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ChildAgentDataUpdate.cs 28 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using System.Reflection;
  31. using log4net;
  32. using OpenMetaverse;
  33. using OpenMetaverse.StructuredData;
  34. namespace OpenSim.Framework
  35. {
  36. // Soon to be dismissed
  37. [Serializable]
  38. public class ChildAgentDataUpdate
  39. {
  40. public Guid ActiveGroupID;
  41. public Guid AgentID;
  42. public bool alwaysrun;
  43. public float AVHeight;
  44. public Vector3 cameraPosition;
  45. public float drawdistance;
  46. public float godlevel;
  47. public uint GroupAccess;
  48. public Vector3 Position;
  49. public ulong regionHandle;
  50. public byte[] throttles;
  51. public Vector3 Velocity;
  52. public ChildAgentDataUpdate()
  53. {
  54. }
  55. }
  56. public interface IAgentData
  57. {
  58. UUID AgentID { get; set; }
  59. OSDMap Pack();
  60. void Unpack(OSDMap map, IScene scene);
  61. }
  62. /// <summary>
  63. /// Replacement for ChildAgentDataUpdate. Used over RESTComms and LocalComms.
  64. /// </summary>
  65. public class AgentPosition : IAgentData
  66. {
  67. private UUID m_id;
  68. public UUID AgentID
  69. {
  70. get { return m_id; }
  71. set { m_id = value; }
  72. }
  73. public ulong RegionHandle;
  74. public uint CircuitCode;
  75. public UUID SessionID;
  76. public float Far;
  77. public Vector3 Position;
  78. public Vector3 Velocity;
  79. public Vector3 Center;
  80. public Vector3 Size;
  81. public Vector3 AtAxis;
  82. public Vector3 LeftAxis;
  83. public Vector3 UpAxis;
  84. public bool ChangedGrid;
  85. // This probably shouldn't be here
  86. public byte[] Throttles;
  87. public OSDMap Pack()
  88. {
  89. OSDMap args = new OSDMap();
  90. args["message_type"] = OSD.FromString("AgentPosition");
  91. args["region_handle"] = OSD.FromString(RegionHandle.ToString());
  92. args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
  93. args["agent_uuid"] = OSD.FromUUID(AgentID);
  94. args["session_uuid"] = OSD.FromUUID(SessionID);
  95. args["position"] = OSD.FromString(Position.ToString());
  96. args["velocity"] = OSD.FromString(Velocity.ToString());
  97. args["center"] = OSD.FromString(Center.ToString());
  98. args["size"] = OSD.FromString(Size.ToString());
  99. args["at_axis"] = OSD.FromString(AtAxis.ToString());
  100. args["left_axis"] = OSD.FromString(LeftAxis.ToString());
  101. args["up_axis"] = OSD.FromString(UpAxis.ToString());
  102. args["far"] = OSD.FromReal(Far);
  103. args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
  104. if ((Throttles != null) && (Throttles.Length > 0))
  105. args["throttles"] = OSD.FromBinary(Throttles);
  106. return args;
  107. }
  108. public void Unpack(OSDMap args, IScene scene)
  109. {
  110. if (args.ContainsKey("region_handle"))
  111. UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
  112. if (args["circuit_code"] != null)
  113. UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
  114. if (args["agent_uuid"] != null)
  115. AgentID = args["agent_uuid"].AsUUID();
  116. if (args["session_uuid"] != null)
  117. SessionID = args["session_uuid"].AsUUID();
  118. if (args["position"] != null)
  119. Vector3.TryParse(args["position"].AsString(), out Position);
  120. if (args["velocity"] != null)
  121. Vector3.TryParse(args["velocity"].AsString(), out Velocity);
  122. if (args["center"] != null)
  123. Vector3.TryParse(args["center"].AsString(), out Center);
  124. if (args["size"] != null)
  125. Vector3.TryParse(args["size"].AsString(), out Size);
  126. if (args["at_axis"] != null)
  127. Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
  128. if (args["left_axis"] != null)
  129. Vector3.TryParse(args["left_axis"].AsString(), out LeftAxis);
  130. if (args["up_axis"] != null)
  131. Vector3.TryParse(args["up_axis"].AsString(), out UpAxis);
  132. if (args["changed_grid"] != null)
  133. ChangedGrid = args["changed_grid"].AsBoolean();
  134. if (args["far"] != null)
  135. Far = (float)(args["far"].AsReal());
  136. if (args["throttles"] != null)
  137. Throttles = args["throttles"].AsBinary();
  138. }
  139. /// <summary>
  140. /// Soon to be decommissioned
  141. /// </summary>
  142. /// <param name="cAgent"></param>
  143. public void CopyFrom(ChildAgentDataUpdate cAgent, UUID sid)
  144. {
  145. AgentID = new UUID(cAgent.AgentID);
  146. SessionID = sid;
  147. // next: ???
