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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// Naive pool implementation.
- /// </summary>
- /// <remarks>
- /// Currently assumes that objects are in a useable state when returned.
- /// </remarks>
- public class Pool<T>
- {
- /// <summary>
- /// Number of objects in the pool.
- /// </summary>
- public int Count
- {
- get
- {
- lock (m_pool)
- return m_pool.Count;
- }
- }
- private Stack<T> m_pool;
- /// <summary>
- /// Maximum pool size. Beyond this, any returned objects are not pooled.
- /// </summary>
- private int m_maxPoolSize;
- private Func<T> m_createFunction;
- public Pool(Func<T> createFunction, int maxSize)
- {
- m_maxPoolSize = maxSize;
- m_createFunction = createFunction;
- m_pool = new Stack<T>(m_maxPoolSize);
- }
- public T GetObject()
- {
- lock (m_pool)
- {
- if (m_pool.Count > 0)
- return m_pool.Pop();
- else
- return m_createFunction();
- }
- }
- public void ReturnObject(T obj)
- {
- lock (m_pool)
- {
- if (m_pool.Count >= m_maxPoolSize)
- return;
- else
- m_pool.Push(obj);
- }
- }
- }
- }
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