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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenMetaverse.Assets;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Tests.Common;
- namespace OpenSim.Region.CoreModules.World.Land.Tests
- {
- [TestFixture]
- public class PrimCountModuleTests : OpenSimTestCase
- {
- protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
- protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000");
- protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999");
- protected TestScene m_scene;
- protected PrimCountModule m_pcm;
- /// <summary>
- /// A parcel that covers the entire sim except for a 1 unit wide strip on the eastern side.
- /// </summary>
- protected ILandObject m_lo;
- /// <summary>
- /// A parcel that covers just the eastern strip of the sim.
- /// </summary>
- protected ILandObject m_lo2;
- [SetUp]
- public override void SetUp()
- {
- base.SetUp();
- m_pcm = new PrimCountModule();
- LandManagementModule lmm = new LandManagementModule();
- m_scene = new SceneHelpers().SetupScene();
- SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
- int xParcelDivider = (int)Constants.RegionSize - 1;
- ILandObject lo = new LandObject(m_userId, false, m_scene);
- lo.LandData.Name = "m_lo";
- lo.SetLandBitmap(
- lo.GetSquareLandBitmap(0, 0, xParcelDivider, (int)Constants.RegionSize));
- m_lo = lmm.AddLandObject(lo);
- ILandObject lo2 = new LandObject(m_userId, false, m_scene);
- lo2.SetLandBitmap(
- lo2.GetSquareLandBitmap(xParcelDivider, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
- lo2.LandData.Name = "m_lo2";
- m_lo2 = lmm.AddLandObject(lo2);
- }
- /// <summary>
- /// Test that counts before we do anything are correct.
- /// </summary>
- [Test]
- public void TestInitialCounts()
- {
- IPrimCounts pc = m_lo.PrimCounts;
- Assert.That(pc.Owner, Is.EqualTo(0));
- Assert.That(pc.Group, Is.EqualTo(0));
- Assert.That(pc.Others, Is.EqualTo(0));
- Assert.That(pc.Total, Is.EqualTo(0));
- Assert.That(pc.Selected, Is.EqualTo(0));
- Assert.That(pc.Users[m_userId], Is.EqualTo(0));
- Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
- Assert.That(pc.Simulator, Is.EqualTo(0));
- }
- /// <summary>
- /// Test count after a parcel owner owned object is added.
- /// </summary>
- [Test]
- public void TestAddOwnerObject()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- IPrimCounts pc = m_lo.PrimCounts;
- SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
- m_scene.AddNewSceneObject(sog, false);
- Assert.That(pc.Owner, Is.EqualTo(3));
- Assert.That(pc.Group, Is.EqualTo(0));
- Assert.That(pc.Others, Is.EqualTo(0));
- Assert.That(pc.Total, Is.EqualTo(3));
- Assert.That(pc.Selected, Is.EqualTo(0));
- Assert.That(pc.Users[m_userId], Is.EqualTo(3));
- Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
- Assert.That(pc.Simulator, Is.EqualTo(3));
- // Add a second object and retest
- SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
- m_scene.AddNewSceneObject(sog2, false);
- Assert.That(pc.Owner, Is.EqualTo(5));
- Assert.That(pc.Group, Is.EqualTo(0));
- Assert.That(pc.Others, Is.EqualTo(0));
- Assert.That(pc.Total, Is.EqualTo(5));
- Assert.That(pc.Selected, Is.EqualTo(0));
- Assert.That(pc.Users[m_userId], Is.EqualTo(5));
- Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
- Assert.That(pc.Simulator, Is.EqualTo(5));
- }
- /// <summary>
- /// Test count after a parcel owner owned copied object is added.