  148. Size = new Vector3();
  149. Size.Z = cAgent.AVHeight;
  150. Center = cAgent.cameraPosition;
  151. Far = cAgent.drawdistance;
  152. Position = cAgent.Position;
  153. RegionHandle = cAgent.regionHandle;
  154. Throttles = cAgent.throttles;
  155. Velocity = cAgent.Velocity;
  156. }
  157. }
  158. public class AgentGroupData
  159. {
  160. public UUID GroupID;
  161. public ulong GroupPowers;
  162. public bool AcceptNotices;
  163. public AgentGroupData(UUID id, ulong powers, bool notices)
  164. {
  165. GroupID = id;
  166. GroupPowers = powers;
  167. AcceptNotices = notices;
  168. }
  169. public AgentGroupData(OSDMap args)
  170. {
  171. UnpackUpdateMessage(args);
  172. }
  173. public OSDMap PackUpdateMessage()
  174. {
  175. OSDMap groupdata = new OSDMap();
  176. groupdata["group_id"] = OSD.FromUUID(GroupID);
  177. groupdata["group_powers"] = OSD.FromString(GroupPowers.ToString());
  178. groupdata["accept_notices"] = OSD.FromBoolean(AcceptNotices);
  179. return groupdata;
  180. }
  181. public void UnpackUpdateMessage(OSDMap args)
  182. {
  183. if (args["group_id"] != null)
  184. GroupID = args["group_id"].AsUUID();
  185. if (args["group_powers"] != null)
  186. UInt64.TryParse((string)args["group_powers"].AsString(), out GroupPowers);
  187. if (args["accept_notices"] != null)
  188. AcceptNotices = args["accept_notices"].AsBoolean();
  189. }
  190. }
  191. public class ControllerData
  192. {
  193. public UUID ObjectID;
  194. public UUID ItemID;
  195. public uint IgnoreControls;
  196. public uint EventControls;
  197. public ControllerData(UUID obj, UUID item, uint ignore, uint ev)
  198. {
  199. ObjectID = obj;
  200. ItemID = item;
  201. IgnoreControls = ignore;
  202. EventControls = ev;
  203. }
  204. public ControllerData(OSDMap args)
  205. {
  206. UnpackUpdateMessage(args);
  207. }
  208. public OSDMap PackUpdateMessage()
  209. {
  210. OSDMap controldata = new OSDMap();
  211. controldata["object"] = OSD.FromUUID(ObjectID);
  212. controldata["item"] = OSD.FromUUID(ItemID);
  213. controldata["ignore"] = OSD.FromInteger(IgnoreControls);
  214. controldata["event"] = OSD.FromInteger(EventControls);
  215. return controldata;
  216. }
  217. public void UnpackUpdateMessage(OSDMap args)
  218. {
  219. if (args["object"] != null)
  220. ObjectID = args["object"].AsUUID();
  221. if (args["item"] != null)
  222. ItemID = args["item"].AsUUID();
  223. if (args["ignore"] != null)
  224. IgnoreControls = (uint)args["ignore"].AsInteger();
  225. if (args["event"] != null)
  226. EventControls = (uint)args["event"].AsInteger();
  227. }
  228. }
  229. public class AgentData : IAgentData
  230. {
  231. private UUID m_id;
  232. public UUID AgentID
  233. {
  234. get { return m_id; }
  235. set { m_id = value; }
  236. }
  237. public UUID RegionID;
  238. public uint CircuitCode;
  239. public UUID SessionID;
  240. public Vector3 Position;
  241. public Vector3 Velocity;
  242. public Vector3 Center;
  243. public Vector3 Size;
  244. public Vector3 AtAxis;
  245. public Vector3 LeftAxis;
  246. public Vector3 UpAxis;
  247. /// <summary>
  248. /// Signal on a V2 teleport that Scene.IncomingChildAgentDataUpdate(AgentData ad) should wait for the
  249. /// scene presence to become root (triggered when the viewer sends a CompleteAgentMovement UDP packet after
  250. /// establishing the connection triggered by it's receipt of a TeleportFinish EQ message).
