ScriptEnginePlugin.cs 3.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. namespace OpenSim.ApplicationPlugins.ScriptEngine
  32. {
  33. /// <summary>
  34. /// Loads all Script Engine Components
  35. /// </summary>
  36. public class ScriptEnginePlugin : IApplicationPlugin
  37. {
  38. internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  39. internal OpenSimBase m_OpenSim;
  40. public ScriptEnginePlugin()
  41. {
  42. // Application startup
  43. #if DEBUG
  44. m_log.InfoFormat("[{0}] ##################################", Name);
  45. m_log.InfoFormat("[{0}] # Script Engine Component System #", Name);
  46. m_log.InfoFormat("[{0}] ##################################", Name);
  47. #else
  48. m_log.InfoFormat("[{0}] Script Engine Component System", Name);
  49. #endif
  50. // Load all modules from current directory
  51. // We only want files named OpenSim.ScriptEngine.*.dll
  52. ComponentFactory.Load(".", "OpenSim.ScriptEngine.*.dll");
  53. }
  54. public void Initialise(OpenSimBase openSim)
  55. {
  56. // Our objective: Load component .dll's
  57. m_OpenSim = openSim;
  58. //m_OpenSim.Shutdown();
  59. }
  60. #region IApplicationPlugin stuff
  61. /// <summary>
  62. /// Returns the plugin version
  63. /// </summary>
  64. /// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
  65. public string Version
  66. {
  67. get { return "1.0.0.0"; }
  68. }
  69. /// <summary>
  70. /// Returns the plugin name
  71. /// </summary>
  72. /// <returns>Plugin name, eg MySQL User Provider</returns>
  73. public string Name
  74. {
  75. get { return "SECS"; }
  76. }
  77. /// <summary>
  78. /// Default-initialises the plugin
  79. /// </summary>
  80. public void Initialise() { }
  81. ///<summary>
  82. ///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
  83. ///</summary>
  84. ///<filterpriority>2</filterpriority>
  85. public void Dispose()
  86. {
  87. //throw new NotImplementedException();
  88. }
  89. #endregion
  90. }
  91. }