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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using libsecondlife;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment.Modules
- {
- public class SunModule : IRegionModule
- {
- //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- private const double m_real_day = 24.0;
- private const int m_default_frame = 100;
- private int m_frame_mod;
- private double m_day_length;
- private int m_dilation;
- private int m_frame;
- private long m_start;
- private Scene m_scene;
- public void Initialise(Scene scene, IConfigSource config)
- {
- m_start = DateTime.Now.Ticks;
- m_frame = 0;
- // Just in case they don't have the stanzas
- try
- {
- m_day_length = config.Configs["Sun"].GetDouble("day_length", m_real_day);
- m_frame_mod = config.Configs["Sun"].GetInt("frame_rate", m_default_frame);
- }
- catch (Exception)
- {
- m_day_length = m_real_day;
- m_frame_mod = m_default_frame;
- }
- m_dilation = (int) (m_real_day/m_day_length);
- m_scene = scene;
- scene.EventManager.OnFrame += SunUpdate;
- scene.EventManager.OnNewClient += SunToClient;
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "SunModule"; }
- }
- public bool IsSharedModule
- {
- get { return false; }
- }
- public void SunToClient(IClientAPI client)
- {
- client.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f));
- }
- public void SunUpdate()
- {
- if (m_frame < m_frame_mod)
- {
- m_frame++;
- return;
- }
- // m_log.InfoFormat("[SUN]: I've got an update {0} => {1}", m_scene.RegionsInfo.RegionName, HourOfTheDay());
- List<ScenePresence> avatars = m_scene.GetAvatars();
- foreach (ScenePresence avatar in avatars)
- {
- avatar.ControllingClient.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f));
- }
- m_frame = 0;
- }
- // Hour of the Day figures out the hour of the day as a float.
- // The intent here is that we seed hour of the day with real
- // time when the simulator starts, then run time forward
- // faster based on time dilation factor. This means that
- // ticks don't get out of hand
- private double HourOfTheDay()
- {
- long m_addticks = (DateTime.Now.Ticks - m_start)*m_dilation;
- DateTime dt = new DateTime(m_start + m_addticks);
- return (double) dt.Hour + ((double) dt.Minute/60.0);
- }
- private LLVector3 SunPos(double hour)
- {
- // now we have our radian position
- double rad = (hour/m_real_day)*2*Math.PI - (Math.PI/2.0);
- double z = Math.Sin(rad);
- double x = Math.Cos(rad);
- return new LLVector3((float) x, 0f, (float) z);
- }
- // TODO: clear this out. This is here so that I remember to
- // figure out if we need those other packet fields that I've
- // left out so far
- //
- // public void SendViewerTime(int phase)
- // {
- // Console.WriteLine("SunPhase: {0}", phase);
- // SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket();
- // //viewertime.TimeInfo.SecPerDay = 86400;
- // // viewertime.TimeInfo.SecPerYear = 31536000;
- // viewertime.TimeInfo.SecPerDay = 1000;
- // viewertime.TimeInfo.SecPerYear = 365000;
- // viewertime.TimeInfo.SunPhase = 1;
- // int sunPhase = (phase + 2)/2;
- // if ((sunPhase < 6) || (sunPhase > 36))
- // {
- // viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f);
- // Console.WriteLine("sending night");
- // }
- // else
- // {
- // if (sunPhase < 12)
- // {
- // sunPhase = 12;
- // }
- // sunPhase = sunPhase - 12;
- //
- // float yValue = 0.1f*(sunPhase);
- // Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue);
- // if (yValue > 1.2f)
- // {
- // yValue = yValue - 1.2f;
- // }
- // if (yValue > 1)
- // {
- // yValue = 1;
- // }
- // if (yValue < 0)
- // {
- // yValue = 0;
- // }
- // if (sunPhase < 14)
- // {
- // yValue = 1 - yValue;
- // }
- // if (sunPhase < 12)
- // {
- // yValue *= -1;
- // }
- // viewertime.TimeInfo.SunDirection = new LLVector3(0f, yValue, 0.3f);
- // Console.WriteLine("sending sun update " + yValue);
- // }
- // viewertime.TimeInfo.SunAngVelocity = new LLVector3(0, 0.0f, 10.0f);
- // viewertime.TimeInfo.UsecSinceStart = (ulong) Util.UnixTimeSinceEpoch();
- // // OutPacket(viewertime);
- // }
- }
- }
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