FlattenArea.cs 2.8 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenSim.Region.Framework.Interfaces;
  28. namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
  29. {
  30. public class FlattenArea : ITerrainFloodEffect
  31. {
  32. #region ITerrainFloodEffect Members
  33. public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
  34. int startX, int endX, int startY, int endY)
  35. {
  36. double sum = 0.0;
  37. double steps = 0.0;
  38. int x, y;
  39. for (x = startX; x <= endX; x++)
  40. {
  41. for (y = startY; y <= endY; y++)
  42. {
  43. if (fillArea[x, y])
  44. {
  45. sum += map[x, y];
  46. steps += 1.0;
  47. }
  48. }
  49. }
  50. double avg = sum / steps;
  51. double str = 0.1 * strength; // == 0.2 in the default client
  52. for (x = startX; x <= endX; x++)
  53. {
  54. for (y = startY; y <= endY; y++)
  55. {
  56. if (fillArea[x, y])
  57. map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str);
  58. }
  59. }
  60. }
  61. #endregion
  62. }
  63. }