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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using System.Threading;
- using log4net;
- using Nini.Config;
- using Mono.Addins;
- using OpenMetaverse;
- using OpenMetaverse.Messages.Linden;
- using OpenMetaverse.Packets;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using BlockingLLSDQueue = OpenSim.Framework.BlockingQueue<OpenMetaverse.StructuredData.OSD>;
- using Caps=OpenSim.Framework.Capabilities.Caps;
- namespace OpenSim.Region.ClientStack.Linden
- {
- public struct QueueItem
- {
- public int id;
- public OSDMap body;
- }
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EventQueueGetModule")]
- public class EventQueueGetModule : IEventQueue, INonSharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static string LogHeader = "[EVENT QUEUE GET MODULE]";
- /// <value>
- /// Debug level.
- /// </value>
- public int DebugLevel { get; set; }
- // Viewer post requests timeout in 60 secs
- // https://bitbucket.org/lindenlab/viewer-release/src/421c20423df93d650cc305dc115922bb30040999/indra/llmessage/llhttpclient.cpp?at=default#cl-44
- //
- private const int VIEWER_TIMEOUT = 60 * 1000;
- // Just to be safe, we work on a 10 sec shorter cycle
- private const int SERVER_EQ_TIME_NO_EVENTS = VIEWER_TIMEOUT - (10 * 1000);
- protected Scene m_scene;
-
- private Dictionary<UUID, int> m_ids = new Dictionary<UUID, int>();
- private Dictionary<UUID, Queue<OSD>> queues = new Dictionary<UUID, Queue<OSD>>();
- private Dictionary<UUID, UUID> m_QueueUUIDAvatarMapping = new Dictionary<UUID, UUID>();
- private Dictionary<UUID, UUID> m_AvatarQueueUUIDMapping = new Dictionary<UUID, UUID>();
-
- #region INonSharedRegionModule methods
- public virtual void Initialise(IConfigSource config)
- {
- }
- public void AddRegion(Scene scene)
- {
- m_scene = scene;
- scene.RegisterModuleInterface<IEventQueue>(this);
- scene.EventManager.OnClientClosed += ClientClosed;
- scene.EventManager.OnRegisterCaps += OnRegisterCaps;
- MainConsole.Instance.Commands.AddCommand(
- "Debug",
- false,
- "debug eq",
- "debug eq [0|1|2]",
- "Turn on event queue debugging\n"
- + " <= 0 - turns off all event queue logging\n"
- + " >= 1 - turns on outgoing event logging\n"
- + " >= 2 - turns on poll notification",
- HandleDebugEq);
- MainConsole.Instance.Commands.AddCommand(
- "Debug",
- false,
- "show eq",
- "show eq",
- "Show contents of event queues for logged in avatars. Used for debugging.",
- HandleShowEq);
- }
- public void RemoveRegion(Scene scene)
- {
- if (m_scene != scene)
- return;
- scene.EventManager.OnClientClosed -= ClientClosed;
- scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
- scene.UnregisterModuleInterface<IEventQueue>(this);
- m_scene = null;
- }
- public void RegionLoaded(Scene scene)
- {
- }
- public virtual void Close()
- {
- }
- public virtual string Name
- {
- get { return "EventQueueGetModule"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- #endregion
- protected void HandleDebugEq(string module, string[] args)
- {
- int debugLevel;
- if (!(args.Length == 3 && int.TryParse(args[2], out debugLevel)))
- {
- MainConsole.Instance.OutputFormat("Usage: debug eq [0|1|2]");
- }
- else
- {
- DebugLevel = debugLevel;
- MainConsole.Instance.OutputFormat(
- "Set event queue debug level to {0} in {1}", DebugLevel, m_scene.RegionInfo.RegionName);
