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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "InventoryTransferModule")]
- public class InventoryTransferModule : ISharedRegionModule
- {
- private static readonly ILog m_log
- = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- private List<Scene> m_Scenelist = new List<Scene>();
- private IMessageTransferModule m_TransferModule;
- private bool m_Enabled = true;
- #region Region Module interface
- public void Initialise(IConfigSource config)
- {
- if (config.Configs["Messaging"] != null)
- {
- // Allow disabling this module in config
- //
- if (config.Configs["Messaging"].GetString(
- "InventoryTransferModule", "InventoryTransferModule") !=
- "InventoryTransferModule")
- {
- m_Enabled = false;
- return;
- }
- }
- }
- public void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- m_Scenelist.Add(scene);
- // scene.RegisterModuleInterface<IInventoryTransferModule>(this);
- scene.EventManager.OnNewClient += OnNewClient;
- scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
- }
- public void RegionLoaded(Scene scene)
- {
- if (m_TransferModule == null)
- {
- m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>();
- if (m_TransferModule == null)
- {
- m_log.Error("[INVENTORY TRANSFER]: No Message transfer module found, transfers will be local only");
- m_Enabled = false;
- // m_Scenelist.Clear();
- // scene.EventManager.OnNewClient -= OnNewClient;
- scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
- }
- }
- }
- public void RemoveRegion(Scene scene)
- {
- scene.EventManager.OnNewClient -= OnNewClient;
- scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
- m_Scenelist.Remove(scene);
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "InventoryModule"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- #endregion
- private void OnNewClient(IClientAPI client)
- {
- // Inventory giving is conducted via instant message
- client.OnInstantMessage += OnInstantMessage;
- }
- private Scene FindClientScene(UUID agentId)
- {
- lock (m_Scenelist)
- {
- foreach (Scene scene in m_Scenelist)
- {
- ScenePresence presence = scene.GetScenePresence(agentId);
- if (presence != null)
- return scene;
- }
- }
- return null;
- }
- private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
- {
- // m_log.DebugFormat(
- // "[INVENTORY TRANSFER]: {0} IM type received from client {1}. From={2} ({3}), To={4}",
- // (InstantMessageDialog)im.dialog, client.Name,
- // im.fromAgentID, im.fromAgentName, im.toAgentID);
- Scene scene = FindClientScene(client.AgentId);
- if (scene == null) // Something seriously wrong here.
- return;
- UUID agentID = client.AgentId;
- switch((InstantMessageDialog)im.dialog)
- {
- case InstantMessageDialog.InventoryOffered:
- {
- if (im.binaryBucket.Length < 17) // Invalid
- return;
- UUID recipientID = new UUID(im.toAgentID);
- ScenePresence recipientAgent = scene.GetScenePresence(recipientID);
- UUID copyID;
- // First byte is the asset type
- AssetType assetType = (AssetType)im.binaryBucket[0];
- if(assetType == AssetType.LinkFolder || assetType == AssetType.Link)
- {
- client.SendAgentAlertMessage("Can't give a link. Nothing given.", false);
- return;
- }
- if (assetType == AssetType.Folder)
- {
- UUID folderID = new UUID(im.binaryBucket, 1);
- if (folderID == UUID.Zero)
- {
- client.SendAgentAlertMessage("Can't find folder to give. Nothing given.", false);
- return;
- }
- Dictionary<UUID,AssetType> ids = new Dictionary<UUID, AssetType>();
- ids[folderID] = assetType;
- if (im.binaryBucket.Length >= 34 && im.binaryBucket.Length % 17 == 0)
- {
- byte[] iddata = im.binaryBucket;
- for (int i = 17; i <= im.binaryBucket.Length - 17; i += 17)
- ids[new UUID(iddata, i + 1)] = (AssetType)im.binaryBucket[i];
- }
- m_log.DebugFormat("[INVENTORY TRANSFER]: offering folder {0} to agent {1}'s inventory",
- folderID, recipientID);
- InventoryFolderBase folderCopy = scene.GiveInventoryFolder(client, recipientID, agentID, folderID, UUID.Zero, ids);
- if (folderCopy == null)
- {
- client.SendAgentAlertMessage("Can't find folder to give. Nothing given.", false);
- return;
- }
- copyID = folderCopy.ID;
- im.imSessionID = copyID.Guid;
- if (recipientAgent != null)
- {
- recipientAgent.ControllingClient.SendBulkUpdateInventory(folderCopy);
- }
- }
- else
- {
- UUID itemID = new UUID(im.binaryBucket, 1);
- if (itemID == UUID.Zero)
- {
- client.SendAgentAlertMessage("Can't find item to give. Nothing given.", false);
- return;
- }
- m_log.DebugFormat("[INVENTORY TRANSFER]: (giving) Inserting item {0} "+
- "into agent {1}'s inventory",
- itemID, recipientID);
- string message;
- InventoryItemBase itemCopy = scene.GiveInventoryItem(recipientID, agentID, itemID, out message);
- if (itemCopy == null)
- {
- client.SendAgentAlertMessage(message, false);
- return;
- }
- copyID = itemCopy.ID;
- if (recipientAgent != null)
- recipientAgent.ControllingClient.SendBulkUpdateInventory(itemCopy);
- im.imSessionID = copyID.Guid;
- }
- // Send the IM to the recipient. The item is already
- // in their inventory, so it will not be lost if
- // they are offline.