  251. /// </summary>
  252. public bool SenderWantsToWaitForRoot;
  253. public float Far;
  254. public float Aspect;
  255. //public int[] Throttles;
  256. public byte[] Throttles;
  257. public uint LocomotionState;
  258. public Quaternion HeadRotation;
  259. public Quaternion BodyRotation;
  260. public uint ControlFlags;
  261. public float EnergyLevel;
  262. public Byte GodLevel;
  263. public bool AlwaysRun;
  264. public UUID PreyAgent;
  265. public Byte AgentAccess;
  266. public UUID ActiveGroupID;
  267. public AgentGroupData[] Groups;
  268. public Animation[] Anims;
  269. public Animation DefaultAnim = null;
  270. public Animation AnimState = null;
  271. public UUID GranterID;
  272. public UUID ParentPart;
  273. public Vector3 SitOffset;
  274. // Appearance
  275. public AvatarAppearance Appearance;
  276. // DEBUG ON
  277. private static readonly ILog m_log =
  278. LogManager.GetLogger(
  279. MethodBase.GetCurrentMethod().DeclaringType);
  280. // DEBUG OFF
  281. /*
  282. public byte[] AgentTextures;
  283. public byte[] VisualParams;
  284. public UUID[] Wearables;
  285. public AvatarAttachment[] Attachments;
  286. */
  287. // Scripted
  288. public ControllerData[] Controllers;
  289. public string CallbackURI;
  290. // These two must have the same Count
  291. public List<ISceneObject> AttachmentObjects;
  292. public List<string> AttachmentObjectStates;
  293. public virtual OSDMap Pack()
  294. {
  295. // m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
  296. OSDMap args = new OSDMap();
  297. args["message_type"] = OSD.FromString("AgentData");
  298. args["region_id"] = OSD.FromString(RegionID.ToString());
  299. args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
  300. args["agent_uuid"] = OSD.FromUUID(AgentID);
  301. args["session_uuid"] = OSD.FromUUID(SessionID);
  302. args["position"] = OSD.FromString(Position.ToString());
  303. args["velocity"] = OSD.FromString(Velocity.ToString());
  304. args["center"] = OSD.FromString(Center.ToString());
  305. args["size"] = OSD.FromString(Size.ToString());
  306. args["at_axis"] = OSD.FromString(AtAxis.ToString());
  307. args["left_axis"] = OSD.FromString(LeftAxis.ToString());
  308. args["up_axis"] = OSD.FromString(UpAxis.ToString());
  309. //backwards compatibility
  310. args["changed_grid"] = OSD.FromBoolean(SenderWantsToWaitForRoot);
  311. args["wait_for_root"] = OSD.FromBoolean(SenderWantsToWaitForRoot);
  312. args["far"] = OSD.FromReal(Far);
  313. args["aspect"] = OSD.FromReal(Aspect);
  314. if ((Throttles != null) && (Throttles.Length > 0))
  315. args["throttles"] = OSD.FromBinary(Throttles);
  316. args["locomotion_state"] = OSD.FromString(LocomotionState.ToString());
  317. args["head_rotation"] = OSD.FromString(HeadRotation.ToString());
  318. args["body_rotation"] = OSD.FromString(BodyRotation.ToString());
  319. args["control_flags"] = OSD.FromString(ControlFlags.ToString());
  320. args["energy_level"] = OSD.FromReal(EnergyLevel);
  321. args["god_level"] = OSD.FromString(GodLevel.ToString());
  322. args["always_run"] = OSD.FromBoolean(AlwaysRun);
  323. args["prey_agent"] = OSD.FromUUID(PreyAgent);
  324. args["agent_access"] = OSD.FromString(AgentAccess.ToString());
  325. args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
  326. if ((Groups != null) && (Groups.Length > 0))
  327. {
  328. OSDArray groups = new OSDArray(Groups.Length);
  329. foreach (AgentGroupData agd in Groups)
  330. groups.Add(agd.PackUpdateMessage());
