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- /*
- * Copyright (c) Contributors, http://www.openmetaverse.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using System.Net;
- using System.Net.Sockets;
- using libsecondlife.Packets;
- using OpenSim.Assets;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Interfaces;
- using OpenSim.Region.Caches;
- namespace OpenSim.Region.ClientStack
- {
- public class UDPServer : ClientStackNetworkHandler
- {
- protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
- public Socket Server;
- protected IPEndPoint ServerIncoming;
- protected byte[] RecvBuffer = new byte[4096];
- protected byte[] ZeroBuffer = new byte[8192];
- protected IPEndPoint ipeSender;
- protected EndPoint epSender;
- protected AsyncCallback ReceivedData;
- protected PacketServer _packetServer;
- protected int listenPort;
- protected IWorld m_localWorld;
- protected AssetCache m_assetCache;
- protected InventoryCache m_inventoryCache;
- protected LogBase m_log;
- protected AuthenticateSessionsBase m_authenticateSessionsClass;
- public PacketServer PacketServer
- {
- get
- {
- return _packetServer;
- }
- set
- {
- _packetServer = value;
- }
- }
- public IWorld LocalWorld
- {
- set
- {
- this.m_localWorld = value;
- this._packetServer.LocalWorld = this.m_localWorld;
- }
- }
- public UDPServer()
- {
- }
- public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AuthenticateSessionsBase authenticateClass)
- {
- listenPort = port;
- this.m_assetCache = assetCache;
- this.m_inventoryCache = inventoryCache;
- this.m_log = console;
- this.m_authenticateSessionsClass = authenticateClass;
- this.CreatePacketServer();
- }
- protected virtual void CreatePacketServer()
- {
- PacketServer packetServer = new PacketServer(this);
- }
- protected virtual void OnReceivedData(IAsyncResult result)
- {
- ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
- epSender = (EndPoint)ipeSender;
- Packet packet = null;
- int numBytes = Server.EndReceiveFrom(result, ref epSender);
- int packetEnd = numBytes - 1;
- packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
- // do we already have a circuit for this endpoint
- if (this.clientCircuits.ContainsKey(epSender))
- {
- //if so then send packet to the packetserver
- this._packetServer.ClientInPacket(this.clientCircuits[epSender], packet);
- }
- else if (packet.Type == PacketType.UseCircuitCode)
- {
- // new client
- this.AddNewClient(packet);
- }
- else
- { // invalid client
- m_log.Warn("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
- }
- Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
- }
- protected virtual void AddNewClient(Packet packet)
- {
- UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
- this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
- this.PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_inventoryCache, m_authenticateSessionsClass);
- }
- public void ServerListener()
- {
- m_log.Status("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
- ServerIncoming = new IPEndPoint(IPAddress.Parse("0.0.0.0"), listenPort);
- Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
- Server.Bind(ServerIncoming);
-
- m_log.Verbose("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
- ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
- epSender = (EndPoint)ipeSender;
- ReceivedData = new AsyncCallback(this.OnReceivedData);
- Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
- m_log.Verbose("UDPServer.cs:ServerListener() - Listening...");
- }
- public virtual void RegisterPacketServer(PacketServer server)
- {
- this._packetServer = server;
- }
- public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender)
- {
- // find the endpoint for this circuit
- EndPoint sendto = null;
- foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
- {
- if (p.Value == circuitcode)
- {
- sendto = p.Key;
- break;
- }
- }
- if (sendto != null)
- {
- //we found the endpoint so send the packet to it
- this.Server.SendTo(buffer, size, flags, sendto);
- }
- }
- public virtual void RemoveClientCircuit(uint circuitcode)
- {
- foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
- {
- if (p.Value == circuitcode)
- {
- this.clientCircuits.Remove(p.Key);
- break;
- }
- }
- }
-
- }
- }
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