/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Net; using System.Reflection; using System.Text.RegularExpressions; using OpenMetaverse; using log4net; using Nwc.XmlRpc; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Region.Communications.OGS1; namespace OpenSim.Region.Communications.Hypergrid { /// /// For the time being, this class is just an identity wrapper around OGS1UserServices, /// so it always fails for foreign users. /// Later it needs to talk with the foreign users' user servers. /// public class HGUserServices : IUserService, IAvatarService, IMessagingService { //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); //private HGCommunicationsGridMode m_parent; private OGS1UserServices m_remoteUserServices; public HGUserServices(HGCommunicationsGridMode parent) { //m_parent = parent; m_remoteUserServices = new OGS1UserServices(parent); } public UserProfileData ConvertXMLRPCDataToUserProfile(Hashtable data) { return m_remoteUserServices.ConvertXMLRPCDataToUserProfile(data); } /// /// Get a user agent from the user server /// /// /// null if the request fails public UserAgentData GetAgentByUUID(UUID userId) { return m_remoteUserServices.GetAgentByUUID(userId); } public AvatarAppearance ConvertXMLRPCDataToAvatarAppearance(Hashtable data) { return m_remoteUserServices.ConvertXMLRPCDataToAvatarAppearance(data); } public List ConvertXMLRPCDataToAvatarPickerList(UUID queryID, Hashtable data) { return m_remoteUserServices.ConvertXMLRPCDataToAvatarPickerList(queryID, data); } public List ConvertXMLRPCDataToFriendListItemList(Hashtable data) { return m_remoteUserServices.ConvertXMLRPCDataToFriendListItemList(data); } /// /// Logs off a user on the user server /// /// UUID of the user /// UUID of the Region /// regionhandle /// final position /// final lookat public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat) { m_remoteUserServices.LogOffUser(userid, regionid, regionhandle, position, lookat); } /// /// Logs off a user on the user server (deprecated as of 2008-08-27) /// /// UUID of the user /// UUID of the Region /// regionhandle /// final position x /// final position y /// final position z public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz) { m_remoteUserServices.LogOffUser(userid, regionid, regionhandle, posx, posy, posz); } public UserProfileData GetUserProfile(string firstName, string lastName) { return GetUserProfile(firstName + " " + lastName); } public List GenerateAgentPickerRequestResponse(UUID queryID, string query) { return m_remoteUserServices.GenerateAgentPickerRequestResponse(queryID, query); } /// /// Get a user profile from the user server /// /// /// null if the request fails public UserProfileData GetUserProfile(string name) { return m_remoteUserServices.GetUserProfile(name); } /// /// Get a user profile from the user server /// /// /// null if the request fails public UserProfileData GetUserProfile(UUID avatarID) { return m_remoteUserServices.GetUserProfile(avatarID); } public void ClearUserAgent(UUID avatarID) { m_remoteUserServices.ClearUserAgent(avatarID); } /// /// Retrieve the user information for the given master uuid. /// /// /// public UserProfileData SetupMasterUser(string firstName, string lastName) { return m_remoteUserServices.SetupMasterUser(firstName, lastName); } /// /// Retrieve the user information for the given master uuid. /// /// /// public UserProfileData SetupMasterUser(string firstName, string lastName, string password) { return m_remoteUserServices.SetupMasterUser(firstName, lastName, password); } /// /// Retrieve the user information for the given master uuid. /// /// /// public UserProfileData SetupMasterUser(UUID uuid) { return m_remoteUserServices.SetupMasterUser(uuid); } public UUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY) { return m_remoteUserServices.AddUserProfile(firstName, lastName, pass, regX, regY); } public bool ResetUserPassword(string firstName, string lastName, string newPassword) { return m_remoteUserServices.ResetUserPassword(firstName, lastName, newPassword); } public bool UpdateUserProfile(UserProfileData userProfile) { return m_remoteUserServices.UpdateUserProfile(userProfile); } #region IUserServices Friend Methods /// /// Adds a new friend to the database for XUser /// /// The agent that who's friends list is being added to /// The agent that being added to the friends list of the friends list owner /// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) { m_remoteUserServices.AddNewUserFriend(friendlistowner, friend, perms); } /// /// Delete friend on friendlistowner's friendlist. /// /// The agent that who's friends list is being updated /// The Ex-friend agent public void RemoveUserFriend(UUID friendlistowner, UUID friend) { m_remoteUserServices.RemoveUserFriend(friend, friend); } /// /// Update permissions for friend on friendlistowner's friendlist. /// /// The agent that who's friends list is being updated /// The agent that is getting or loosing permissions /// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) { m_remoteUserServices.UpdateUserFriendPerms(friendlistowner, friend, perms); } /// /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner /// /// The agent that we're retreiving the friends Data. public List GetUserFriendList(UUID friendlistowner) { return m_remoteUserServices.GetUserFriendList(friendlistowner); } #endregion /// Appearance public AvatarAppearance GetUserAppearance(UUID user) { return m_remoteUserServices.GetUserAppearance(user); } public void UpdateUserAppearance(UUID user, AvatarAppearance appearance) { m_remoteUserServices.UpdateUserAppearance(user, appearance); } #region IMessagingService public Dictionary GetFriendRegionInfos(List uuids) { return m_remoteUserServices.GetFriendRegionInfos(uuids); } #endregion } }