- }
- }
- protected void HandleShowEq(string module, string[] args)
- {
- MainConsole.Instance.OutputFormat("For scene {0}", m_scene.Name);
- lock (queues)
- {
- foreach (KeyValuePair<UUID, Queue<OSD>> kvp in queues)
- {
- MainConsole.Instance.OutputFormat(
- "For agent {0} there are {1} messages queued for send.",
- kvp.Key, kvp.Value.Count);
- }
- }
- }
- /// <summary>
- /// Always returns a valid queue
- /// </summary>
- /// <param name="agentId"></param>
- /// <returns></returns>
- private Queue<OSD> TryGetQueue(UUID agentId)
- {
- lock (queues)
- {
- if (!queues.ContainsKey(agentId))
- {
- m_log.DebugFormat(
- "[EVENTQUEUE]: Adding new queue for agent {0} in region {1}",
- agentId, m_scene.RegionInfo.RegionName);
- queues[agentId] = new Queue<OSD>();
- }
- return queues[agentId];
- }
- }
- /// <summary>
- /// May return a null queue
- /// </summary>
- /// <param name="agentId"></param>
- /// <returns></returns>
- private Queue<OSD> GetQueue(UUID agentId)
- {
- lock (queues)
- {
- if (queues.ContainsKey(agentId))
- {
- return queues[agentId];
- }
- else
- return null;
- }
- }
- #region IEventQueue Members
- public bool Enqueue(OSD ev, UUID avatarID)
- {
- //m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);
- try
- {
- Queue<OSD> queue = GetQueue(avatarID);
- if (queue != null)
- {
- lock (queue)
- queue.Enqueue(ev);
- }
- else if (DebugLevel > 0)
- {
- ScenePresence sp = m_scene.GetScenePresence(avatarID);
- // This assumes that an NPC should never have a queue.
- if (sp != null && sp.PresenceType != PresenceType.Npc)
- {
- OSDMap evMap = (OSDMap)ev;
- m_log.WarnFormat(
- "[EVENTQUEUE]: (Enqueue) No queue found for agent {0} {1} when placing message {2} in region {3}",
- sp.Name, sp.UUID, evMap["message"], m_scene.Name);
- }
- }
- }
- catch (NullReferenceException e)
- {
- m_log.Error("[EVENTQUEUE] Caught exception: " + e);
- return false;
- }
-
- return true;
- }
- #endregion
- private void ClientClosed(UUID agentID, Scene scene)
- {
- //m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
- lock (queues)
- queues.Remove(agentID);
- List<UUID> removeitems = new List<UUID>();
- lock (m_AvatarQueueUUIDMapping)
- m_AvatarQueueUUIDMapping.Remove(agentID);
- UUID searchval = UUID.Zero;
- removeitems.Clear();
-
- lock (m_QueueUUIDAvatarMapping)
- {
- foreach (UUID ky in m_QueueUUIDAvatarMapping.Keys)
- {
- searchval = m_QueueUUIDAvatarMapping[ky];
- if (searchval == agentID)
- {
- removeitems.Add(ky);
- }
- }
- foreach (UUID ky in removeitems)
- m_QueueUUIDAvatarMapping.Remove(ky);
- }
- // m_log.DebugFormat("[EVENTQUEUE]: Deleted queues for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
- }
- /// <summary>
- /// Generate an Event Queue Get handler path for the given eqg uuid.
- /// </summary>
- /// <param name='eqgUuid'></param>
- private string GenerateEqgCapPath(UUID eqgUuid)
- {
- return string.Format("/CAPS/EQG/{0}/", eqgUuid);
- }
- public void OnRegisterCaps(UUID agentID, Caps caps)
- {
- // Register an event queue for the client
- m_log.DebugFormat(
- "[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}",
- agentID, caps, m_scene.RegionInfo.RegionName);
- // Let's instantiate a Queue for this agent right now
- TryGetQueue(agentID);
- UUID eventQueueGetUUID;
- lock (m_AvatarQueueUUIDMapping)
- {
- // Reuse open queues. The client does!
