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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using OpenSim.Region.Environment.Interfaces;
- namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
- {
- public class SmoothSphere : ITerrainPaintableEffect
- {
- #region ITerrainPaintableEffect Members
- public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
- {
- strength = TerrainUtil.MetersToSphericalStrength(strength);
- int x, y;
- double[,] tweak = new double[map.Width, map.Height];
-
- double n, l;
- double area = strength;
- double step = strength / 4.0;
-
- // compute delta map
- for (x = 0; x < map.Width; x++)
- {
- for (y = 0; y < map.Height; y++)
- {
- double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
-
- if (z > 0) // add in non-zero amount
- {
- double average = 0.0;
- int avgsteps = 0;
-
- for (n = 0.0 - area; n < area; n += step)
- {
- for (l = 0.0 - area; l < area; l += step)
- {
- avgsteps++;
- average += TerrainUtil.GetBilinearInterpolate(x + n, y + l, map);
- }
- }
- tweak[x, y] = average / avgsteps;
- }
- }
- }
- // blend in map
- for (x = 0; x < map.Width; x++)
- {
- for (y = 0; y < map.Height; y++)
- {
- double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
-
- if (z > 0) // add in non-zero amount
- {
- double da = z;
- double a = (map[x, y] - tweak[x, y]) * da;
- double newz = map[x, y] - (a * duration);
- if (newz > 0.0)
- map[x, y] = newz;
- }
- }
- }
- }
- #endregion
- }
- }
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