SQLAssetServer.cs 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://www.openmetaverse.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using log4net;
  30. namespace OpenSim.Framework.Communications.Cache
  31. {
  32. public class SQLAssetServer : AssetServerBase
  33. {
  34. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  35. public SQLAssetServer(string pluginName, string connect)
  36. {
  37. AddPlugin(pluginName, connect);
  38. }
  39. public SQLAssetServer(IAssetProviderPlugin assetProvider)
  40. {
  41. m_assetProvider = assetProvider;
  42. }
  43. public void AddPlugin(string FileName, string connect)
  44. {
  45. m_log.Info("[SQLAssetServer]: AssetStorage: Attempting to load " + FileName);
  46. Assembly pluginAssembly = Assembly.LoadFrom(FileName);
  47. foreach (Type pluginType in pluginAssembly.GetTypes())
  48. {
  49. if (!pluginType.IsAbstract)
  50. {
  51. Type typeInterface = pluginType.GetInterface("IAssetProviderPlugin", true);
  52. if (typeInterface != null)
  53. {
  54. IAssetProviderPlugin plug =
  55. (IAssetProviderPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
  56. m_assetProvider = plug;
  57. m_assetProvider.Initialise(connect);
  58. m_log.Info("[AssetStorage]: " +
  59. "Added " + m_assetProvider.Name + " " +
  60. m_assetProvider.Version);
  61. }
  62. }
  63. }
  64. }
  65. public override void Close()
  66. {
  67. base.Close();
  68. }
  69. protected override AssetBase GetAsset(AssetRequest req)
  70. {
  71. return m_assetProvider.FetchAsset(req.AssetID);;
  72. }
  73. public override void StoreAsset(AssetBase asset)
  74. {
  75. m_assetProvider.CreateAsset(asset);
  76. }
  77. }
  78. }