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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using System.Text.RegularExpressions;
- using OpenMetaverse;
- using log4net;
- using Nwc.XmlRpc;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Region.Communications.OGS1;
- namespace OpenSim.Region.Communications.Hypergrid
- {
- /// <summary>
- /// For the time being, this class is just an identity wrapper around OGS1UserServices,
- /// so it always fails for foreign users.
- /// Later it needs to talk with the foreign users' user servers.
- /// </summary>
- public class HGUserServices : IUserService, IAvatarService, IMessagingService
- {
- //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- //private HGCommunicationsGridMode m_parent;
- private OGS1UserServices m_remoteUserServices;
- public HGUserServices(HGCommunicationsGridMode parent)
- {
- //m_parent = parent;
- m_remoteUserServices = new OGS1UserServices(parent);
- }
- public UserProfileData ConvertXMLRPCDataToUserProfile(Hashtable data)
- {
- return m_remoteUserServices.ConvertXMLRPCDataToUserProfile(data);
- }
- /// <summary>
- /// Get a user agent from the user server
- /// </summary>
- /// <param name="avatarID"></param>
- /// <returns>null if the request fails</returns>
- public UserAgentData GetAgentByUUID(UUID userId)
- {
- return m_remoteUserServices.GetAgentByUUID(userId);
- }
- public AvatarAppearance ConvertXMLRPCDataToAvatarAppearance(Hashtable data)
- {
- return m_remoteUserServices.ConvertXMLRPCDataToAvatarAppearance(data);
- }
- public List<AvatarPickerAvatar> ConvertXMLRPCDataToAvatarPickerList(UUID queryID, Hashtable data)
- {
- return m_remoteUserServices.ConvertXMLRPCDataToAvatarPickerList(queryID, data);
- }
- public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
- {
- return m_remoteUserServices.ConvertXMLRPCDataToFriendListItemList(data);
- }
- /// <summary>
- /// Logs off a user on the user server
- /// </summary>
- /// <param name="UserID">UUID of the user</param>
- /// <param name="regionID">UUID of the Region</param>
- /// <param name="regionhandle">regionhandle</param>
- /// <param name="position">final position</param>
- /// <param name="lookat">final lookat</param>
- public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
- {
- m_remoteUserServices.LogOffUser(userid, regionid, regionhandle, position, lookat);
- }
- /// <summary>
- /// Logs off a user on the user server (deprecated as of 2008-08-27)
- /// </summary>
- /// <param name="UserID">UUID of the user</param>
- /// <param name="regionID">UUID of the Region</param>
- /// <param name="regionhandle">regionhandle</param>
- /// <param name="posx">final position x</param>
- /// <param name="posy">final position y</param>
- /// <param name="posz">final position z</param>
- public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
- {
- m_remoteUserServices.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
- }
- public UserProfileData GetUserProfile(string firstName, string lastName)
- {
- return GetUserProfile(firstName + " " + lastName);
- }
- public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
- {
- return m_remoteUserServices.GenerateAgentPickerRequestResponse(queryID, query);
- }
- /// <summary>
- /// Get a user profile from the user server
- /// </summary>
- /// <param name="avatarID"></param>
- /// <returns>null if the request fails</returns>
- public UserProfileData GetUserProfile(string name)
- {
- return m_remoteUserServices.GetUserProfile(name);
- }
- /// <summary>
- /// Get a user profile from the user server
- /// </summary>
- /// <param name="avatarID"></param>
- /// <returns>null if the request fails</returns>
- public UserProfileData GetUserProfile(UUID avatarID)
- {
- return m_remoteUserServices.GetUserProfile(avatarID);
- }
- public void ClearUserAgent(UUID avatarID)
- {
- m_remoteUserServices.ClearUserAgent(avatarID);
- }
- /// <summary>
- /// Retrieve the user information for the given master uuid.
- /// </summary>
- /// <param name="uuid"></param>
- /// <returns></returns>
- public UserProfileData SetupMasterUser(string firstName, string lastName)
- {
- return m_remoteUserServices.SetupMasterUser(firstName, lastName);
- }
- /// <summary>
- /// Retrieve the user information for the given master uuid.
- /// </summary>
- /// <param name="uuid"></param>
- /// <returns></returns>
- public UserProfileData SetupMasterUser(string firstName, string lastName, string password)
- {
- return m_remoteUserServices.SetupMasterUser(firstName, lastName, password);
- }
- /// <summary>
- /// Retrieve the user information for the given master uuid.
- /// </summary>
- /// <param name="uuid"></param>
- /// <returns></returns>
- public UserProfileData SetupMasterUser(UUID uuid)
- {
- return m_remoteUserServices.SetupMasterUser(uuid);
- }
- public UUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY)
- {
- return m_remoteUserServices.AddUserProfile(firstName, lastName, pass, regX, regY);
- }
-
- public bool ResetUserPassword(string firstName, string lastName, string newPassword)
- {
- return m_remoteUserServices.ResetUserPassword(firstName, lastName, newPassword);
- }
- public bool UpdateUserProfile(UserProfileData userProfile)
- {
- return m_remoteUserServices.UpdateUserProfile(userProfile);
- }
- #region IUserServices Friend Methods
- /// <summary>
- /// Adds a new friend to the database for XUser
- /// </summary>
- /// <param name="friendlistowner">The agent that who's friends list is being added to</param>
- /// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
- /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
- public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
- {
- m_remoteUserServices.AddNewUserFriend(friendlistowner, friend, perms);
- }
- /// <summary>
- /// Delete friend on friendlistowner's friendlist.
- /// </summary>
- /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
- /// <param name="friend">The Ex-friend agent</param>
- public void RemoveUserFriend(UUID friendlistowner, UUID friend)
- {
- m_remoteUserServices.RemoveUserFriend(friend, friend);
- }
- /// <summary>
- /// Update permissions for friend on friendlistowner's friendlist.
- /// </summary>
- /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
- /// <param name="friend">The agent that is getting or loosing permissions</param>
- /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
- public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
- {
- m_remoteUserServices.UpdateUserFriendPerms(friendlistowner, friend, perms);
- }
- /// <summary>
- /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
- /// </summary>
- /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
- public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
- {
- return m_remoteUserServices.GetUserFriendList(friendlistowner);
- }
- #endregion
- /// Appearance
- public AvatarAppearance GetUserAppearance(UUID user)
- {
- return m_remoteUserServices.GetUserAppearance(user);
- }
- public void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
- {
- m_remoteUserServices.UpdateUserAppearance(user, appearance);
- }
- #region IMessagingService
- public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids)
- {
- return m_remoteUserServices.GetFriendRegionInfos(uuids);
- }
- #endregion
- }
- }
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