GenericMonitor.cs 2.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenSim.Region.Framework.Scenes;
  29. namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
  30. {
  31. class GenericMonitor : IMonitor
  32. {
  33. public Scene Scene { get; private set; }
  34. public string Name { get; private set; }
  35. public string FriendlyName { get; private set; }
  36. private readonly Func<GenericMonitor, double> m_getValueAction;
  37. private readonly Func<GenericMonitor, string> m_getFriendlyValueAction;
  38. public GenericMonitor(
  39. Scene scene,
  40. string name,
  41. string friendlyName,
  42. Func<GenericMonitor, double> getValueAction,
  43. Func<GenericMonitor, string> getFriendlyValueAction)
  44. {
  45. Scene = scene;
  46. Name = name;
  47. FriendlyName = name;
  48. m_getFriendlyValueAction = getFriendlyValueAction;
  49. m_getValueAction = getValueAction;
  50. }
  51. public double GetValue()
  52. {
  53. return m_getValueAction(this);
  54. }
  55. public string GetName()
  56. {
  57. return Name;
  58. }
  59. public string GetFriendlyName()
  60. {
  61. return FriendlyName;
  62. }
  63. public string GetFriendlyValue()
  64. {
  65. return m_getFriendlyValueAction(this);
  66. }
  67. }
  68. }