- if (m_AvatarQueueUUIDMapping.ContainsKey(agentID))
- {
- //m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!");
- eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
- }
- else
- {
- eventQueueGetUUID = UUID.Random();
- //m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!");
- }
- }
- lock (m_QueueUUIDAvatarMapping)
- {
- if (!m_QueueUUIDAvatarMapping.ContainsKey(eventQueueGetUUID))
- m_QueueUUIDAvatarMapping.Add(eventQueueGetUUID, agentID);
- }
- lock (m_AvatarQueueUUIDMapping)
- {
- if (!m_AvatarQueueUUIDMapping.ContainsKey(agentID))
- m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID);
- }
- caps.RegisterPollHandler(
- "EventQueueGet",
- new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, SERVER_EQ_TIME_NO_EVENTS));
- Random rnd = new Random(Environment.TickCount);
- lock (m_ids)
- {
- if (!m_ids.ContainsKey(agentID))
- m_ids.Add(agentID, rnd.Next(30000000));
- }
- }
- public bool HasEvents(UUID requestID, UUID agentID)
- {
- // Don't use this, because of race conditions at agent closing time
- //Queue<OSD> queue = TryGetQueue(agentID);
- Queue<OSD> queue = GetQueue(agentID);
- if (queue != null)
- lock (queue)
- {
- //m_log.WarnFormat("POLLED FOR EVENTS BY {0} in {1} -- {2}", agentID, m_scene.RegionInfo.RegionName, queue.Count);
- return queue.Count > 0;
- }
- return false;
- }
- /// <summary>
- /// Logs a debug line for an outbound event queue message if appropriate.
- /// </summary>
- /// <param name='element'>Element containing message</param>
- private void LogOutboundDebugMessage(OSD element, UUID agentId)
- {
- if (element is OSDMap)
- {
- OSDMap ev = (OSDMap)element;
- m_log.DebugFormat(
- "Eq OUT {0,-30} to {1,-20} {2,-20}",
- ev["message"], m_scene.GetScenePresence(agentId).Name, m_scene.Name);
- }
- }
- public Hashtable GetEvents(UUID requestID, UUID pAgentId)
- {
- if (DebugLevel >= 2)
- m_log.WarnFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.Name);
- Queue<OSD> queue = GetQueue(pAgentId);
- if (queue == null)
- {
- return NoEvents(requestID, pAgentId);
- }
- OSD element;
- lock (queue)
- {
- if (queue.Count == 0)
- return NoEvents(requestID, pAgentId);
- element = queue.Dequeue(); // 15s timeout
- }
- int thisID = 0;
- lock (m_ids)
- thisID = m_ids[pAgentId];
- OSDArray array = new OSDArray();
- if (element == null) // didn't have an event in 15s
- {
- // Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say!
- array.Add(EventQueueHelper.KeepAliveEvent());
- //m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", pAgentId, m_scene.RegionInfo.RegionName);
- }
- else
- {
- if (DebugLevel > 0)
- LogOutboundDebugMessage(element, pAgentId);
- array.Add(element);
- lock (queue)
- {
- while (queue.Count > 0)
- {
- element = queue.Dequeue();
- if (DebugLevel > 0)
- LogOutboundDebugMessage(element, pAgentId);
- array.Add(element);
- thisID++;
- }
- }
- }
- OSDMap events = new OSDMap();
- events.Add("events", array);
- events.Add("id", new OSDInteger(thisID));
- lock (m_ids)
- {
- m_ids[pAgentId] = thisID + 1;
- }
- Hashtable responsedata = new Hashtable();
- responsedata["int_response_code"] = 200;
- responsedata["content_type"] = "application/xml";
- responsedata["keepalive"] = false;
- responsedata["reusecontext"] = false;
- responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events);
- //m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", pAgentId, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
- return responsedata;
- }
- public Hashtable NoEvents(UUID requestID, UUID agentID)
- {
- Hashtable responsedata = new Hashtable();
- responsedata["int_response_code"] = 502;
- responsedata["content_type"] = "text/plain";
- responsedata["keepalive"] = false;
- responsedata["reusecontext"] = false;
- responsedata["str_response_string"] = "Upstream error: ";
- responsedata["error_status_text"] = "Upstream error:";
- responsedata["http_protocol_version"] = "HTTP/1.0";
- return responsedata;
- }
- // public Hashtable ProcessQueue(Hashtable request, UUID agentID, Caps caps)
- // {
- // // TODO: this has to be redone to not busy-wait (and block the thread),
- // // TODO: as soon as we have a non-blocking way to handle HTTP-requests.