  331. args["groups"] = groups;
  332. }
  333. if ((Anims != null) && (Anims.Length > 0))
  334. {
  335. OSDArray anims = new OSDArray(Anims.Length);
  336. foreach (Animation aanim in Anims)
  337. anims.Add(aanim.PackUpdateMessage());
  338. args["animations"] = anims;
  339. }
  340. if (DefaultAnim != null)
  341. {
  342. args["default_animation"] = DefaultAnim.PackUpdateMessage();
  343. }
  344. if (AnimState != null)
  345. {
  346. args["animation_state"] = AnimState.PackUpdateMessage();
  347. }
  348. if (Appearance != null)
  349. args["packed_appearance"] = Appearance.Pack();
  350. //if ((AgentTextures != null) && (AgentTextures.Length > 0))
  351. //{
  352. // OSDArray textures = new OSDArray(AgentTextures.Length);
  353. // foreach (UUID uuid in AgentTextures)
  354. // textures.Add(OSD.FromUUID(uuid));
  355. // args["agent_textures"] = textures;
  356. //}
  357. // The code to pack textures, visuals, wearables and attachments
  358. // should be removed; packed appearance contains the full appearance
  359. // This is retained for backward compatibility only
  360. if (Appearance.Texture != null)
  361. {
  362. byte[] rawtextures = Appearance.Texture.GetBytes();
  363. args["texture_entry"] = OSD.FromBinary(rawtextures);
  364. }
  365. if ((Appearance.VisualParams != null) && (Appearance.VisualParams.Length > 0))
  366. args["visual_params"] = OSD.FromBinary(Appearance.VisualParams);
  367. // We might not pass this in all cases...
  368. if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
  369. {
  370. OSDArray wears = new OSDArray(Appearance.Wearables.Length);
  371. foreach (AvatarWearable awear in Appearance.Wearables)
  372. wears.Add(awear.Pack());
  373. args["wearables"] = wears;
  374. }
  375. List<AvatarAttachment> attachments = Appearance.GetAttachments();
  376. if ((attachments != null) && (attachments.Count > 0))
  377. {
  378. OSDArray attachs = new OSDArray(attachments.Count);
  379. foreach (AvatarAttachment att in attachments)
  380. attachs.Add(att.Pack());
  381. args["attachments"] = attachs;
  382. }
  383. // End of code to remove
  384. if ((Controllers != null) && (Controllers.Length > 0))
  385. {
  386. OSDArray controls = new OSDArray(Controllers.Length);
  387. foreach (ControllerData ctl in Controllers)
  388. controls.Add(ctl.PackUpdateMessage());
  389. args["controllers"] = controls;
  390. }
  391. if ((CallbackURI != null) && (!CallbackURI.Equals("")))
  392. args["callback_uri"] = OSD.FromString(CallbackURI);
  393. // Attachment objects for fatpack messages
  394. if (AttachmentObjects != null)
  395. {
  396. int i = 0;
  397. OSDArray attObjs = new OSDArray(AttachmentObjects.Count);
  398. foreach (ISceneObject so in AttachmentObjects)
  399. {
  400. OSDMap info = new OSDMap(4);
  401. info["sog"] = OSD.FromString(so.ToXml2());
  402. info["extra"] = OSD.FromString(so.ExtraToXmlString());
  403. info["modified"] = OSD.FromBoolean(so.HasGroupChanged);
  404. try
  405. {
  406. info["state"] = OSD.FromString(AttachmentObjectStates[i++]);
  407. }
  408. catch (IndexOutOfRangeException)
  409. {
  410. m_log.WarnFormat("[CHILD AGENT DATA]: scripts list is shorter than object list.");
  411. }
  412. attObjs.Add(info);
  413. }
  414. args["attach_objects"] = attObjs;
  415. }
  416. args["parent_part"] = OSD.FromUUID(ParentPart);
  417. args["sit_offset"] = OSD.FromString(SitOffset.ToString());
  418. return args;
  419. }
  420. /// <summary>
  421. /// Deserialization of agent data.
