NullAuthenticationData.cs 3.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. using OpenSim.Data;
  33. namespace OpenSim.Data.Null
  34. {
  35. public class NullAuthenticationData : IAuthenticationData
  36. {
  37. private static Dictionary<UUID, AuthenticationData> m_DataByUUID = new Dictionary<UUID, AuthenticationData>();
  38. private static Dictionary<UUID, string> m_Tokens = new Dictionary<UUID, string>();
  39. public NullAuthenticationData(string connectionString, string realm)
  40. {
  41. }
  42. public AuthenticationData Get(UUID principalID)
  43. {
  44. if (m_DataByUUID.ContainsKey(principalID))
  45. return m_DataByUUID[principalID];
  46. return null;
  47. }
  48. public bool Store(AuthenticationData data)
  49. {
  50. m_DataByUUID[data.PrincipalID] = data;
  51. return true;
  52. }
  53. public bool SetDataItem(UUID principalID, string item, string value)
  54. {
  55. // Not implemented
  56. return false;
  57. }
  58. public bool SetToken(UUID principalID, string token, int lifetime)
  59. {
  60. m_Tokens[principalID] = token;
  61. return true;
  62. }
  63. public bool CheckToken(UUID principalID, string token, int lifetime)
  64. {
  65. if (m_Tokens.ContainsKey(principalID))
  66. return m_Tokens[principalID] == token;
  67. return false;
  68. }
  69. }
  70. }