- //
- //// if (m_log.IsDebugEnabled)
- //// {
- //// String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1} from thread {2}: [ ";
- //// foreach (object key in request.Keys)
- //// {
- //// debug += key.ToString() + "=" + request[key].ToString() + " ";
- //// }
- //// m_log.DebugFormat(debug + " ]", agentID, m_scene.RegionInfo.RegionName, System.Threading.Thread.CurrentThread.Name);
- //// }
- //
- // Queue<OSD> queue = TryGetQueue(agentID);
- // OSD element;
- //
- // lock (queue)
- // element = queue.Dequeue(); // 15s timeout
- //
- // Hashtable responsedata = new Hashtable();
- //
- // int thisID = 0;
- // lock (m_ids)
- // thisID = m_ids[agentID];
- //
- // if (element == null)
- // {
- // //m_log.ErrorFormat("[EVENTQUEUE]: Nothing to process in " + m_scene.RegionInfo.RegionName);
- // if (thisID == -1) // close-request
- // {
- // m_log.ErrorFormat("[EVENTQUEUE]: 404 in " + m_scene.RegionInfo.RegionName);
- // responsedata["int_response_code"] = 404; //501; //410; //404;
- // responsedata["content_type"] = "text/plain";
- // responsedata["keepalive"] = false;
- // responsedata["str_response_string"] = "Closed EQG";
- // return responsedata;
- // }
- // responsedata["int_response_code"] = 502;
- // responsedata["content_type"] = "text/plain";
- // responsedata["keepalive"] = false;
- // responsedata["str_response_string"] = "Upstream error: ";
- // responsedata["error_status_text"] = "Upstream error:";
- // responsedata["http_protocol_version"] = "HTTP/1.0";
- // return responsedata;
- // }
- //
- // OSDArray array = new OSDArray();
- // if (element == null) // didn't have an event in 15s
- // {
- // // Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say!
- // array.Add(EventQueueHelper.KeepAliveEvent());
- // //m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
- // }
- // else
- // {
- // array.Add(element);
- //
- // if (element is OSDMap)
- // {
- // OSDMap ev = (OSDMap)element;
- // m_log.DebugFormat(
- // "[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
- // ev["message"], m_scene.GetScenePresence(agentID).Name);
- // }
- //
- // lock (queue)
- // {
- // while (queue.Count > 0)
- // {
- // element = queue.Dequeue();
- //
- // if (element is OSDMap)
- // {
- // OSDMap ev = (OSDMap)element;
- // m_log.DebugFormat(
- // "[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
- // ev["message"], m_scene.GetScenePresence(agentID).Name);
- // }
- //
- // array.Add(element);
- // thisID++;
- // }
- // }
- // }
- //
- // OSDMap events = new OSDMap();
- // events.Add("events", array);
- //
- // events.Add("id", new OSDInteger(thisID));
- // lock (m_ids)
- // {
- // m_ids[agentID] = thisID + 1;
- // }
- //
- // responsedata["int_response_code"] = 200;
- // responsedata["content_type"] = "application/xml";
- // responsedata["keepalive"] = false;
- // responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events);
- //
- // m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
- //
- // return responsedata;
- // }
- // public Hashtable EventQueuePath2(Hashtable request)
- // {
- // string capuuid = (string)request["uri"]; //path.Replace("/CAPS/EQG/","");
- // // pull off the last "/" in the path.