  422. /// Avoiding reflection makes it painful to write, but that's the price!
  423. /// </summary>
  424. /// <param name="hash"></param>
  425. public virtual void Unpack(OSDMap args, IScene scene)
  426. {
  427. //m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
  428. if (args.ContainsKey("region_id"))
  429. UUID.TryParse(args["region_id"].AsString(), out RegionID);
  430. if (args["circuit_code"] != null)
  431. UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
  432. if (args["agent_uuid"] != null)
  433. AgentID = args["agent_uuid"].AsUUID();
  434. if (args["session_uuid"] != null)
  435. SessionID = args["session_uuid"].AsUUID();
  436. if (args["position"] != null)
  437. Vector3.TryParse(args["position"].AsString(), out Position);
  438. if (args["velocity"] != null)
  439. Vector3.TryParse(args["velocity"].AsString(), out Velocity);
  440. if (args["center"] != null)
  441. Vector3.TryParse(args["center"].AsString(), out Center);
  442. if (args["size"] != null)
  443. Vector3.TryParse(args["size"].AsString(), out Size);
  444. if (args["at_axis"] != null)
  445. Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
  446. if (args["left_axis"] != null)
  447. Vector3.TryParse(args["left_axis"].AsString(), out AtAxis);
  448. if (args["up_axis"] != null)
  449. Vector3.TryParse(args["up_axis"].AsString(), out AtAxis);
  450. if (args.ContainsKey("wait_for_root") && args["wait_for_root"] != null)
  451. SenderWantsToWaitForRoot = args["wait_for_root"].AsBoolean();
  452. if (args["far"] != null)
  453. Far = (float)(args["far"].AsReal());
  454. if (args["aspect"] != null)
  455. Aspect = (float)args["aspect"].AsReal();
  456. if (args["throttles"] != null)
  457. Throttles = args["throttles"].AsBinary();
  458. if (args["locomotion_state"] != null)
  459. UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState);
  460. if (args["head_rotation"] != null)
  461. Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation);
  462. if (args["body_rotation"] != null)
  463. Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation);
  464. if (args["control_flags"] != null)
  465. UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags);
  466. if (args["energy_level"] != null)
  467. EnergyLevel = (float)(args["energy_level"].AsReal());
  468. if (args["god_level"] != null)
  469. Byte.TryParse(args["god_level"].AsString(), out GodLevel);
  470. if (args["always_run"] != null)
  471. AlwaysRun = args["always_run"].AsBoolean();
  472. if (args["prey_agent"] != null)
  473. PreyAgent = args["prey_agent"].AsUUID();
  474. if (args["agent_access"] != null)
  475. Byte.TryParse(args["agent_access"].AsString(), out AgentAccess);
  476. if (args["active_group_id"] != null)
  477. ActiveGroupID = args["active_group_id"].AsUUID();
  478. if ((args["groups"] != null) && (args["groups"]).Type == OSDType.Array)
  479. {
  480. OSDArray groups = (OSDArray)(args["groups"]);
  481. Groups = new AgentGroupData[groups.Count];
  482. int i = 0;
  483. foreach (OSD o in groups)
  484. {
  485. if (o.Type == OSDType.Map)
  486. {
  487. Groups[i++] = new AgentGroupData((OSDMap)o);
  488. }
  489. }
  490. }
  491. if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array)
  492. {
  493. OSDArray anims = (OSDArray)(args["animations"]);
  494. Anims = new Animation[anims.Count];
  495. int i = 0;
  496. foreach (OSD o in anims)
  497. {
  498. if (o.Type == OSDType.Map)
  499. {
  500. Anims[i++] = new Animation((OSDMap)o);
  501. }
  502. }
  503. }
  504. if (args["default_animation"] != null)
  505. {
  506. try
  507. {
  508. DefaultAnim = new Animation((OSDMap)args["default_animation"]);
  509. }
  510. catch
  511. {
  512. DefaultAnim = null;
  513. }
  514. }
  515. if (args["animation_state"] != null)
  516. {
  517. try
  518. {
  519. AnimState = new Animation((OSDMap)args["animation_state"]);
  520. }
  521. catch
  522. {
  523. AnimState = null;
