userId], Is.EqualTo(0));
  235. Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
  236. Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
  237. Assert.That(pc.Simulator, Is.EqualTo(3));
  238. }
  239. /// <summary>
  240. /// Test count after a parcel owner owned object is removed.
  241. /// </summary>
  242. [Test]
  243. public void TestRemoveGroupObject()
  244. {
  245. TestHelpers.InMethod();
  246. // log4net.Config.XmlConfigurator.Configure();
  247. m_lo.DeedToGroup(m_groupId);
  248. IPrimCounts pc = m_lo.PrimCounts;
  249. SceneObjectGroup sogToKeep = SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1);
  250. sogToKeep.GroupID = m_groupId;
  251. m_scene.AddNewSceneObject(sogToKeep, false);
  252. SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
  253. m_scene.AddNewSceneObject(sogToDelete, false);
  254. m_scene.DeleteSceneObject(sogToDelete, false);
  255. Assert.That(pc.Owner, Is.EqualTo(0));
  256. Assert.That(pc.Group, Is.EqualTo(1));
  257. Assert.That(pc.Others, Is.EqualTo(0));
  258. Assert.That(pc.Total, Is.EqualTo(1));
  259. Assert.That(pc.Selected, Is.EqualTo(0));
  260. Assert.That(pc.Users[m_userId], Is.EqualTo(1));
  261. Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
  262. Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
  263. Assert.That(pc.Simulator, Is.EqualTo(1));
  264. }
  265. [Test]
  266. public void TestAddOthersObject()
  267. {
  268. TestHelpers.InMethod();
  269. // log4net.Config.XmlConfigurator.Configure();
  270. IPrimCounts pc = m_lo.PrimCounts;
  271. SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
  272. m_scene.AddNewSceneObject(sog, false);
  273. Assert.That(pc.Owner, Is.EqualTo(0));
  274. Assert.That(pc.Group, Is.EqualTo(0));
  275. Assert.That(pc.Others, Is.EqualTo(3));
  276. Assert.That(pc.Total, Is.EqualTo(3));
  277. Assert.That(pc.Selected, Is.EqualTo(0));
  278. Assert.That(pc.Users[m_userId], Is.EqualTo(0));
  279. Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
  280. Assert.That(pc.Simulator, Is.EqualTo(3));
  281. }
  282. [Test]
  283. public void TestRemoveOthersObject()
  284. {
  285. TestHelpers.InMethod();
  286. // log4net.Config.XmlConfigurator.Configure();
  287. IPrimCounts pc = m_lo.PrimCounts;
  288. m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false);
  289. SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10);
  290. m_scene.AddNewSceneObject(sogToDelete, false);
  291. m_scene.DeleteSceneObject(sogToDelete, false);
  292. Assert.That(pc.Owner, Is.EqualTo(0));
  293. Assert.That(pc.Group, Is.EqualTo(0));
  294. Assert.That(pc.Others, Is.EqualTo(1));
  295. Assert.That(pc.Total, Is.EqualTo(1));
  296. Assert.That(pc.Selected, Is.EqualTo(0));
  297. Assert.That(pc.Users[m_userId], Is.EqualTo(0));
  298. Assert.That(pc.Users[m_otherUserId], Is.EqualTo(1));
  299. Assert.That(pc.Simulator, Is.EqualTo(1));
  300. }
  301. /// <summary>
  302. /// Test the count is correct after is has been tainted.
  303. /// </summary>
  304. [Test]
  305. public void TestTaint()
  306. {
  307. TestHelpers.InMethod();
  308. IPrimCounts pc = m_lo.PrimCounts;
  309. SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
  310. m_scene.AddNewSceneObject(sog, false);
  311. m_pcm.TaintPrimCount();
  312. Assert.That(pc.Owner, Is.EqualTo(3));
  313. Assert.That(pc.Group, Is.EqualTo(0));
  314. Assert.That(pc.Others, Is.EqualTo(0));
  315. Assert.That(pc.Total, Is.EqualTo(3));
  316. Assert.That(pc.Selected, Is.EqualTo(0));
  317. Assert.That(pc.Users[m_userId], Is.EqualTo(3));
  318. Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
  319. Assert.That(pc.Simulator, Is.EqualTo(3));
  320. }
  321. }
  322. }