ODETestClass.cs 4.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Runtime.InteropServices;
  30. using Axiom.Math;
  31. using Ode.NET;
  32. using OpenSim.Framework;
  33. using OpenSim.Framework.Console;
  34. using OpenSim.Region.Physics.Manager;
  35. using NUnit.Framework;
  36. using NUnit.Framework.SyntaxHelpers;
  37. namespace OpenSim.Region.Physics.OdePlugin
  38. {
  39. [TestFixture]
  40. public class ODETestClass
  41. {
  42. private OdePlugin cbt;
  43. private PhysicsScene ps;
  44. private IMeshingPlugin imp;
  45. [SetUp]
  46. public void Initialize()
  47. {
  48. // Loading ODEPlugin
  49. cbt = new OdePlugin();
  50. // Loading Zero Mesher
  51. imp = new ZeroMesherPlugin();
  52. // Getting Physics Scene
  53. ps = cbt.GetScene();
  54. // Initializing Physics Scene.
  55. ps.Initialise(imp.GetMesher());
  56. float[] _heightmap = new float[256 * 256];
  57. for (int i = 0; i<(256*256);i++)
  58. {
  59. _heightmap[i] = 21f;
  60. }
  61. ps.SetTerrain(_heightmap);
  62. }
  63. [TearDown]
  64. public void Terminate()
  65. {
  66. ps.DeleteTerrain();
  67. ps.Dispose();
  68. }
  69. [Test]
  70. public void CreateAndDropPhysicalCube()
  71. {
  72. PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
  73. PhysicsVector position = new PhysicsVector(128, 128, 128);
  74. PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f);
  75. Quaternion rot = new Quaternion(1, 0, 0, 0);
  76. PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true);
  77. OdePrim oprim = (OdePrim)prim;
  78. OdeScene pscene = (OdeScene) ps;
  79. Assert.That(oprim.m_taintadd);
  80. prim.LocalID = 5;
  81. for (int i = 0; i < 38; i++)
  82. {
  83. ps.Simulate(0.133f);
  84. Assert.That(oprim.prim_geom != (IntPtr)0);
  85. Assert.That(oprim.m_targetSpace != (IntPtr)0);
  86. //Assert.That(oprim.m_targetSpace == pscene.space);
  87. Console.WriteLine("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space);
  88. Assert.That(!oprim.m_taintadd);
  89. Console.WriteLine("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString());
  90. // Make sure we're above the ground
  91. Assert.That(prim.Position.Z > 20f);
  92. Console.WriteLine("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore);
  93. // Make sure we've got a Body
  94. Assert.That(oprim.Body != (IntPtr)0);
  95. //Console.WriteLine(
  96. }
  97. // Make sure we're not somewhere above the ground
  98. Assert.That(prim.Position.Z < 21.5f);
  99. ps.RemovePrim(prim);
  100. Assert.That(oprim.m_taintremove);
  101. ps.Simulate(0.133f);
  102. Assert.That(oprim.Body == (IntPtr)0);
  103. }
  104. }
  105. }