AssetLandmark.cs 3.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Text;
  28. using OpenMetaverse;
  29. namespace OpenSim.Framework
  30. {
  31. public class AssetLandmark : AssetBase
  32. {
  33. public Vector3 Position;
  34. public ulong RegionHandle;
  35. public UUID RegionID;
  36. public string Gatekeeper = string.Empty;
  37. public int Version;
  38. public AssetLandmark(AssetBase a)
  39. : base(a.FullID, a.Name, a.Type, a.Metadata.CreatorID)
  40. {
  41. Data = a.Data;
  42. Description = a.Description;
  43. InternData();
  44. }
  45. private void InternData()
  46. {
  47. string temp = Util.UTF8.GetString(Data).Trim();
  48. string[] parts = temp.Split('\n');
  49. int.TryParse(parts[0].Substring(17, 1), out Version);
  50. UUID.TryParse(parts[1].Substring(10, 36), out RegionID);
  51. if (parts.Length >= 5)
  52. Gatekeeper = parts[4].Replace("gatekeeper ", "");
  53. // The position is a vector with spaces as separators ("10.3 32.5 43").
  54. // Parse each scalar separately to take into account the system's culture setting.
  55. string[] scalars = parts[2].Substring(10, parts[2].Length - 10).Split(' ');
  56. if (scalars.Length > 0)
  57. System.Single.TryParse(scalars[0], out Position.X);
  58. if (scalars.Length > 1)
  59. System.Single.TryParse(scalars[1], out Position.Y);
  60. if (scalars.Length > 2)
  61. System.Single.TryParse(scalars[2], out Position.Z);
  62. ulong.TryParse(parts[3].Substring(14, parts[3].Length - 14), out RegionHandle);
  63. }
  64. }
  65. }