123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Collections.Specialized;
- using System.Net;
- using System.Reflection;
- using Nini.Config;
- using log4net;
- namespace OpenSim.Framework.ServiceAuth
- {
- public class BasicHttpAuthentication : IServiceAuth
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public string Name { get { return "BasicHttp"; } }
- private string m_Username, m_Password;
- private string m_CredentialsB64;
- // private string remove_me;
- public string Credentials
- {
- get { return m_CredentialsB64; }
- }
- public BasicHttpAuthentication(IConfigSource config, string section)
- {
- // remove_me = section;
- m_Username = Util.GetConfigVarFromSections<string>(config, "HttpAuthUsername", new string[] { "Network", section }, string.Empty);
- m_Password = Util.GetConfigVarFromSections<string>(config, "HttpAuthPassword", new string[] { "Network", section }, string.Empty);
- string str = m_Username + ":" + m_Password;
- byte[] encData_byte = Util.UTF8.GetBytes(str);
- m_CredentialsB64 = Convert.ToBase64String(encData_byte);
- // m_log.DebugFormat("[HTTP BASIC AUTH]: {0} {1} [{2}]", m_Username, m_Password, section);
- }
- public void AddAuthorization(NameValueCollection headers)
- {
- //m_log.DebugFormat("[HTTP BASIC AUTH]: Adding authorization for {0}", remove_me);
- headers["Authorization"] = "Basic " + m_CredentialsB64;
- }
- public bool Authenticate(string data)
- {
- string recovered = Util.Base64ToString(data);
- if (!String.IsNullOrEmpty(recovered))
- {
- string[] parts = recovered.Split(new char[] { ':' });
- if (parts.Length >= 2)
- {
- return m_Username.Equals(parts[0]) && m_Password.Equals(parts[1]);
- }
- }
- return false;
- }
- public bool Authenticate(NameValueCollection requestHeaders, AddHeaderDelegate d, out HttpStatusCode statusCode)
- {
- // m_log.DebugFormat("[HTTP BASIC AUTH]: Authenticate in {0}", "BasicHttpAuthentication");
- string value = requestHeaders.Get("Authorization");
- if (value != null)
- {
- value = value.Trim();
- if (value.StartsWith("Basic "))
- {
- value = value.Replace("Basic ", string.Empty);
- if (Authenticate(value))
- {
- statusCode = HttpStatusCode.OK;
- return true;
- }
- }
- }
- d("WWW-Authenticate", "Basic realm = \"Asset Server\"");
- statusCode = HttpStatusCode.Unauthorized;
- return false;
- }
- }
- }
|