InventoryNodeBase.cs 2.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenMetaverse;
  28. namespace OpenSim.Framework
  29. {
  30. /// <summary>
  31. /// Common base class for inventory nodes of different types (files, folders, etc.)
  32. /// </summary>
  33. public class InventoryNodeBase
  34. {
  35. /// <summary>
  36. /// The name of the node (64 characters or less)
  37. /// </summary>
  38. public virtual string Name
  39. {
  40. get { return UTF8Name == null ? string.Empty : UTF8Name.ToString(); }
  41. set { UTF8Name = string.IsNullOrEmpty(value) ? null : new osUTF8(value); }
  42. }
  43. public osUTF8 UTF8Name;
  44. /// <summary>
  45. /// A UUID containing the ID for the inventory node itself
  46. /// </summary>
  47. public UUID ID
  48. {
  49. get { return m_id; }
  50. set { m_id = value; }
  51. }
  52. private UUID m_id;
  53. /// <summary>
  54. /// The agent who's inventory this is contained by
  55. /// </summary>
  56. public virtual UUID Owner
  57. {
  58. get { return m_owner; }
  59. set { m_owner = value; }
  60. }
  61. private UUID m_owner;
  62. }
  63. }