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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- using OpenMetaverse;
- using OpenMetaverse.Packets;
- using OpenSim.Framework.Statistics.Interfaces;
- namespace OpenSim.Framework.Statistics
- {
- /// <summary>
- /// Collects sim statistics which aren't already being collected for the linden viewer's statistics pane
- /// </summary>
- public class SimExtraStatsCollector : BaseStatsCollector
- {
- private long abnormalClientThreadTerminations;
- private long assetsInCache;
- private long texturesInCache;
- private long assetCacheMemoryUsage;
- private long textureCacheMemoryUsage;
- private TimeSpan assetRequestTimeAfterCacheMiss;
- private long blockedMissingTextureRequests;
- private long assetServiceRequestFailures;
- private long inventoryServiceRetrievalFailures;
- private float timeDilation;
- private float simFps;
- private float physicsFps;
- private float agentUpdates;
- private float rootAgents;
- private float childAgents;
- private float totalPrims;
- private float activePrims;
- private float totalFrameTime;
- private float netFrameTime;
- private float physicsFrameTime;
- private float otherFrameTime;
- private float imageFrameTime;
- private float inPacketsPerSecond;
- private float outPacketsPerSecond;
- private float unackedBytes;
- private float agentFrameTime;
- private float pendingDownloads;
- private float pendingUploads;
- private float activeScripts;
- private float scriptLinesPerSecond;
- /// <summary>
- /// Number of times that a client thread terminated because of an exception
- /// </summary>
- public long AbnormalClientThreadTerminations { get { return abnormalClientThreadTerminations; } }
- /// <summary>
- /// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the
- /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these
- /// haven't yet been implemented... :)
- /// </summary>
- public long AssetsInCache { get { return assetsInCache; } }
- public long TexturesInCache { get { return texturesInCache; } }
- public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
- public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
-
- /// <summary>
- /// This is the time it took for the last asset request made in response to a cache miss.
- /// </summary>
- public TimeSpan AssetRequestTimeAfterCacheMiss { get { return assetRequestTimeAfterCacheMiss; } }
- /// <summary>
- /// Number of persistent requests for missing textures we have started blocking from clients. To some extent
- /// this is just a temporary statistic to keep this problem in view - the root cause of this lies either
- /// in a mishandling of the reply protocol, related to avatar appearance or may even originate in graphics
- /// driver bugs on clients (though this seems less likely).
- /// </summary>
- public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } }
- /// <summary>
- /// Record the number of times that an asset request has failed. Failures are effectively exceptions, such as
- /// request timeouts. If an asset service replies that a particular asset cannot be found, this is not counted
- /// as a failure
- /// </summary>
- public long AssetServiceRequestFailures { get { return assetServiceRequestFailures; } }
- /// <summary>
- /// Number of known failures to retrieve avatar inventory from the inventory service. This does not
- /// cover situations where the inventory service accepts the request but never returns any data, since
- /// we do not yet timeout this situation.
- /// </summary>
- public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } }
- /// <summary>
- /// Retrieve the total frame time (in ms) of the last frame
- /// </summary>
- //public float TotalFrameTime { get { return totalFrameTime; } }
- /// <summary>
- /// Retrieve the physics update component (in ms) of the last frame
- /// </summary>
- //public float PhysicsFrameTime { get { return physicsFrameTime; } }
- /// <summary>
- /// Retain a dictionary of all packet queues stats reporters
- /// </summary>
- private IDictionary<UUID, PacketQueueStatsCollector> packetQueueStatsCollectors
- = new Dictionary<UUID, PacketQueueStatsCollector>();
- public void AddAbnormalClientThreadTermination()
- {
- abnormalClientThreadTerminations++;
- }
- public void AddAsset(AssetBase asset)
- {
- assetsInCache++;
- assetCacheMemoryUsage += asset.Data.Length;
- }
- public void AddTexture(AssetBase image)
- {
- if (image.Data != null)
- {
- texturesInCache++;
- // This could have been a pull stat, though there was originally a nebulous idea to measure flow rates
- textureCacheMemoryUsage += image.Data.Length;
- }
- }
- /// <summary>
- /// Signal that the asset cache has been cleared.
