123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text.RegularExpressions;
- using OpenMetaverse;
- using log4net;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Cache;
- namespace OpenSim.Region.Communications.Local
- {
- public delegate void LoginToRegionEvent(ulong regionHandle, Login login);
- public class LocalLoginService : LoginService
- {
- protected static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected NetworkServersInfo serversInfo;
- protected uint defaultHomeX;
- protected uint defaultHomeY;
- protected bool authUsers = false;
-
- /// <summary>
- /// Used by the login service to make requests to the inventory service.
- /// </summary>
- protected IInterServiceInventoryServices m_interServiceInventoryService;
-
- /// <summary>
- /// Used to make requests to the local regions.
- /// </summary>
- protected LocalBackEndServices m_gridService;
- public event LoginToRegionEvent OnLoginToRegion;
- protected LoginToRegionEvent handlerLoginToRegion = null; // OnLoginToRegion;
- public LocalLoginService(
- UserManagerBase userManager, string welcomeMess,
- IInterServiceInventoryServices interServiceInventoryService, LocalBackEndServices gridService,
- NetworkServersInfo serversInfo,
- bool authenticate, LibraryRootFolder libraryRootFolder)
- : base(userManager, libraryRootFolder, welcomeMess)
- {
- this.serversInfo = serversInfo;
- defaultHomeX = this.serversInfo.DefaultHomeLocX;
- defaultHomeY = this.serversInfo.DefaultHomeLocY;
- authUsers = authenticate;
-
- m_interServiceInventoryService = interServiceInventoryService;
- m_gridService = gridService;
-
- OnLoginToRegion += gridService.AddNewSession;
- }
- public override UserProfileData GetTheUser(string firstname, string lastname)
- {
- UserProfileData profile = m_userManager.GetUserProfile(firstname, lastname);
- if (profile != null)
- {
- return profile;
- }
- if (!authUsers)
- {
- //no current user account so make one
- m_log.Info("[LOGIN]: No user account found so creating a new one.");
- m_userManager.AddUser(firstname, lastname, "test", "", defaultHomeX, defaultHomeY);
- return m_userManager.GetUserProfile(firstname, lastname);
- }
-
- return null;
- }
- public override bool AuthenticateUser(UserProfileData profile, string password)
- {
- if (!authUsers)
- {
- //for now we will accept any password in sandbox mode
- m_log.Info("[LOGIN]: Authorising user (no actual password check)");
- return true;
- }
- else
- {
- m_log.Info(
- "[LOGIN]: Authenticating " + profile.FirstName + " " + profile.SurName);
- if (!password.StartsWith("$1$"))
- password = "$1$" + Util.Md5Hash(password);
- password = password.Remove(0, 3); //remove $1$
- string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
- bool loginresult = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
- || profile.PasswordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase));
- return loginresult;
- }
- }
- /// <summary>
- /// Customises the login response and fills in missing values.
- /// </summary>
- /// <param name="response">The existing response</param>
- /// <param name="theUser">The user profile</param>
- /// <param name="startLocationRequest">The requested start location</param>
- public override bool CustomiseResponse(LoginResponse response, UserProfileData theUser, string startLocationRequest)
- {
- // add active gestures to login-response
- AddActiveGestures(response, theUser);
- // HomeLocation
- RegionInfo homeInfo = null;
-
- // use the homeRegionID if it is stored already. If not, use the regionHandle as before
- if (theUser.HomeRegionID != UUID.Zero)
- homeInfo = m_gridService.RequestNeighbourInfo(theUser.HomeRegionID);
- else
- homeInfo = m_gridService.RequestNeighbourInfo(theUser.HomeRegion);
- if (homeInfo != null)
- {
- response.Home =
- string.Format(
- "{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
- (homeInfo.RegionLocX*Constants.RegionSize),
- (homeInfo.RegionLocY*Constants.RegionSize),
- theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
- theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
- }
- else
- {
- // Emergency mode: Home-region isn't available, so we can't request the region info.
- // Use the stored home regionHandle instead.
