UbitUmarov a0d0bbacb2 move servicesGodAgentID to Constants.cs il y a 3 ans
..
Agent 7dc50c93b8 another.. il y a 3 ans
Asset 46e36601cb remove some more useless NULL arguments il y a 4 ans
Avatar a0d0bbacb2 move servicesGodAgentID to Constants.cs il y a 3 ans
DataSnapshot 92e3f424cf cosmetics il y a 3 ans
Example b16abc8166 Massive tab and trailing space cleanup il y a 7 ans
Framework 7c8cf9f362 remove a dead module il y a 5 ans
Materials c70904418a replace llsd xml fw encoder il y a 3 ans
PhysicsParameters 46e36601cb remove some more useless NULL arguments il y a 4 ans
PrimLimitsModule 492b9e3326 mantis 8035: fix number of prims use to be from all owned parcels il y a 5 ans
Properties b16abc8166 Massive tab and trailing space cleanup il y a 7 ans
Scripting 8cbe743440 missing file and remove dead code il y a 4 ans
ServiceConnectorsIn b16abc8166 Massive tab and trailing space cleanup il y a 7 ans
UserStatistics aafc6579a1 remove end slash from most URLs we send to viewers il y a 4 ans
ViewerSupport d0d1ab9f2a cosmetics il y a 3 ans
World 6f943ecdda simple money module: do not override economy setting if defined il y a 3 ans
README 0867302e09 reformatting README (just noticed that that line was a bit on the long il y a 15 ans

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules

we will keep these modules in-tree.