- // Hashtable responsedata = new Hashtable();
- // capuuid = capuuid.Substring(0, capuuid.Length - 1);
- // capuuid = capuuid.Replace("/CAPS/EQG/", "");
- // UUID AvatarID = UUID.Zero;
- // UUID capUUID = UUID.Zero;
- //
- // // parse the path and search for the avatar with it registered
- // if (UUID.TryParse(capuuid, out capUUID))
- // {
- // lock (m_QueueUUIDAvatarMapping)
- // {
- // if (m_QueueUUIDAvatarMapping.ContainsKey(capUUID))
- // {
- // AvatarID = m_QueueUUIDAvatarMapping[capUUID];
- // }
- // }
- //
- // if (AvatarID != UUID.Zero)
- // {
- // return ProcessQueue(request, AvatarID, m_scene.CapsModule.GetCapsForUser(AvatarID));
- // }
- // else
- // {
- // responsedata["int_response_code"] = 404;
- // responsedata["content_type"] = "text/plain";
- // responsedata["keepalive"] = false;
- // responsedata["str_response_string"] = "Not Found";
- // responsedata["error_status_text"] = "Not Found";
- // responsedata["http_protocol_version"] = "HTTP/1.0";
- // return responsedata;
- // // return 404
- // }
- // }
- // else
- // {
- // responsedata["int_response_code"] = 404;
- // responsedata["content_type"] = "text/plain";
- // responsedata["keepalive"] = false;
- // responsedata["str_response_string"] = "Not Found";
- // responsedata["error_status_text"] = "Not Found";
- // responsedata["http_protocol_version"] = "HTTP/1.0";
- // return responsedata;
- // // return 404
- // }
- // }
- public OSD EventQueueFallBack(string path, OSD request, string endpoint)
- {
- // This is a fallback element to keep the client from loosing EventQueueGet
- // Why does CAPS fail sometimes!?
- m_log.Warn("[EVENTQUEUE]: In the Fallback handler! We lost the Queue in the rest handler!");
- string capuuid = path.Replace("/CAPS/EQG/","");
- capuuid = capuuid.Substring(0, capuuid.Length - 1);
- // UUID AvatarID = UUID.Zero;
- UUID capUUID = UUID.Zero;
- if (UUID.TryParse(capuuid, out capUUID))
- {
- /* Don't remove this yet code cleaners!
- * Still testing this!
- *
- lock (m_QueueUUIDAvatarMapping)
- {
- if (m_QueueUUIDAvatarMapping.ContainsKey(capUUID))
- {
- AvatarID = m_QueueUUIDAvatarMapping[capUUID];
- }
- }
-
-
- if (AvatarID != UUID.Zero)
- {
- // Repair the CAP!
- //OpenSim.Framework.Capabilities.Caps caps = m_scene.GetCapsHandlerForUser(AvatarID);
- //string capsBase = "/CAPS/EQG/";
- //caps.RegisterHandler("EventQueueGet",
- //new RestHTTPHandler("POST", capsBase + capUUID.ToString() + "/",
- //delegate(Hashtable m_dhttpMethod)
- //{
- // return ProcessQueue(m_dhttpMethod, AvatarID, caps);
- //}));
- // start new ID sequence.
- Random rnd = new Random(System.Environment.TickCount);
- lock (m_ids)
- {
- if (!m_ids.ContainsKey(AvatarID))
- m_ids.Add(AvatarID, rnd.Next(30000000));
- }
- int thisID = 0;
- lock (m_ids)
- thisID = m_ids[AvatarID];
- BlockingLLSDQueue queue = GetQueue(AvatarID);
- OSDArray array = new OSDArray();
- LLSD element = queue.Dequeue(15000); // 15s timeout
- if (element == null)
- {
-
- array.Add(EventQueueHelper.KeepAliveEvent());
- }
- else
- {
- array.Add(element);
- while (queue.Count() > 0)
- {
- array.Add(queue.Dequeue(1));
- thisID++;
- }
- }
- OSDMap events = new OSDMap();
- events.Add("events", array);
- events.Add("id", new LLSDInteger(thisID));
-
- lock (m_ids)
- {
- m_ids[AvatarID] = thisID + 1;
- }
-
- return events;
- }
- else
- {
- return new LLSD();
- }
- *
- */
- }
- else
- {
- //return new LLSD();
- }
-
- return new OSDString("shutdown404!");
- }
- public void DisableSimulator(ulong handle, UUID avatarID)
- {
- OSD item = EventQueueHelper.DisableSimulator(handle);
- Enqueue(item, avatarID);
- }
- public virtual void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY)
- {
- m_log.DebugFormat("{0} EnableSimulator. handle={1}, avatarID={2}, regionSize={3},{4}>",
- LogHeader, handle, avatarID, regionSizeX, regionSizeY);
