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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using NUnit.Framework;
- using NUnit.Framework.SyntaxHelpers;
- using OpenSim.Framework;
- using OpenSim.Data;
- using OpenSim.Region.Environment.Scenes;
- using OpenMetaverse;
- namespace OpenSim.Data.Tests
- {
- public class BasicInventoryTest
- {
- public IInventoryDataPlugin db;
- public UUID zero = UUID.Zero;
- public UUID folder1;
- public UUID folder2;
- public UUID folder3;
- public UUID owner1;
- public UUID owner2;
- public UUID owner3;
- public UUID item1;
- public UUID item2;
- public UUID item3;
- public UUID asset1;
- public UUID asset2;
- public UUID asset3;
- public string name1;
- public string name2;
- public string name3;
- public string niname1;
- public string iname1;
- public string iname2;
- public string iname3;
- public void SuperInit()
- {
- try
- {
- log4net.Config.XmlConfigurator.Configure();
- }
- catch (Exception)
- {
- // I don't care, just leave log4net off
- }
- folder1 = UUID.Random();
- folder2 = UUID.Random();
- folder3 = UUID.Random();
- owner1 = UUID.Random();
- owner2 = UUID.Random();
- owner3 = UUID.Random();
- item1 = UUID.Random();
- item2 = UUID.Random();
- item3 = UUID.Random();
- asset1 = UUID.Random();
- asset2 = UUID.Random();
- asset3 = UUID.Random();
- name1 = "Root Folder for " + owner1.ToString();
- name2 = "First Level folder";
- name3 = "First Level folder 2";
- niname1 = "My Shirt";
- iname1 = "Shirt";
- iname2 = "Text Board";
- iname3 = "No Pants Barrel";
-
- }
-
- [Test]
- public void T001_LoadEmpty()
- {
- Assert.That(db.getInventoryFolder(zero), Is.Null);
- Assert.That(db.getInventoryFolder(folder1), Is.Null);
- Assert.That(db.getInventoryFolder(folder2), Is.Null);
- Assert.That(db.getInventoryFolder(folder3), Is.Null);
- Assert.That(db.getInventoryItem(zero), Is.Null);
- Assert.That(db.getInventoryItem(item1), Is.Null);
- Assert.That(db.getInventoryItem(item2), Is.Null);
- Assert.That(db.getInventoryItem(item3), Is.Null);
- Assert.That(db.getUserRootFolder(zero), Is.Null);
- Assert.That(db.getUserRootFolder(owner1), Is.Null);
- }
- [Test]
- public void T999_StillNull()
- {
- // After all tests are run, these should still return no results
- Assert.That(db.getInventoryFolder(zero), Is.Null);
- Assert.That(db.getInventoryItem(zero), Is.Null);
- Assert.That(db.getUserRootFolder(zero), Is.Null);
- Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0));
- }
- // 01x - folder tests
- [Test]
- public void T010_FolderNonParent()
- {
- InventoryFolderBase f1 = NewFolder(folder2, folder1, owner1, name2);
- // the folder will go in
- db.addInventoryFolder(f1);
- InventoryFolderBase f1a = db.getUserRootFolder(owner1);
- Assert.That(f1a, Is.Null);
- }
- [Test]
- public void T011_FolderCreate()
- {
- InventoryFolderBase f1 = NewFolder(folder1, zero, owner1, name1);
- // TODO: this is probably wrong behavior, but is what we have
- // db.updateInventoryFolder(f1);
- // InventoryFolderBase f1a = db.getUserRootFolder(owner1);
- // Assert.That(uuid1, Is.EqualTo(f1a.ID))
- // Assert.That(name1, Text.Matches(f1a.Name));
- // Assert.That(db.getUserRootFolder(owner1), Is.Null);
- // succeed with true
- db.addInventoryFolder(f1);
- InventoryFolderBase f1a = db.getUserRootFolder(owner1);
- Assert.That(folder1, Is.EqualTo(f1a.ID));
- Assert.That(name1, Text.Matches(f1a.Name));
- }
- // we now have the following tree
- // folder1
- // +--- folder2
- // +--- folder3
- [Test]
- public void T012_FolderList()
- {
- InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3);
- db.addInventoryFolder(f2);
-
- Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1));
- Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(2));
- Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0));
- Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(0));
- Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0));
- }
-
- [Test]
- public void T013_FolderHierarchy()
- {
- Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0));
- Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2));
- Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0));
- Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0));
- Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0));
- }
-
- [Test]
- public void T014_MoveFolder()
- {
- InventoryFolderBase f2 = db.getInventoryFolder(folder2);
- f2.ParentID = folder3;
- db.moveInventoryFolder(f2);
-
- Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1));
- Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(1));
- Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0));
- Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(1));
- Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0));
- }
- [Test]
- public void T015_FolderHierarchy()
- {
- Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0));
- Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2));
- Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0));
- Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(1));
- Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0));
- }
- // Item tests
- [Test]
- public void T100_NoItems()
- {
- Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0));
- Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0));
- Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0));
- Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(0));
- }
- // TODO: Feeding a bad inventory item down the data path will
- // crash the system. This is largely due to the builder
- // routines. That should be fixed and tested for.
- [Test]
- public void T101_CreatItems()
- {
- db.addInventoryItem(NewItem(item1, folder3, owner1, iname1, asset1));
- db.addInventoryItem(NewItem(item2, folder3, owner1, iname2, asset2));
- db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3));
- Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(3));
- }
-
- [Test]
- public void T102_CompareItems()
- {
- InventoryItemBase i1 = db.getInventoryItem(item1);
- InventoryItemBase i2 = db.getInventoryItem(item2);
- InventoryItemBase i3 = db.getInventoryItem(item3);
- Assert.That(i1.Name, Is.EqualTo(iname1));
- Assert.That(i2.Name, Is.EqualTo(iname2));
- Assert.That(i3.Name, Is.EqualTo(iname3));
- Assert.That(i1.Owner, Is.EqualTo(owner1));
- Assert.That(i2.Owner, Is.EqualTo(owner1));
- Assert.That(i3.Owner, Is.EqualTo(owner1));
- Assert.That(i1.AssetID, Is.EqualTo(asset1));
- Assert.That(i2.AssetID, Is.EqualTo(asset2));
- Assert.That(i3.AssetID, Is.EqualTo(asset3));
- }
-
- [Test]
- public void T103UpdateItem()
- {
- // TODO: probably shouldn't have the ability to have an
- // owner of an item in a folder not owned by the user
- InventoryItemBase i1 = db.getInventoryItem(item1);
- i1.Name = niname1;
- i1.Description = niname1;
- i1.Owner = owner2;
- db.updateInventoryItem(i1);
-
- i1 = db.getInventoryItem(item1);
- Assert.That(i1.Name, Is.EqualTo(niname1));
- Assert.That(i1.Description, Is.EqualTo(niname1));
- Assert.That(i1.Owner, Is.EqualTo(owner2));
- }
- private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset)
- {
- InventoryItemBase i = new InventoryItemBase();
- i.ID = id;
- i.Folder = parent;
- i.Owner = owner;
- i.Creator = owner;
- i.Name = name;
- i.Description = name;
- i.AssetID = asset;
- return i;
- }
- private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name)
- {
- InventoryFolderBase f = new InventoryFolderBase();
- f.ID = id;
- f.ParentID = parent;
- f.Owner = owner;
- f.Name = name;
- return f;
- }
- }
- }
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