- /// </summary>
- public void ClearAssetCacheStatistics()
- {
- assetsInCache = 0;
- assetCacheMemoryUsage = 0;
- texturesInCache = 0;
- textureCacheMemoryUsage = 0;
- }
-
- public void AddAssetRequestTimeAfterCacheMiss(TimeSpan ts)
- {
- assetRequestTimeAfterCacheMiss = ts;
- }
- public void AddBlockedMissingTextureRequest()
- {
- blockedMissingTextureRequests++;
- }
- public void AddAssetServiceRequestFailure()
- {
- assetServiceRequestFailures++;
- }
- public void AddInventoryServiceRetrievalFailure()
- {
- inventoryServiceRetrievalFailures++;
- }
- /// <summary>
- /// Register as a packet queue stats provider
- /// </summary>
- /// <param name="uuid">An agent UUID</param>
- /// <param name="provider"></param>
- public void RegisterPacketQueueStatsProvider(UUID uuid, IPullStatsProvider provider)
- {
- lock (packetQueueStatsCollectors)
- {
- // FIXME: If the region service is providing more than one region, then the child and root agent
- // queues are wrongly replacing each other here.
- packetQueueStatsCollectors[uuid] = new PacketQueueStatsCollector(provider);
- }
- }
- /// <summary>
- /// Deregister a packet queue stats provider
- /// </summary>
- /// <param name="uuid">An agent UUID</param>
- public void DeregisterPacketQueueStatsProvider(UUID uuid)
- {
- lock (packetQueueStatsCollectors)
- {
- packetQueueStatsCollectors.Remove(uuid);
- }
- }
- /// <summary>
- /// This is the method on which the classic sim stats reporter (which collects stats for
- /// client purposes) sends information to listeners.
- /// </summary>
- /// <param name="pack"></param>
- public void ReceiveClassicSimStatsPacket(SimStats stats)
- {
- // FIXME: SimStats shouldn't allow an arbitrary stat packing order (which is inherited from the original
- // SimStatsPacket that was being used).
- timeDilation = stats.StatsBlock[0].StatValue;
- simFps = stats.StatsBlock[1].StatValue;
- physicsFps = stats.StatsBlock[2].StatValue;
- agentUpdates = stats.StatsBlock[3].StatValue;
- rootAgents = stats.StatsBlock[4].StatValue;
- childAgents = stats.StatsBlock[5].StatValue;
- totalPrims = stats.StatsBlock[6].StatValue;
- activePrims = stats.StatsBlock[7].StatValue;
- totalFrameTime = stats.StatsBlock[8].StatValue;
- netFrameTime = stats.StatsBlock[9].StatValue;
- physicsFrameTime = stats.StatsBlock[10].StatValue;
- otherFrameTime = stats.StatsBlock[11].StatValue;
- imageFrameTime = stats.StatsBlock[12].StatValue;
- inPacketsPerSecond = stats.StatsBlock[13].StatValue;
- outPacketsPerSecond = stats.StatsBlock[14].StatValue;
- unackedBytes = stats.StatsBlock[15].StatValue;
- agentFrameTime = stats.StatsBlock[16].StatValue;
- pendingDownloads = stats.StatsBlock[17].StatValue;
- pendingUploads = stats.StatsBlock[18].StatValue;
- activeScripts = stats.StatsBlock[19].StatValue;
- scriptLinesPerSecond = stats.StatsBlock[20].StatValue;
- }
- /// <summary>
- /// Report back collected statistical information.
