LandManagementModuleTests.cs 12 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using NUnit.Framework;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. using OpenSim.Region.Framework.Scenes;
  32. using OpenSim.Tests.Common;
  33. namespace OpenSim.Region.CoreModules.World.Land.Tests
  34. {
  35. public class LandManagementModuleTests : OpenSimTestCase
  36. {
  37. [Test]
  38. public void TestAddLandObject()
  39. {
  40. TestHelpers.InMethod();
  41. // TestHelpers.EnableLogging();
  42. UUID userId = TestHelpers.ParseTail(0x1);
  43. LandManagementModule lmm = new LandManagementModule();
  44. Scene scene = new SceneHelpers().SetupScene();
  45. SceneHelpers.SetupSceneModules(scene, lmm);
  46. ILandObject lo = new LandObject(userId, false, scene);
  47. lo.LandData.Name = "lo1";
  48. lo.SetLandBitmap(
  49. lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
  50. lo = lmm.AddLandObject(lo);
  51. // TODO: Should add asserts to check that land object was added properly.
  52. // At the moment, this test just makes sure that we can't add a land object that overlaps the areas that
  53. // the first still holds.
  54. ILandObject lo2 = new LandObject(userId, false, scene);
  55. lo2.SetLandBitmap(
  56. lo2.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
  57. lo2.LandData.Name = "lo2";
  58. lo2 = lmm.AddLandObject(lo2);
  59. {
  60. ILandObject loAtCoord = lmm.GetLandObject(0, 0);
  61. Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID));
  62. Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID));
  63. }
  64. {
  65. ILandObject loAtCoord = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1));
  66. Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID));
  67. Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID));
  68. }
  69. }
  70. /// <summary>
  71. /// Test parcels on region when no land data exists to be loaded.
  72. /// </summary>
  73. [Test]
  74. public void TestLoadWithNoParcels()
  75. {
  76. TestHelpers.InMethod();
  77. // TestHelpers.EnableLogging();
  78. SceneHelpers sh = new SceneHelpers();
  79. LandManagementModule lmm = new LandManagementModule();
  80. Scene scene = sh.SetupScene();
  81. SceneHelpers.SetupSceneModules(scene, lmm);
  82. scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID);
  83. ILandObject loAtCoord1 = lmm.GetLandObject(0, 0);
  84. Assert.That(loAtCoord1.LandData.LocalID, Is.Not.EqualTo(0));
  85. Assert.That(loAtCoord1.LandData.GlobalID, Is.Not.EqualTo(UUID.Zero));
  86. ILandObject loAtCoord2 = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1));
  87. Assert.That(loAtCoord2.LandData.LocalID, Is.EqualTo(loAtCoord1.LandData.LocalID));
  88. Assert.That(loAtCoord2.LandData.GlobalID, Is.EqualTo(loAtCoord1.LandData.GlobalID));
  89. }
  90. /// <summary>
  91. /// Test parcels on region when a single parcel already exists but it does not cover the whole region.
  92. /// </summary>
  93. [Test]
  94. public void TestLoadWithSinglePartialCoveringParcel()
  95. {
  96. TestHelpers.InMethod();
  97. // TestHelpers.EnableLogging();
  98. UUID userId = TestHelpers.ParseTail(0x1);
  99. SceneHelpers sh = new SceneHelpers();
  100. LandManagementModule lmm = new LandManagementModule();
  101. Scene scene = sh.SetupScene();
  102. SceneHelpers.SetupSceneModules(scene, lmm);
  103. ILandObject originalLo1 = new LandObject(userId, false, scene);
  104. originalLo1.LandData.Name = "lo1";
  105. originalLo1.SetLandBitmap(
  106. originalLo1.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize / 2));
  107. sh.SimDataService.StoreLandObject(originalLo1);
  108. scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID);
  109. ILandObject loAtCoord1 = lmm.GetLandObject(0, 0);
  110. Assert.That(loAtCoord1.LandData.Name, Is.EqualTo(originalLo1.LandData.Name));
  111. Assert.That(loAtCoord1.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID));
  112. ILandObject loAtCoord2 = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1));
  113. Assert.That(loAtCoord2.LandData.LocalID, Is.EqualTo(loAtCoord1.LandData.LocalID));
  114. Assert.That(loAtCoord2.LandData.GlobalID, Is.EqualTo(loAtCoord1.LandData.GlobalID));
  115. }
  116. /// <summary>
  117. /// Test parcels on region when a single parcel already exists but it does not cover the whole region.