- // NOTE: If the home-region moves, this will be wrong until the users update their user-profile again
- ulong regionX = theUser.HomeRegion >> 32;
- ulong regionY = theUser.HomeRegion & 0xffffffff;
- response.Home =
- string.Format(
- "{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
- regionX, regionY,
- theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
- theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
-
- m_log.InfoFormat("[LOGIN] Home region of user {0} {1} is not available; using computed region position {2} {3}",
- theUser.FirstName, theUser.SurName,
- regionX, regionY);
- }
- // StartLocation
- RegionInfo regionInfo = null;
- if (startLocationRequest == "home")
- {
- regionInfo = homeInfo;
- theUser.CurrentAgent.Position = theUser.HomeLocation;
- response.LookAt = "[r" + theUser.HomeLookAt.X.ToString() + ",r" + theUser.HomeLookAt.Y.ToString() + ",r" + theUser.HomeLookAt.Z.ToString() + "]";
- }
- else if (startLocationRequest == "last")
- {
- regionInfo = m_gridService.RequestNeighbourInfo(theUser.CurrentAgent.Region);
- response.LookAt = "[r" + theUser.CurrentAgent.LookAt.X.ToString() + ",r" + theUser.CurrentAgent.LookAt.Y.ToString() + ",r" + theUser.CurrentAgent.LookAt.Z.ToString() + "]";
- }
- else
- {
- Regex reURI = new Regex(@"^uri:(?<region>[^&]+)&(?<x>\d+)&(?<y>\d+)&(?<z>\d+)$");
- Match uriMatch = reURI.Match(startLocationRequest);
- if (uriMatch == null)
- {
- m_log.InfoFormat("[LOGIN]: Got Custom Login URL {0}, but can't process it", startLocationRequest);
- }
- else
- {
- string region = uriMatch.Groups["region"].ToString();
- regionInfo = m_gridService.RequestClosestRegion(region);
- if (regionInfo == null)
- {
- m_log.InfoFormat("[LOGIN]: Got Custom Login URL {0}, can't locate region {1}", startLocationRequest, region);
- }
- else
- {
- theUser.CurrentAgent.Position = new Vector3(float.Parse(uriMatch.Groups["x"].Value),
- float.Parse(uriMatch.Groups["y"].Value), float.Parse(uriMatch.Groups["x"].Value));
- }
- }
- response.LookAt = "[r0,r1,r0]";
- // can be: last, home, safe, url
- response.StartLocation = "url";
- }
- if ((regionInfo != null) && (PrepareLoginToRegion(regionInfo, theUser, response)))
- {
- return true;
- }
- // StartLocation not available, send him to a nearby region instead
- // regionInfo = m_gridService.RequestClosestRegion("");
- //m_log.InfoFormat("[LOGIN]: StartLocation not available sending to region {0}", regionInfo.regionName);
- // Send him to default region instead
- ulong defaultHandle = (((ulong)defaultHomeX * Constants.RegionSize) << 32) |
- ((ulong)defaultHomeY * Constants.RegionSize);
- if ((regionInfo != null) && (defaultHandle == regionInfo.RegionHandle))
- {
- m_log.ErrorFormat("[LOGIN]: Not trying the default region since this is the same as the selected region");
- return false;
- }
- m_log.Error("[LOGIN]: Sending user to default region " + defaultHandle + " instead");
- regionInfo = m_gridService.RequestNeighbourInfo(defaultHandle);
- // Customise the response
- //response.Home =
- // string.Format(
- // "{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
- // (SimInfo.regionLocX * Constants.RegionSize),
- // (SimInfo.regionLocY*Constants.RegionSize),
- // theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
- // theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
- theUser.CurrentAgent.Position = new Vector3(128,128,0);
- response.StartLocation = "safe";
-
- return PrepareLoginToRegion(regionInfo, theUser, response);
- }
- /// <summary>
- /// Add active gestures of the user to the login response.
- /// </summary>
- /// <param name="response">
- /// A <see cref="LoginResponse"/>
- /// </param>
- /// <param name="theUser">
- /// A <see cref="UserProfileData"/>
- /// </param>
- private void AddActiveGestures(LoginResponse response, UserProfileData theUser)
- {
- List<InventoryItemBase> gestures = m_interServiceInventoryService.GetActiveGestures(theUser.ID);
- m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count);
- ArrayList list = new ArrayList();
- if (gestures != null)
- {
- foreach (InventoryItemBase gesture in gestures)
- {
- Hashtable item = new Hashtable();
- item["item_id"] = gesture.ID.ToString();
- item["asset_id"] = gesture.AssetID.ToString();
- list.Add(item);
- }
- }
- response.ActiveGestures = list;
- }
- /// <summary>
- /// Prepare a login to the given region. This involves both telling the region to expect a connection
- /// and appropriately customising the response to the user.