- /// </summary>
- [Test]
- public void TestCopyOwnerObject()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- IPrimCounts pc = m_lo.PrimCounts;
- SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
- m_scene.AddNewSceneObject(sog, false);
- m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, m_userId, UUID.Zero, Quaternion.Identity, false);
- Assert.That(pc.Owner, Is.EqualTo(6));
- Assert.That(pc.Group, Is.EqualTo(0));
- Assert.That(pc.Others, Is.EqualTo(0));
- Assert.That(pc.Total, Is.EqualTo(6));
- Assert.That(pc.Selected, Is.EqualTo(0));
- Assert.That(pc.Users[m_userId], Is.EqualTo(6));
- Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
- Assert.That(pc.Simulator, Is.EqualTo(6));
- }
- /// <summary>
- /// Test that parcel counts update correctly when an object is moved between parcels, where that movement
- /// is not done directly by the user/
- /// </summary>
- [Test]
- public void TestMoveOwnerObject()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
- m_scene.AddNewSceneObject(sog, false);
- SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
- m_scene.AddNewSceneObject(sog2, false);
- // Move the first scene object to the eastern strip parcel
- sog.AbsolutePosition = new Vector3(254, 2, 2);
- IPrimCounts pclo1 = m_lo.PrimCounts;
- Assert.That(pclo1.Owner, Is.EqualTo(2));
- Assert.That(pclo1.Group, Is.EqualTo(0));
- Assert.That(pclo1.Others, Is.EqualTo(0));
- Assert.That(pclo1.Total, Is.EqualTo(2));
- Assert.That(pclo1.Selected, Is.EqualTo(0));
- Assert.That(pclo1.Users[m_userId], Is.EqualTo(2));
- Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
- Assert.That(pclo1.Simulator, Is.EqualTo(5));
- IPrimCounts pclo2 = m_lo2.PrimCounts;
- Assert.That(pclo2.Owner, Is.EqualTo(3));
- Assert.That(pclo2.Group, Is.EqualTo(0));
- Assert.That(pclo2.Others, Is.EqualTo(0));
- Assert.That(pclo2.Total, Is.EqualTo(3));
- Assert.That(pclo2.Selected, Is.EqualTo(0));
- Assert.That(pclo2.Users[m_userId], Is.EqualTo(3));
- Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
- Assert.That(pclo2.Simulator, Is.EqualTo(5));
- // Now move it back again
- sog.AbsolutePosition = new Vector3(2, 2, 2);
- Assert.That(pclo1.Owner, Is.EqualTo(5));
- Assert.That(pclo1.Group, Is.EqualTo(0));
- Assert.That(pclo1.Others, Is.EqualTo(0));
- Assert.That(pclo1.Total, Is.EqualTo(5));
- Assert.That(pclo1.Selected, Is.EqualTo(0));
- Assert.That(pclo1.Users[m_userId], Is.EqualTo(5));
- Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
- Assert.That(pclo1.Simulator, Is.EqualTo(5));
- Assert.That(pclo2.Owner, Is.EqualTo(0));
- Assert.That(pclo2.Group, Is.EqualTo(0));
- Assert.That(pclo2.Others, Is.EqualTo(0));
- Assert.That(pclo2.Total, Is.EqualTo(0));
- Assert.That(pclo2.Selected, Is.EqualTo(0));
- Assert.That(pclo2.Users[m_userId], Is.EqualTo(0));
- Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
- Assert.That(pclo2.Simulator, Is.EqualTo(5));
- }
- /// <summary>
- /// Test count after a parcel owner owned object is removed.
- /// </summary>
- [Test]
- public void TestRemoveOwnerObject()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- IPrimCounts pc = m_lo.PrimCounts;
- m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false);
- SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
- m_scene.AddNewSceneObject(sogToDelete, false);
- m_scene.DeleteSceneObject(sogToDelete, false);
- Assert.That(pc.Owner, Is.EqualTo(1));
- Assert.That(pc.Group, Is.EqualTo(0));
- Assert.That(pc.Others, Is.EqualTo(0));
- Assert.That(pc.Total, Is.EqualTo(1));
- Assert.That(pc.Selected, Is.EqualTo(0));
- Assert.That(pc.Users[m_userId], Is.EqualTo(1));
- Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
- Assert.That(pc.Simulator, Is.EqualTo(1));
- }
- [Test]
- public void TestAddGroupObject()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- m_lo.DeedToGroup(m_groupId);
- IPrimCounts pc = m_lo.PrimCounts;
- SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
- sog.GroupID = m_groupId;
- m_scene.AddNewSceneObject(sog, false);
- Assert.That(pc.Owner, Is.EqualTo(0));
- Assert.That(pc.Group, Is.EqualTo(3));
- Assert.That(pc.Others, Is.EqualTo(0));
- Assert.That(pc.Total, Is.EqualTo(3));
- Assert.That(pc.Selected, Is.EqualTo(0));
- // Is this desired behaviour? Not totally sure.