  118. /// </summary>
  119. [Test]
  120. public void TestLoadWithMultiplePartialCoveringParcels()
  121. {
  122. TestHelpers.InMethod();
  123. // TestHelpers.EnableLogging();
  124. UUID userId = TestHelpers.ParseTail(0x1);
  125. SceneHelpers sh = new SceneHelpers();
  126. LandManagementModule lmm = new LandManagementModule();
  127. Scene scene = sh.SetupScene();
  128. SceneHelpers.SetupSceneModules(scene, lmm);
  129. ILandObject originalLo1 = new LandObject(userId, false, scene);
  130. originalLo1.LandData.Name = "lo1";
  131. originalLo1.SetLandBitmap(
  132. originalLo1.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize / 2));
  133. sh.SimDataService.StoreLandObject(originalLo1);
  134. ILandObject originalLo2 = new LandObject(userId, false, scene);
  135. originalLo2.LandData.Name = "lo2";
  136. originalLo2.SetLandBitmap(
  137. originalLo2.GetSquareLandBitmap(
  138. 0, (int)Constants.RegionSize / 2, (int)Constants.RegionSize, ((int)Constants.RegionSize / 4) * 3));
  139. sh.SimDataService.StoreLandObject(originalLo2);
  140. scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID);
  141. ILandObject loAtCoord1 = lmm.GetLandObject(0, 0);
  142. Assert.That(loAtCoord1.LandData.Name, Is.EqualTo(originalLo1.LandData.Name));
  143. Assert.That(loAtCoord1.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID));
  144. ILandObject loAtCoord2
  145. = lmm.GetLandObject((int)Constants.RegionSize - 1, (((int)Constants.RegionSize / 4) * 3) - 1);
  146. Assert.That(loAtCoord2.LandData.Name, Is.EqualTo(originalLo2.LandData.Name));
  147. Assert.That(loAtCoord2.LandData.GlobalID, Is.EqualTo(originalLo2.LandData.GlobalID));
  148. ILandObject loAtCoord3 = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1));
  149. Assert.That(loAtCoord3.LandData.LocalID, Is.Not.EqualTo(loAtCoord1.LandData.LocalID));
  150. Assert.That(loAtCoord3.LandData.LocalID, Is.Not.EqualTo(loAtCoord2.LandData.LocalID));
  151. Assert.That(loAtCoord3.LandData.GlobalID, Is.Not.EqualTo(loAtCoord1.LandData.GlobalID));
  152. Assert.That(loAtCoord3.LandData.GlobalID, Is.Not.EqualTo(loAtCoord2.LandData.GlobalID));
  153. }
  154. /// <summary>
  155. /// Test parcels on region when whole region is parcelled (which should normally always be the case).
  156. /// </summary>
  157. [Test]
  158. public void TestLoad()
  159. {
  160. TestHelpers.InMethod();
  161. // TestHelpers.EnableLogging();
  162. UUID userId = TestHelpers.ParseTail(0x1);
  163. SceneHelpers sh = new SceneHelpers();
  164. LandManagementModule lmm = new LandManagementModule();
  165. Scene scene = sh.SetupScene();
  166. SceneHelpers.SetupSceneModules(scene, lmm);
  167. ILandObject originalLo1 = new LandObject(userId, false, scene);
  168. originalLo1.LandData.Name = "lo1";
  169. originalLo1.SetLandBitmap(
  170. originalLo1.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize / 2));
  171. sh.SimDataService.StoreLandObject(originalLo1);
  172. ILandObject originalLo2 = new LandObject(userId, false, scene);
  173. originalLo2.LandData.Name = "lo2";
  174. originalLo2.SetLandBitmap(
  175. originalLo2.GetSquareLandBitmap(0, (int)Constants.RegionSize / 2, (int)Constants.RegionSize, (int)Constants.RegionSize));
  176. sh.SimDataService.StoreLandObject(originalLo2);
  177. scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID);
  178. {
  179. ILandObject loAtCoord = lmm.GetLandObject(0, 0);
  180. Assert.That(loAtCoord.LandData.Name, Is.EqualTo(originalLo1.LandData.Name));
  181. Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID));
  182. }
  183. {
  184. ILandObject loAtCoord = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1));
  185. Assert.That(loAtCoord.LandData.Name, Is.EqualTo(originalLo2.LandData.Name));
  186. Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(originalLo2.LandData.GlobalID));
  187. }
  188. }
  189. [Test]
  190. public void TestSubdivide()
  191. {
  192. TestHelpers.InMethod();
  193. // TestHelpers.EnableLogging();
  194. UUID userId = TestHelpers.ParseTail(0x1);
  195. LandManagementModule lmm = new LandManagementModule();
  196. Scene scene = new SceneHelpers().SetupScene();
  197. SceneHelpers.SetupSceneModules(scene, lmm);
  198. ILandObject lo = new LandObject(userId, false, scene);
  199. lo.LandData.Name = "lo1";
  200. lo.SetLandBitmap(
  201. lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
  202. lo = lmm.AddLandObject(lo);
  203. lmm.Subdivide(0, 0, LandManagementModule.LandUnit, LandManagementModule.LandUnit, userId);
  204. {
  205. ILandObject loAtCoord = lmm.GetLandObject(0, 0);
  206. Assert.That(loAtCoord.LandData.LocalID, Is.Not.EqualTo(lo.LandData.LocalID));
  207. Assert.That(loAtCoord.LandData.GlobalID, Is.Not.EqualTo(lo.LandData.GlobalID));
  208. }
  209. {
  210. ILandObject loAtCoord = lmm.GetLandObject(LandManagementModule.LandUnit, LandManagementModule.LandUnit);
  211. Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID));
  212. Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID));
  213. }
  214. }
  215. }
  216. }