- /// </summary>
- /// <returns></returns>
- public override string Report()
- {
- StringBuilder sb = new StringBuilder(Environment.NewLine);
- sb.Append("ASSET STATISTICS");
- sb.Append(Environment.NewLine);
- sb.Append(
- string.Format(
- @"Asset cache contains {0,6} non-texture assets using {1,10} K
- Texture cache contains {2,6} texture assets using {3,10} K
- Latest asset request time after cache miss: {4}s
- Blocked client requests for missing textures: {5}
- Asset service request failures: {6}"+ Environment.NewLine,
- AssetsInCache, Math.Round(AssetCacheMemoryUsage / 1024.0),
- TexturesInCache, Math.Round(TextureCacheMemoryUsage / 1024.0),
- assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0,
- BlockedMissingTextureRequests,
- AssetServiceRequestFailures));
- sb.Append(Environment.NewLine);
- sb.Append("CONNECTION STATISTICS");
- sb.Append(Environment.NewLine);
- sb.Append(
- string.Format(
- "Abnormal client thread terminations: {0}" + Environment.NewLine,
- abnormalClientThreadTerminations));
- sb.Append(Environment.NewLine);
- sb.Append("INVENTORY STATISTICS");
- sb.Append(Environment.NewLine);
- sb.Append(
- string.Format(
- "Initial inventory caching failures: {0}" + Environment.NewLine,
- InventoryServiceRetrievalFailures));
- sb.Append(Environment.NewLine);
- sb.Append("FRAME STATISTICS");
- sb.Append(Environment.NewLine);
- sb.Append("Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr ScrLPS");
- sb.Append(Environment.NewLine);
- sb.Append(
- string.Format(
- "{0,6:0.00} {1,6:0} {2,6:0.0} {3,6:0.0} {4,6:0} {5,6:0} {6,6:0} {7,6:0} {8,6:0} {9,6:0}",
- timeDilation, simFps, physicsFps, agentUpdates, rootAgents,
- childAgents, totalPrims, activePrims, activeScripts, scriptLinesPerSecond));
- sb.Append(Environment.NewLine);
- sb.Append(Environment.NewLine);
- // There is no script frame time currently because we don't yet collect it
- sb.Append("PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt AgntFt ImgsFt");
- sb.Append(Environment.NewLine);
- sb.Append(
- string.Format(
- "{0,6:0} {1,6:0} {2,6:0} {3,6:0} {4,6:0} {5,6:0.0} {6,6:0.0} {7,6:0.0} {8,6:0.0} {9,6:0.0} {10,6:0.0}",
- inPacketsPerSecond, outPacketsPerSecond, pendingDownloads, pendingUploads, unackedBytes, totalFrameTime,
- netFrameTime, physicsFrameTime, otherFrameTime, agentFrameTime, imageFrameTime));
- sb.Append(Environment.NewLine);
- /*
- sb.Append(Environment.NewLine);
- sb.Append("PACKET QUEUE STATISTICS");
- sb.Append(Environment.NewLine);
- sb.Append("Agent UUID ");
- sb.Append(
- string.Format(
- " {0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
- "Send", "In", "Out", "Resend", "Land", "Wind", "Cloud", "Task", "Texture", "Asset"));
- sb.Append(Environment.NewLine);
- foreach (UUID key in packetQueueStatsCollectors.Keys)
- {
- sb.Append(string.Format("{0}: ", key));
- sb.Append(packetQueueStatsCollectors[key].Report());
- sb.Append(Environment.NewLine);
- }
- */
- sb.Append(base.Report());
- return sb.ToString();
- }
- }
- /// <summary>
- /// Pull packet queue stats from packet queues and report
- /// </summary>
- public class PacketQueueStatsCollector : IStatsCollector
- {
- private IPullStatsProvider m_statsProvider;
- public PacketQueueStatsCollector(IPullStatsProvider provider)
- {
- m_statsProvider = provider;
- }
- /// <summary>
- /// Report back collected statistical information.
- /// </summary>
- /// <returns></returns>
- public string Report()
- {
- return m_statsProvider.GetStats();
- }
- }
- }
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