- Assert.That(pc.Users[m_userId], Is.EqualTo(0));
- Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
- Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
- Assert.That(pc.Simulator, Is.EqualTo(3));
- }
- /// <summary>
- /// Test count after a parcel owner owned object is removed.
- /// </summary>
- [Test]
- public void TestRemoveGroupObject()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- m_lo.DeedToGroup(m_groupId);
- IPrimCounts pc = m_lo.PrimCounts;
- SceneObjectGroup sogToKeep = SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1);
- sogToKeep.GroupID = m_groupId;
- m_scene.AddNewSceneObject(sogToKeep, false);
- SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
- m_scene.AddNewSceneObject(sogToDelete, false);
- m_scene.DeleteSceneObject(sogToDelete, false);
- Assert.That(pc.Owner, Is.EqualTo(0));
- Assert.That(pc.Group, Is.EqualTo(1));
- Assert.That(pc.Others, Is.EqualTo(0));
- Assert.That(pc.Total, Is.EqualTo(1));
- Assert.That(pc.Selected, Is.EqualTo(0));
- Assert.That(pc.Users[m_userId], Is.EqualTo(1));
- Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
- Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
- Assert.That(pc.Simulator, Is.EqualTo(1));
- }
- [Test]
- public void TestAddOthersObject()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- IPrimCounts pc = m_lo.PrimCounts;
- SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
- m_scene.AddNewSceneObject(sog, false);
- Assert.That(pc.Owner, Is.EqualTo(0));
- Assert.That(pc.Group, Is.EqualTo(0));
- Assert.That(pc.Others, Is.EqualTo(3));
- Assert.That(pc.Total, Is.EqualTo(3));
- Assert.That(pc.Selected, Is.EqualTo(0));
- Assert.That(pc.Users[m_userId], Is.EqualTo(0));
- Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
- Assert.That(pc.Simulator, Is.EqualTo(3));
- }
- [Test]
- public void TestRemoveOthersObject()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- IPrimCounts pc = m_lo.PrimCounts;
- m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false);
- SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10);
- m_scene.AddNewSceneObject(sogToDelete, false);
- m_scene.DeleteSceneObject(sogToDelete, false);
- Assert.That(pc.Owner, Is.EqualTo(0));
- Assert.That(pc.Group, Is.EqualTo(0));
- Assert.That(pc.Others, Is.EqualTo(1));
- Assert.That(pc.Total, Is.EqualTo(1));
- Assert.That(pc.Selected, Is.EqualTo(0));
- Assert.That(pc.Users[m_userId], Is.EqualTo(0));
- Assert.That(pc.Users[m_otherUserId], Is.EqualTo(1));
- Assert.That(pc.Simulator, Is.EqualTo(1));
- }
- /// <summary>
- /// Test the count is correct after is has been tainted.
- /// </summary>
- [Test]
- public void TestTaint()
- {
- TestHelpers.InMethod();
- IPrimCounts pc = m_lo.PrimCounts;
- SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
- m_scene.AddNewSceneObject(sog, false);
- m_pcm.TaintPrimCount();
- Assert.That(pc.Owner, Is.EqualTo(3));
- Assert.That(pc.Group, Is.EqualTo(0));
- Assert.That(pc.Others, Is.EqualTo(0));
- Assert.That(pc.Total, Is.EqualTo(3));
- Assert.That(pc.Selected, Is.EqualTo(0));
- Assert.That(pc.Users[m_userId], Is.EqualTo(3));
- Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
- Assert.That(pc.Simulator, Is.EqualTo(3));
- }
- }
- }
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