Compiler_CS.cs 2.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.CodeDom.Compiler;
  29. using System.Collections.Generic;
  30. using System.Text;
  31. using Microsoft.CSharp;
  32. using OpenSim.ScriptEngine.Shared;
  33. namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
  34. {
  35. public class Compiler_CS : CILCompiler, IScriptCompiler
  36. {
  37. private string[] ScriptUsing = new string[]
  38. {
  39. "System",
  40. "OpenSim.ScriptEngine.Shared",
  41. "OpenSim.Region.ScriptEngine.Shared",
  42. "System.Collections.Generic"
  43. };
  44. public Compiler_CS()
  45. {
  46. CompileProvider = new CSharpCodeProvider();
  47. }
  48. public override string PreProcessScript(ref string script)
  49. {
  50. string s = "";
  51. foreach (string u in ScriptUsing)
  52. {
  53. s += "using " + u + ";";
  54. }
  55. s += "\r\n"
  56. + String.Empty + "namespace ScriptAssemblies { "
  57. + String.Empty + "public class UserScript" + " : " + ScriptInheritFrom + " { \r\n" +
  58. @"public Script() { } " +
  59. script +
  60. "} }\r\n";
  61. return s;
  62. }
  63. }
  64. }