123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- public class Constants
- {
- public const int MaxAgentAttachments = 38;
- public const int MaxAgentGroups = 60;
- // 'RegionSize' is the legacy region size.
- // DO NOT USE THIS FOR ANY NEW CODE. Use Scene.RegionInfo.RegionSize[XYZ] as a region might not
- // be the legacy region size.
- public const uint RegionSize = 256;
- public const uint RegionHeight = 4096;
- public const uint MaximumRegionSize = 4096;
- // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum
- // but for placement on a grid min must be 256m
- public const int MinRegionSize = 256;
- public const int TerrainPatchSize = 16;
- public const float MinSimulationHeight = -100f;
- public const float MaxSimulationHeight = 50000f;
- public const float MinTerrainHeightmap = -100f;
- public const float MaxTerrainHeightmap = 4000f;
- public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f";
- public static readonly UUID m_MrOpenSimID = new UUID("11111111-1111-0000-0000-000100bba000");
- public static readonly DateTime m_MrOpenSimBorn = new DateTime(2007, 1, 1, 0, 0, 0, DateTimeKind.Utc);
- public enum EstateAccessCodex : uint
- {
- AllowedAccess = 1,
- AllowedGroups = 2,
- EstateBans = 4,
- EstateManagers = 8
- }
- public enum EstateAccessLimits : int
- {
- AllowedAccess = 500,
- AllowedGroups = 63,
- EstateBans = 500,
- EstateManagers = 10
- }
- [Flags]public enum TeleportFlags : uint
- {
- /// <summary>No flags set, or teleport failed</summary>
- Default = 0,
- /// <summary>Set when newbie leaves help island for first time</summary>
- SetHomeToTarget = 1 << 0,
- /// <summary></summary>
- SetLastToTarget = 1 << 1,
- /// <summary>Via Lure</summary>
- ViaLure = 1 << 2,
- /// <summary>Via Landmark</summary>
- ViaLandmark = 1 << 3,
- /// <summary>Via Location</summary>
- ViaLocation = 1 << 4,
- /// <summary>Via Home</summary>
- ViaHome = 1 << 5,
- /// <summary>Via Telehub</summary>
- ViaTelehub = 1 << 6,
- /// <summary>Via Login</summary>
- ViaLogin = 1 << 7,
- /// <summary>Linden Summoned</summary>
- ViaGodlikeLure = 1 << 8,
- /// <summary>Linden Forced me</summary>
- Godlike = 1 << 9,
- /// <summary></summary>
- NineOneOne = 1 << 10,
- /// <summary>Agent Teleported Home via Script</summary>
- DisableCancel = 1 << 11,
- /// <summary></summary>
- ViaRegionID = 1 << 12,
- /// <summary></summary>
- IsFlying = 1 << 13,
- /// <summary></summary>
- ResetHome = 1 << 14,
- /// <summary>forced to new location for example when avatar is banned or ejected</summary>
- ForceRedirect = 1 << 15,
- /// <summary>Teleport Finished via a Lure</summary>
- FinishedViaLure = 1 << 26,
- /// <summary>Finished, Sim Changed</summary>
- FinishedViaNewSim = 1 << 28,
- /// <summary>Finished, Same Sim</summary>
- FinishedViaSameSim = 1 << 29,
- /// <summary>Agent coming into the grid from another grid</summary>
- ViaHGLogin = 1 << 30,
- notViaHGLogin = 0xbffffff
- }
- }
- }
|