- OSD item = EventQueueHelper.EnableSimulator(handle, endPoint, regionSizeX, regionSizeY);
- Enqueue(item, avatarID);
- }
- public virtual void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, string capsPath,
- ulong regionHandle, int regionSizeX, int regionSizeY)
- {
- m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, avatarID={2}, regionSize={3},{4}>",
- LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY);
- OSD item = EventQueueHelper.EstablishAgentCommunication(avatarID, endPoint.ToString(), capsPath, regionHandle, regionSizeX, regionSizeY);
- Enqueue(item, avatarID);
- }
- public virtual void TeleportFinishEvent(ulong regionHandle, byte simAccess,
- IPEndPoint regionExternalEndPoint,
- uint locationID, uint flags, string capsURL,
- UUID avatarID, int regionSizeX, int regionSizeY)
- {
- m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, avatarID={2}, regionSize=<{3},{4}>",
- LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY);
- OSD item = EventQueueHelper.TeleportFinishEvent(regionHandle, simAccess, regionExternalEndPoint,
- locationID, flags, capsURL, avatarID, regionSizeX, regionSizeY);
- Enqueue(item, avatarID);
- }
- public virtual void CrossRegion(ulong handle, Vector3 pos, Vector3 lookAt,
- IPEndPoint newRegionExternalEndPoint,
- string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY)
- {
- m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>",
- LogHeader, handle, avatarID, regionSizeX, regionSizeY);
- OSD item = EventQueueHelper.CrossRegion(handle, pos, lookAt, newRegionExternalEndPoint,
- capsURL, avatarID, sessionID, regionSizeX, regionSizeY);
- Enqueue(item, avatarID);
- }
- public void ChatterboxInvitation(UUID sessionID, string sessionName,
- UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog,
- uint timeStamp, bool offline, int parentEstateID, Vector3 position,
- uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket)
- {
- OSD item = EventQueueHelper.ChatterboxInvitation(sessionID, sessionName, fromAgent, message, toAgent, fromName, dialog,
- timeStamp, offline, parentEstateID, position, ttl, transactionID,
- fromGroup, binaryBucket);
- Enqueue(item, toAgent);
- //m_log.InfoFormat("########### eq ChatterboxInvitation #############\n{0}", item);
- }
- public void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID anotherAgent, bool canVoiceChat,
- bool isModerator, bool textMute)
- {
- OSD item = EventQueueHelper.ChatterBoxSessionAgentListUpdates(sessionID, fromAgent, canVoiceChat,
- isModerator, textMute);
- Enqueue(item, fromAgent);
- //m_log.InfoFormat("########### eq ChatterBoxSessionAgentListUpdates #############\n{0}", item);
- }
- public void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID)
- {
- OSD item = EventQueueHelper.ParcelProperties(parcelPropertiesMessage);
- Enqueue(item, avatarID);
- }
- public void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID)
- {
- OSD item = EventQueueHelper.GroupMembership(groupUpdate);
- Enqueue(item, avatarID);
- }
- public void QueryReply(PlacesReplyPacket groupUpdate, UUID avatarID)
- {
- OSD item = EventQueueHelper.PlacesQuery(groupUpdate);
- Enqueue(item, avatarID);
- }
- public OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono)
- {
- return EventQueueHelper.ScriptRunningReplyEvent(objectID, itemID, running, mono);
- }
- public OSD BuildEvent(string eventName, OSD eventBody)
- {
- return EventQueueHelper.BuildEvent(eventName, eventBody);
- }
- public void partPhysicsProperties(uint localID, byte physhapetype,
- float density, float friction, float bounce, float gravmod,UUID avatarID)
- {
- OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype,
- density, friction, bounce, gravmod);
- Enqueue(item, avatarID);
- }
- }
- }
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