- im.binaryBucket = new byte[17];
- im.binaryBucket[0] = (byte)assetType;
- copyID.ToBytes(im.binaryBucket, 1);
- if (recipientAgent != null)
- {
- im.offline = 0;
- recipientAgent.ControllingClient.SendInstantMessage(im);
- return;
- }
- else
- {
- im.offline = 0;
- if (m_TransferModule != null)
- {
- m_TransferModule.SendInstantMessage(im, delegate(bool success)
- {
- if (!success)
- client.SendAlertMessage("User not online. Inventory has been saved");
- });
- }
- }
- break;
- }
- case InstantMessageDialog.InventoryAccepted:
- {
- UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
- if(inventoryID == UUID.Zero)
- return;
- IInventoryService invService = scene.InventoryService;
- ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
- if (user != null) // Local
- {
- user.ControllingClient.SendInstantMessage(im);
- }
- else
- {
- if (m_TransferModule != null)
- m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
- }
- break;
- }
- case InstantMessageDialog.TaskInventoryAccepted:
- {
- if (im.binaryBucket == null || im.binaryBucket.Length < 16)
- return;
- UUID destinationFolderID = new UUID(im.binaryBucket, 0);
- if(destinationFolderID == UUID.Zero) // uuid-zero is a valid folder ID(?) keeping old code assuming not
- return;
- IInventoryService invService = scene.InventoryService;
- InventoryFolderBase destinationFolder = null;
- destinationFolder = invService.GetFolder(agentID, destinationFolderID);
- if(destinationFolder == null)
- return; // no where to put it
- UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
- if(inventoryID == UUID.Zero)
- return;
- InventoryItemBase item = invService.GetItem(agentID, inventoryID);
- InventoryFolderBase folder = null;
- //UUID? previousParentFolderID = null;
- if (item != null) // It's an item
- {
- if(item.Folder != destinationFolderID)
- {
- //previousParentFolderID = item.Folder;
- item.Folder = destinationFolderID;
- invService.MoveItems(item.Owner, new List<InventoryItemBase>() { item });
- client.SendInventoryItemCreateUpdate(item, 0);
- }
- }
- else
- {
- folder = invService.GetFolder(agentID, inventoryID);
- if (folder != null) // It's a folder
- {
- if(folder.ParentID != destinationFolderID)
- {
- folder.ParentID = destinationFolderID;
- invService.MoveFolder(folder);
- }
- client.SendBulkUpdateInventory(folder, folder.ID);
- }
- }
- break;
- }
- case InstantMessageDialog.InventoryDeclined:
- case InstantMessageDialog.TaskInventoryDeclined:
- {
- IInventoryService invService = scene.InventoryService;
- InventoryFolderBase trashFolder = invService.GetFolderForType(agentID, FolderType.Trash);
- if(trashFolder == null) //??
