Commit History

Author SHA1 Message Date
  Mike Mazur 2270b25265 Thanks, sempuki, for a patch that moves all Grid Server's plugins to 16 years ago
  Justin Clarke Casey 7fa00f9ecd * remove redundant sync locking in AssetServerBase since this is already being done by the lower database layers 16 years ago
  Justin Clarke Casey 1813946937 * remove unused CommitAssets() hook for now 16 years ago
  Sean Dague a1cc0e436f changes to allow asset_source to be specified in the opensim.ini 16 years ago
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 years ago
  Jeff Ames 47180080f0 Formatting cleanup. 16 years ago
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 years ago
  lbsa71 4b4ee98070 * Trying to address TextureSender issues 16 years ago
  lbsa71 efd90b56b7 * Optimized usings 16 years ago
  lbsa71 87e2a694e2 * AssetServerBase: _ProcessRequest is now called GetAsset 16 years ago
  Justin Clarke Casey 45567b71b8 Refactor asset request processing for consistent status information on whether an asset was actually found or not 16 years ago
  lbsa71 0a4a5bbcef * ARequest changed name to AssetRequest and moved to own file. 16 years ago
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 16 years ago
  lbsa71 67e12b95ea * Optimized usings 16 years ago
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. 16 years ago
  MW f6e8cbbd06 Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono. 16 years ago
  Adam Frisby 5dad0ed729 * Return of R2162. /Take that SVN!/ 16 years ago
  Sean Dague 6acaabefc3 revert r2162 as it completely clobbered all the work on 16 years ago
  Adam Frisby c4707a284f * Major ass commit. 16 years ago
  Sean Dague d4bb430f78 get rid of all the ^M line endings 16 years ago
  lbsa71 656c72befc * some more refactoring + bugfix 16 years ago
  lbsa71 46700d3b7d * Total refactoring of Asset Server for massive win 16 years ago
  lbsa71 26b8018bcc * Some asset loading refactoring 16 years ago
  lbsa71 8b01821dba * normalized line endings 16 years ago
  Tleiades Hax 1232eb1c58 Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. 16 years ago
  Sean Dague b8d9737a47 fixing me some line endings 17 years ago
  MW 0770a5de0a Trying some locks on asset database access. 17 years ago
  Sean Dague a1be7f4be5 added some debugging for tracing where asset code isn't working with sqlite 17 years ago
  MW 22dbe82b26 A couple of fixes to make sure db4o gets set as the default asset database. Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use. 17 years ago
  MW 15423539f9 hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. 17 years ago