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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using OpenMetaverse;
- using NUnit.Framework;
- using System;
- namespace OpenSim.Framework.Tests
- {
- [TestFixture]
- public class AgentCircuitManagerTests
- {
- private AgentCircuitData m_agentCircuitData1;
- private AgentCircuitData m_agentCircuitData2;
- private UUID AgentId1;
- private UUID AgentId2;
- private uint circuitcode1;
- private uint circuitcode2;
- private UUID SessionId1;
- private UUID SessionId2;
- private Random rnd = new Random(Environment.TickCount);
- [SetUp]
- public void setup()
- {
- AgentId1 = UUID.Random();
- AgentId2 = UUID.Random();
- circuitcode1 = (uint) rnd.Next((int)uint.MinValue, int.MaxValue);
- circuitcode2 = (uint) rnd.Next((int)uint.MinValue, int.MaxValue);
- SessionId1 = UUID.Random();
- SessionId2 = UUID.Random();
- UUID BaseFolder = UUID.Random();
- string CapsPath = "http://www.opensimulator.org/Caps/Foo";
- Dictionary<ulong,string> ChildrenCapsPaths = new Dictionary<ulong, string>();
- ChildrenCapsPaths.Add(ulong.MaxValue, "http://www.opensimulator.org/Caps/Foo2");
- string firstname = "CoolAvatarTest";
- string lastname = "test";
- Vector3 StartPos = new Vector3(5, 23, 125);
- UUID SecureSessionId = UUID.Random();
- // TODO: unused: UUID SessionId = UUID.Random();
- m_agentCircuitData1 = new AgentCircuitData();
- m_agentCircuitData1.AgentID = AgentId1;
- m_agentCircuitData1.Appearance = new AvatarAppearance();
- m_agentCircuitData1.BaseFolder = BaseFolder;
- m_agentCircuitData1.CapsPath = CapsPath;
- m_agentCircuitData1.child = false;
- m_agentCircuitData1.ChildrenCapSeeds = ChildrenCapsPaths;
- m_agentCircuitData1.circuitcode = circuitcode1;
- m_agentCircuitData1.firstname = firstname;
- m_agentCircuitData1.InventoryFolder = BaseFolder;
- m_agentCircuitData1.lastname = lastname;
- m_agentCircuitData1.SecureSessionID = SecureSessionId;
- m_agentCircuitData1.SessionID = SessionId1;
- m_agentCircuitData1.startpos = StartPos;
- m_agentCircuitData2 = new AgentCircuitData();
- m_agentCircuitData2.AgentID = AgentId2;
- m_agentCircuitData2.Appearance = new AvatarAppearance();
- m_agentCircuitData2.BaseFolder = BaseFolder;
- m_agentCircuitData2.CapsPath = CapsPath;
- m_agentCircuitData2.child = false;
- m_agentCircuitData2.ChildrenCapSeeds = ChildrenCapsPaths;
- m_agentCircuitData2.circuitcode = circuitcode2;
- m_agentCircuitData2.firstname = firstname;
- m_agentCircuitData2.InventoryFolder = BaseFolder;
- m_agentCircuitData2.lastname = lastname;
- m_agentCircuitData2.SecureSessionID = SecureSessionId;
- m_agentCircuitData2.SessionID = SessionId2;
- m_agentCircuitData2.startpos = StartPos;
- }
- /// <summary>
- /// Validate that adding the circuit works appropriately
- /// </summary>
- [Test]
- public void AddAgentCircuitTest()
- {
- AgentCircuitManager agentCircuitManager = new AgentCircuitManager();
- agentCircuitManager.AddNewCircuit(circuitcode1,m_agentCircuitData1);
- agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2);
- AgentCircuitData agent = agentCircuitManager.GetAgentCircuitData(circuitcode1);
- Assert.That((m_agentCircuitData1.AgentID == agent.AgentID));
- Assert.That((m_agentCircuitData1.BaseFolder == agent.BaseFolder));
- Assert.That((m_agentCircuitData1.CapsPath == agent.CapsPath));
- Assert.That((m_agentCircuitData1.child == agent.child));
- Assert.That((m_agentCircuitData1.ChildrenCapSeeds.Count == agent.ChildrenCapSeeds.Count));
- Assert.That((m_agentCircuitData1.circuitcode == agent.circuitcode));
- Assert.That((m_agentCircuitData1.firstname == agent.firstname));
- Assert.That((m_agentCircuitData1.InventoryFolder == agent.InventoryFolder));
- Assert.That((m_agentCircuitData1.lastname == agent.lastname));
- Assert.That((m_agentCircuitData1.SecureSessionID == agent.SecureSessionID));
- Assert.That((m_agentCircuitData1.SessionID == agent.SessionID));
- Assert.That((m_agentCircuitData1.startpos == agent.startpos));
- }
- /// <summary>
- /// Validate that removing the circuit code removes it appropriately
- /// </summary>
- [Test]
- public void RemoveAgentCircuitTest()
- {
- AgentCircuitManager agentCircuitManager = new AgentCircuitManager();
- agentCircuitManager.AddNewCircuit(circuitcode1, m_agentCircuitData1);
- agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2);
- agentCircuitManager.RemoveCircuit(circuitcode2);
- AgentCircuitData agent = agentCircuitManager.GetAgentCircuitData(circuitcode2);
- Assert.That(agent == null);
- }
- /// <summary>
- /// Validate that changing the circuit code works
- /// </summary>
- [Test]
- public void ChangeAgentCircuitCodeTest()
- {
- AgentCircuitManager agentCircuitManager = new AgentCircuitManager();
- agentCircuitManager.AddNewCircuit(circuitcode1, m_agentCircuitData1);
- agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2);
- bool result = false;
- result = agentCircuitManager.TryChangeCircuitCode(circuitcode1, 393930);
- AgentCircuitData agent = agentCircuitManager.GetAgentCircuitData(393930);
- AgentCircuitData agent2 = agentCircuitManager.GetAgentCircuitData(circuitcode1);
- Assert.That(agent != null);
- Assert.That(agent2 == null);
- Assert.That(result);
- }
- /// <summary>
- /// Validates that the login authentication scheme is working
- /// First one should be authorized
- /// Rest should not be authorized
- /// </summary>
- [Test]
- public void ValidateLoginTest()
- {
- AgentCircuitManager agentCircuitManager = new AgentCircuitManager();
- agentCircuitManager.AddNewCircuit(circuitcode1, m_agentCircuitData1);
- agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2);
- // should be authorized
- AuthenticateResponse resp = agentCircuitManager.AuthenticateSession(SessionId1, AgentId1, circuitcode1);
- Assert.That(resp.Authorised);
- //should not be authorized
- resp = agentCircuitManager.AuthenticateSession(SessionId1, UUID.Random(), circuitcode1);
- Assert.That(!resp.Authorised);
- resp = agentCircuitManager.AuthenticateSession(UUID.Random(), AgentId1, circuitcode1);
- Assert.That(!resp.Authorised);
- resp = agentCircuitManager.AuthenticateSession(SessionId1, AgentId1, circuitcode2);
- Assert.That(!resp.Authorised);
- resp = agentCircuitManager.AuthenticateSession(SessionId2, AgentId1, circuitcode2);
- Assert.That(!resp.Authorised);
- agentCircuitManager.RemoveCircuit(circuitcode2);
- resp = agentCircuitManager.AuthenticateSession(SessionId2, AgentId2, circuitcode2);
- Assert.That(!resp.Authorised);
- }
- }
- }
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