TestScene.cs 2.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using Nini.Config;
  28. using OpenSim.Framework;
  29. using OpenSim.Framework.Communications;
  30. using OpenSim.Framework.Communications.Cache;
  31. using OpenSim.Framework.Servers;
  32. using OpenSim.Region.Environment;
  33. using OpenSim.Region.Environment.Scenes;
  34. namespace OpenSim.Tests.Common.Mock
  35. {
  36. public class TestScene : Scene
  37. {
  38. public TestScene(
  39. RegionInfo regInfo, AgentCircuitManager authen,
  40. CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
  41. AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
  42. ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
  43. bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
  44. : base(regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, httpServer, moduleLoader,
  45. dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
  46. {
  47. }
  48. public AsyncSceneObjectGroupDeleter SceneObjectGroupDeleter
  49. {
  50. get { return m_asyncSceneObjectDeleter; }
  51. }
  52. }
  53. }