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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- namespace OpenSim.Framework
- {
- public class ConfigSettings
- {
- private string m_physicsEngine;
- public string PhysicsEngine
- {
- get { return m_physicsEngine; }
- set { m_physicsEngine = value; }
- }
- private string m_meshEngineName;
- public string MeshEngineName
- {
- get { return m_meshEngineName; }
- set { m_meshEngineName = value; }
- }
- private bool m_standalone;
- public bool Standalone
- {
- get { return m_standalone; }
- set { m_standalone = value; }
- }
- private bool m_see_into_region_from_neighbor;
- public bool See_into_region_from_neighbor
- {
- get { return m_see_into_region_from_neighbor; }
- set { m_see_into_region_from_neighbor = value; }
- }
- private string m_storageDll;
- public string StorageDll
- {
- get { return m_storageDll; }
- set { m_storageDll = value; }
- }
- private string m_clientstackDll;
- public string ClientstackDll
- {
- get { return m_clientstackDll; }
- set { m_clientstackDll = value; }
- }
- private bool m_physicalPrim;
- public bool PhysicalPrim
- {
- get { return m_physicalPrim; }
- set { m_physicalPrim = value; }
- }
- private bool m_standaloneAuthenticate = false;
- public bool StandaloneAuthenticate
- {
- get { return m_standaloneAuthenticate; }
- set { m_standaloneAuthenticate = value; }
- }
- private string m_standaloneWelcomeMessage = null;
- public string StandaloneWelcomeMessage
- {
- get { return m_standaloneWelcomeMessage; }
- set { m_standaloneWelcomeMessage = value; }
- }
- private string m_standaloneInventoryPlugin;
- public string StandaloneInventoryPlugin
- {
- get { return m_standaloneInventoryPlugin; }
- set { m_standaloneInventoryPlugin = value; }
- }
- private string m_standaloneUserPlugin;
- public string StandaloneUserPlugin
- {
- get { return m_standaloneUserPlugin; }
- set { m_standaloneUserPlugin = value; }
- }
- private string m_standaloneInventorySource;
- public string StandaloneInventorySource
- {
- get { return m_standaloneInventorySource; }
- set { m_standaloneInventorySource = value; }
- }
- private string m_standaloneUserSource;
- public string StandaloneUserSource
- {
- get { return m_standaloneUserSource; }
- set { m_standaloneUserSource = value; }
- }
- protected string m_storageConnectionString;
- public string StorageConnectionString
- {
- get { return m_storageConnectionString; }
- set { m_storageConnectionString = value; }
- }
- protected string m_estateConnectionString;
- public string EstateConnectionString
- {
- get { return m_estateConnectionString; }
- set { m_estateConnectionString = value; }
- }
- protected string m_librariesXMLFile;
- public string LibrariesXMLFile
- {
- get
- {
- return m_librariesXMLFile;
- }
- set
- {
- m_librariesXMLFile = value;
- }
- }
- public const uint DefaultAssetServerHttpPort = 8003;
- public const uint DefaultRegionHttpPort = 9000;
- public static uint DefaultRegionRemotingPort = 8895; // This is actually assigned to, but then again, the remoting is obsolete, right?
- public const uint DefaultUserServerHttpPort = 8002;
- public const bool DefaultUserServerHttpSSL = false;
- public const uint DefaultMessageServerHttpPort = 8006;
- public const bool DefaultMessageServerHttpSSL = false;
- public const uint DefaultGridServerHttpPort = 8003;
- public const uint DefaultInventoryServerHttpPort = 8003;
- }
- }
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