1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Threading;
- using System.Collections.Generic;
- using System.Text;
- using System.Xml;
- using Nini.Config;
- namespace OpenSim.Framework.Console
- {
- /// <summary>
- /// This is a Fake console that's used when setting up the Scene in Unit Tests
- /// Don't use this except for Unit Testing or you're in for a world of hurt when the
- /// sim gets to ReadLine
- /// </summary>
- public class MockConsole : ICommandConsole
- {
- #pragma warning disable 0067
- public event OnOutputDelegate OnOutput;
- #pragma warning restore 0067
- private MockCommands m_commands = new MockCommands();
- public ICommands Commands { get { return m_commands; } }
- public string DefaultPrompt { get; set; }
- public void Prompt() {}
- public void RunCommand(string cmd) {}
- public string ReadLine(string p, bool isCommand, bool e) { return ""; }
- public IScene ConsoleScene {
- get { return null; }
- set {}
- }
- public void Output(string format) { }
- public void Output(string format, params object[] components) { }
- public string Prompt(string p) { return ""; }
- public string Prompt(string p, string def) { return ""; }
- public string Prompt(string p, List<char> excludedCharacters) { return ""; }
- public string Prompt(string p, string def, List<char> excludedCharacters, bool echo) { return ""; }
- public string Prompt(string prompt, string defaultresponse, List<string> options) { return ""; }
- public string PasswdPrompt(string p) { return ""; }
- public void ReadConfig(IConfigSource configSource) { }
- public void SetCntrCHandler(OnCntrCCelegate handler) { }
- }
- public class MockCommands : ICommands
- {
- public void FromXml(XmlElement root, CommandDelegate fn) {}
- public List<string> GetHelp(string[] cmd) { return null; }
- public void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn) {}
- public void AddCommand(string module, bool shared, string command, string help, string longhelp, string descriptivehelp, CommandDelegate fn) {}
- public string[] FindNextOption(string[] cmd, bool term) { return null; }
- public bool HasCommand(string cmd) { return false; }
- public string[] Resolve(string[] cmd) { return null; }
- public XmlElement GetXml(XmlDocument doc) { return null; }
- }
- }
|