- /// </summary>
- /// <param name="sim"></param>
- /// <param name="user"></param>
- /// <param name="response"></param>
- /// <returns>true if the region was successfully contacted, false otherwise</returns>
- protected bool PrepareLoginToRegion(RegionInfo regionInfo, UserProfileData user, LoginResponse response)
- {
- response.SimAddress = regionInfo.ExternalEndPoint.Address.ToString();
- response.SimPort = (uint)regionInfo.ExternalEndPoint.Port;
- response.RegionX = regionInfo.RegionLocX;
- response.RegionY = regionInfo.RegionLocY;
- string capsPath = Util.GetRandomCapsPath();
- // Don't use the following! It Fails for logging into any region not on the same port as the http server!
- // Kept here so it doesn't happen again!
- // response.SeedCapability = regionInfo.ServerURI + "/CAPS/" + capsPath + "0000/";
-
- string seedcap = "http://";
-
- if (serversInfo.HttpUsesSSL)
- {
- seedcap = "https://" + serversInfo.HttpSSLCN + ":" + serversInfo.httpSSLPort + "/CAPS/" + capsPath + "0000/";
- }
- else
- {
- seedcap = "http://" + regionInfo.ExternalHostName + ":" + serversInfo.HttpListenerPort + "/CAPS/" + capsPath + "0000/";
- }
- response.SeedCapability = seedcap; //regionInfo.ExternalEndPoint.Address.ToString() + ":" + regionInfo.HttpPort + "/CAPS/" + capsPath + "0000/";
- // Notify the target of an incoming user
- m_log.InfoFormat(
- "[LOGIN]: Telling {0} @ {1},{2} ({3}) to prepare for client connection",
- regionInfo.RegionName, response.RegionX, response.RegionY, regionInfo.ServerURI);
- // Update agent with target sim
- user.CurrentAgent.Region = regionInfo.RegionID;
- user.CurrentAgent.Handle = regionInfo.RegionHandle;
- // Prepare notification
- Login loginParams = new Login();
- loginParams.Session = user.CurrentAgent.SessionID;
- loginParams.SecureSession = user.CurrentAgent.SecureSessionID;
- loginParams.First = user.FirstName;
- loginParams.Last = user.SurName;
- loginParams.Agent = user.ID;
- loginParams.CircuitCode = Convert.ToUInt32(response.CircuitCode);
- loginParams.StartPos = user.CurrentAgent.Position;
- loginParams.CapsPath = capsPath;
- if (m_gridService.RegionLoginsEnabled)
- {
- handlerLoginToRegion = OnLoginToRegion;
- handlerLoginToRegion(user.CurrentAgent.Handle, loginParams);
- return true;
- }
-
- return false;
- }
- // See LoginService
- protected override InventoryData GetInventorySkeleton(UUID userID)
- {
- List<InventoryFolderBase> folders = m_interServiceInventoryService.GetInventorySkeleton(userID);
- // If we have user auth but no inventory folders for some reason, create a new set of folders.
- if (null == folders || 0 == folders.Count)
- {
- m_interServiceInventoryService.CreateNewUserInventory(userID);
- folders = m_interServiceInventoryService.GetInventorySkeleton(userID);
- }
- UUID rootID = UUID.Zero;
- ArrayList AgentInventoryArray = new ArrayList();
- Hashtable TempHash;
- foreach (InventoryFolderBase InvFolder in folders)
- {
- if (InvFolder.ParentID == UUID.Zero)
- {
- rootID = InvFolder.ID;
- }
- TempHash = new Hashtable();
- TempHash["name"] = InvFolder.Name;
- TempHash["parent_id"] = InvFolder.ParentID.ToString();
- TempHash["version"] = (Int32) InvFolder.Version;
- TempHash["type_default"] = (Int32) InvFolder.Type;
- TempHash["folder_id"] = InvFolder.ID.ToString();
- AgentInventoryArray.Add(TempHash);
- }
- return new InventoryData(AgentInventoryArray, rootID);
- }
- public override void LogOffUser(UserProfileData theUser, string message)
- {
- RegionInfo SimInfo;
- try
- {
- SimInfo = this.m_gridService.RequestNeighbourInfo(theUser.CurrentAgent.Handle);
- if (SimInfo == null)
- {
- m_log.Error("[LOCAL LOGIN]: Region user was in isn't currently logged in");
- return;
- }
- }
- catch (Exception)
- {
- m_log.Error("[LOCAL LOGIN]: Unable to look up region to log user off");
- return;
- }
- m_gridService.TriggerLogOffUser(SimInfo.RegionHandle, theUser.ID, theUser.CurrentAgent.SecureSessionID, "Logging you off");
- }
- }
- }
|