- {
- client.SendAgentAlertMessage("Trash folder not found", false);
- return;
- }
- UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
- if(inventoryID == UUID.Zero)
- {
- client.SendAgentAlertMessage("Item or folder not found", false);
- return;
- }
- InventoryItemBase item = invService.GetItem(agentID, inventoryID);
- InventoryFolderBase folder = null;
- if (item != null)
- {
- if (trashFolder.ID != item.Folder)
- {
- item.Folder = trashFolder.ID;
- invService.MoveItems(item.Owner, new List<InventoryItemBase>() { item });
- client.SendInventoryItemCreateUpdate(item, 0);
- }
- }
- else
- {
- folder = invService.GetFolder(agentID, inventoryID);
- if (folder != null)
- {
- if (trashFolder.ID != folder.ParentID)
- {
- folder.ParentID = trashFolder.ID;
- invService.MoveFolder(folder);
- }
- client.SendBulkUpdateInventory(folder, folder.ID);
- }
- }
- if (im.dialog == (byte)InstantMessageDialog.InventoryDeclined)
- {
- ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
- if (user != null) // Local
- {
- user.ControllingClient.SendInstantMessage(im);
- }
- else
- {
- if (m_TransferModule != null)
- m_TransferModule.SendInstantMessage(im, delegate(bool success) { });
- }
- }
- break;
- }
- default:
- break;
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="im"></param>
- private void OnGridInstantMessage(GridInstantMessage im)
- {
- // Check if this is ours to handle
- //
- Scene scene = FindClientScene(new UUID(im.toAgentID));
- if (scene == null)
- return;
- // Find agent to deliver to
- //
- ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
- if (user == null)
- return;
- switch((InstantMessageDialog)im.dialog)
- {
- // This requires a little bit of processing because we have to make the
- // new item visible in the recipient's inventory here
- //
- case InstantMessageDialog.InventoryOffered:
- {
- if (im.binaryBucket.Length < 17) // Invalid
- return;
- // First byte is the asset type
- AssetType assetType = (AssetType)im.binaryBucket[0];
- if (assetType == AssetType.LinkFolder || assetType == AssetType.Link)
- return;
- UUID recipientID = new UUID(im.toAgentID);
- UUID copyID;
- if (AssetType.Folder == assetType)
- {
- UUID folderID = new UUID(im.binaryBucket, 1);
- InventoryFolderBase folder = scene.InventoryService.GetFolder(recipientID, folderID);
- if (folder == null)
- return;
- copyID = folder.ID;
- user.ControllingClient.SendBulkUpdateInventory(folder);
- }
- else
- {
- UUID itemID = new UUID(im.binaryBucket, 1);
- InventoryItemBase item = scene.InventoryService.GetItem(recipientID, itemID);
- if (item == null)
- return;
- user.ControllingClient.SendBulkUpdateInventory(item);
- copyID = item.ID;
- }
- im.binaryBucket = new byte[17];
- im.binaryBucket[0] = (byte)assetType;
- copyID.ToBytes(im.binaryBucket, 1);
- user.ControllingClient.SendInstantMessage(im);
- break;
- }
- case InstantMessageDialog.TaskInventoryOffered:
- {
- if (im.binaryBucket.Length < 1) // Invalid
- return;
- UUID recipientID = new UUID(im.toAgentID);
- // Bucket is the asset type
- AssetType assetType = (AssetType)im.binaryBucket[0];
- if (AssetType.Folder == assetType)
- {
- UUID folderID = new UUID(im.imSessionID);
- InventoryFolderBase folder = scene.InventoryService.GetFolder(recipientID, folderID);
- if (folder != null)
- user.ControllingClient.SendBulkUpdateInventory(folder);
- }
- else
- {
- UUID itemID = new UUID(im.imSessionID);
- InventoryItemBase item = scene.InventoryService.GetItem(recipientID, itemID);
- if (item != null)
- {
- user.ControllingClient.SendBulkUpdateInventory(item);
- }
- }
- // Fix up binary bucket since this may be 17 chars long here
- Byte[] bucket = new Byte[1];
- bucket[0] = im.binaryBucket[0];
- im.binaryBucket = bucket;
- user.ControllingClient.SendInstantMessage(im);
- break;
- }
- case InstantMessageDialog.InventoryAccepted:
- case InstantMessageDialog.InventoryDeclined:
- case InstantMessageDialog.TaskInventoryDeclined:
- case InstantMessageDialog.TaskInventoryAccepted:
- {
- user.ControllingClient.SendInstantMessage(im);
- break;
- }
- default:
- break;
- }
- }
- }
- }
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