Justin Clark-Casey (justincc) 99308d64c6 minor: Add some doc to Scene.Backup() detailing its direct invocation if the indepedent backup thread is not running (e.g. in a regression test) 10 年之前
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Animation 4cde02a2a3 Implement most effects of AGENT_CONTROL_STOP 11 年之前
Scripting 2ce8a050e4 Remove very long unused IScriptHost and NullScriptHost 11 年之前
Serialization 1769e93c42 Fixed parsing of coalesced objects if the XML starts with an XML Declaration ("<xml ...>") 10 年之前
Tests 7496d0b0f7 Fixed unit tests for delinking objects 10 年之前
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 年之前
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 12 年之前
AsyncSceneObjectGroupDeleter.cs b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. 11 年之前
Border.cs 93206ef0fa Add "show borders" command to show the borders of a region. 11 年之前
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 年之前
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 13 年之前
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 年之前
EntityManager.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 12 年之前
EventManager.cs a2866b85f3 add newRegion parameter to CrossAgentToNewRegion event and trigger the event after crossing thread is invoked 10 年之前
KeyframeMotion.cs 0237d9113d Don't start KeyframeMotion timers until all the regions are ready. This prevents problems in megaregions (prims that think they've crossed over to other regions). 10 年之前
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 年之前
RegionStatsHandler.cs e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 11 年之前
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
Scene.Inventory.cs 1cf17a3cf7 Merge branch 'master' into varregion 10 年之前
Scene.PacketHandlers.cs 0094971186 After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.) 11 年之前
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 12 年之前
Scene.cs 99308d64c6 minor: Add some doc to Scene.Backup() detailing its direct invocation if the indepedent backup thread is not running (e.g. in a regression test) 10 年之前
SceneBase.cs 2d2bea4aa7 varregion: many more updates removing the constant RegionSize and replacing 11 年之前
SceneCommunicationService.cs 7aa00632b9 varregion: many replacements of in-place arithmetic with calls to 11 年之前
SceneGraph.cs 7da10850b0 Fix bug where removing a physical linkset would only decrement the Active Objects statistic by 1 instead of by the number of prims removed. 11 年之前
SceneManager.cs 13a9a4b653 varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 11 年之前
SceneObjectGroup.Inventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. 11 年之前
SceneObjectGroup.cs 773ffcafc3 Removed "hacktastic" code that is no longer needed. 10 年之前
SceneObjectPart.cs 877bdcdce1 Rewrite of mega-region code to use new form of border checking. 10 年之前
SceneObjectPartInventory.cs 91fd9c4670 Refactored: use a single function to apply an object's folded permissions to its main permissions 10 年之前
ScenePresence.cs e131e73652 Run slow operations in a separate thread, instead of using FireAndForget (which has a 1-minute timeout) 10 年之前
ScenePresenceStateMachine.cs 857f24a5e2 Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 11 年之前
SimStatsReporter.cs 13a9a4b653 varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 11 年之前
TerrainChannel.cs 742f505440 Change terrain update sending to be triggered by frame tick rather 10 年之前
TerrainCompressor.cs 0b213af675 Fix problem of hurricane speed winds. Thanks Vegaslon. 10 年之前
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 年之前
UuidGatherer.cs abb193ec94 In UuidGatherer, gather materials referenced in the prim's TextureEntry 10 年之前