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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using OpenSim.Data;
- using OpenMetaverse;
- namespace OpenSim.Data
- {
- public class GroupData
- {
- public UUID GroupID;
- public Dictionary<string, string> Data;
- }
- public class MembershipData
- {
- public UUID GroupID;
- public string PrincipalID;
- public Dictionary<string, string> Data;
- }
- public class RoleData
- {
- public UUID GroupID;
- public UUID RoleID;
- public Dictionary<string, string> Data;
- }
- public class RoleMembershipData
- {
- public UUID GroupID;
- public UUID RoleID;
- public string PrincipalID;
- }
- public class PrincipalData
- {
- public string PrincipalID;
- public UUID ActiveGroupID;
- }
- public class InvitationData
- {
- public UUID InviteID;
- public UUID GroupID;
- public UUID RoleID;
- public string PrincipalID;
- public Dictionary<string, string> Data;
- }
- public class NoticeData
- {
- public UUID GroupID;
- public UUID NoticeID;
- public Dictionary<string, string> Data;
- }
- public interface IGroupsData
- {
- // groups table
- bool StoreGroup(GroupData data);
- GroupData RetrieveGroup(UUID groupID);
- GroupData RetrieveGroup(string name);
- GroupData[] RetrieveGroups(string pattern);
- bool DeleteGroup(UUID groupID);
- int GroupsCount();
- // membership table
- MembershipData RetrieveMember(UUID groupID, string pricipalID);
- MembershipData[] RetrieveMembers(UUID groupID);
- MembershipData[] RetrieveMemberships(string pricipalID);
- bool StoreMember(MembershipData data);
- bool DeleteMember(UUID groupID, string pricipalID);
- int MemberCount(UUID groupID);
- // roles table
- bool StoreRole(RoleData data);
- RoleData RetrieveRole(UUID groupID, UUID roleID);
- RoleData[] RetrieveRoles(UUID groupID);
- bool DeleteRole(UUID groupID, UUID roleID);
- int RoleCount(UUID groupID);
- // rolememberhip table
- RoleMembershipData[] RetrieveRolesMembers(UUID groupID);
- RoleMembershipData[] RetrieveRoleMembers(UUID groupID, UUID roleID);
- RoleMembershipData[] RetrieveMemberRoles(UUID groupID, string principalID);
- RoleMembershipData RetrieveRoleMember(UUID groupID, UUID roleID, string principalID);
- int RoleMemberCount(UUID groupID, UUID roleID);
- bool StoreRoleMember(RoleMembershipData data);
- bool DeleteRoleMember(RoleMembershipData data);
- bool DeleteMemberAllRoles(UUID groupID, string principalID);
- // principals table
- bool StorePrincipal(PrincipalData data);
- PrincipalData RetrievePrincipal(string principalID);
- bool DeletePrincipal(string principalID);
- // invites table
- bool StoreInvitation(InvitationData data);
- InvitationData RetrieveInvitation(UUID inviteID);
- InvitationData RetrieveInvitation(UUID groupID, string principalID);
- bool DeleteInvite(UUID inviteID);
- void DeleteOldInvites();
- // notices table
- bool StoreNotice(NoticeData data);
- NoticeData RetrieveNotice(UUID noticeID);
- NoticeData[] RetrieveNotices(UUID groupID);
- bool DeleteNotice(UUID noticeID);
- void DeleteOldNotices();
- // combinations
- MembershipData RetrievePrincipalGroupMembership(string principalID, UUID groupID);
- MembershipData[] RetrievePrincipalGroupMemberships(string principalID);
- // Misc
- }
- }
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