SimpleStreamHandler.cs 4.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Net;
  28. using OpenSim.Framework.ServiceAuth;
  29. namespace OpenSim.Framework.Servers.HttpServer
  30. {
  31. /// <summary>
  32. /// simple Base streamed request handler.
  33. /// for well defined simple uri paths, any http method
  34. /// </summary>
  35. /// <remarks>
  36. /// Inheriting classes should override ProcessRequest() rather than Handle()
  37. /// </remarks>
  38. public class SimpleStreamHandler : SimpleBaseRequestHandler, ISimpleStreamHandler
  39. {
  40. protected IServiceAuth m_Auth;
  41. protected SimpleStreamMethod m_processRequest;
  42. public SimpleStreamHandler(string path) : base(path) { }
  43. public SimpleStreamHandler(string path, string name) : base(path, name) { }
  44. public SimpleStreamHandler(string path, SimpleStreamMethod processRequest) : base(path)
  45. {
  46. m_processRequest = processRequest;
  47. }
  48. public SimpleStreamHandler(string path, SimpleStreamMethod processRequest, string name) : base(path, name)
  49. {
  50. m_processRequest = processRequest;
  51. }
  52. public SimpleStreamHandler(string path, IServiceAuth auth) : base(path)
  53. {
  54. m_Auth = auth;
  55. }
  56. public SimpleStreamHandler(string path, IServiceAuth auth, SimpleStreamMethod processRequest)
  57. : base(path)
  58. {
  59. m_Auth = auth;
  60. m_processRequest = processRequest;
  61. }
  62. public SimpleStreamHandler(string path, IServiceAuth auth, SimpleStreamMethod processRequest, string name)
  63. : base(path, name)
  64. {
  65. m_Auth = auth;
  66. m_processRequest = processRequest;
  67. }
  68. public virtual void Handle(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
  69. {
  70. RequestsReceived++;
  71. if (m_Auth != null)
  72. {
  73. HttpStatusCode statusCode;
  74. if (!m_Auth.Authenticate(httpRequest.Headers, httpResponse.AddHeader, out statusCode))
  75. {
  76. httpResponse.StatusCode = (int)statusCode;
  77. return;
  78. }
  79. }
  80. try
  81. {
  82. if (m_processRequest != null)
  83. m_processRequest(httpRequest, httpResponse);
  84. else
  85. ProcessRequest(httpRequest, httpResponse);
  86. }
  87. catch
  88. {
  89. httpResponse.StatusCode = (int)HttpStatusCode.InternalServerError;
  90. }
  91. RequestsHandled++;
  92. }
  93. protected virtual void ProcessRequest(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
  94. {
  95. }
  96. }
  97. }