  524. }
  525. }
  526. //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
  527. //{
  528. // OSDArray textures = (OSDArray)(args["agent_textures"]);
  529. // AgentTextures = new UUID[textures.Count];
  530. // int i = 0;
  531. // foreach (OSD o in textures)
  532. // AgentTextures[i++] = o.AsUUID();
  533. //}
  534. Appearance = new AvatarAppearance();
  535. // The code to unpack textures, visuals, wearables and attachments
  536. // should be removed; packed appearance contains the full appearance
  537. // This is retained for backward compatibility only
  538. if (args["texture_entry"] != null)
  539. {
  540. byte[] rawtextures = args["texture_entry"].AsBinary();
  541. Primitive.TextureEntry textures = new Primitive.TextureEntry(rawtextures,0,rawtextures.Length);
  542. Appearance.SetTextureEntries(textures);
  543. }
  544. if (args["visual_params"] != null)
  545. Appearance.SetVisualParams(args["visual_params"].AsBinary());
  546. if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
  547. {
  548. OSDArray wears = (OSDArray)(args["wearables"]);
  549. for (int i = 0; i < wears.Count / 2; i++)
  550. {
  551. AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]);
  552. Appearance.SetWearable(i,awear);
  553. }
  554. }
  555. if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
  556. {
  557. OSDArray attachs = (OSDArray)(args["attachments"]);
  558. foreach (OSD o in attachs)
  559. {
  560. if (o.Type == OSDType.Map)
  561. {
  562. // We know all of these must end up as attachments so we
  563. // append rather than replace to ensure multiple attachments
  564. // per point continues to work
  565. // m_log.DebugFormat("[CHILDAGENTDATAUPDATE]: Appending attachments for {0}", AgentID);
  566. Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o));
  567. }
  568. }
  569. }
  570. // end of code to remove
  571. if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map)
  572. Appearance = new AvatarAppearance((OSDMap)args["packed_appearance"]);
  573. else
  574. m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance");
  575. if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array)
  576. {
  577. OSDArray controls = (OSDArray)(args["controllers"]);
  578. Controllers = new ControllerData[controls.Count];
  579. int i = 0;
  580. foreach (OSD o in controls)
  581. {
  582. if (o.Type == OSDType.Map)
  583. {
  584. Controllers[i++] = new ControllerData((OSDMap)o);
  585. }
  586. }
  587. }
  588. if (args["callback_uri"] != null)
  589. CallbackURI = args["callback_uri"].AsString();
  590. // Attachment objects
  591. if (args["attach_objects"] != null && args["attach_objects"].Type == OSDType.Array)
  592. {
  593. OSDArray attObjs = (OSDArray)(args["attach_objects"]);
  594. AttachmentObjects = new List<ISceneObject>();
  595. AttachmentObjectStates = new List<string>();
  596. foreach (OSD o in attObjs)
  597. {
  598. if (o.Type == OSDType.Map)
  599. {
  600. OSDMap info = (OSDMap)o;
  601. ISceneObject so = scene.DeserializeObject(info["sog"].AsString());
  602. so.ExtraFromXmlString(info["extra"].AsString());
  603. so.HasGroupChanged = info["modified"].AsBoolean();
  604. AttachmentObjects.Add(so);
  605. AttachmentObjectStates.Add(info["state"].AsString());
  606. }
  607. }
  608. }
  609. if (args["parent_part"] != null)
  610. ParentPart = args["parent_part"].AsUUID();
  611. if (args["sit_offset"] != null)
  612. Vector3.TryParse(args["sit_offset"].AsString(), out SitOffset);
  613. }
  614. public AgentData()
  615. {
  616. }
  617. public AgentData(Hashtable hash)
  618. {
  619. //UnpackUpdateMessage(hash);
  620. }
  621. public void Dump()
  622. {
  623. System.Console.WriteLine("------------ AgentData ------------");
  624. System.Console.WriteLine("UUID: " + AgentID);
  625. System.Console.WriteLine("Region: " + RegionID);
  626. System.Console.WriteLine("Position: " + Position);
  627. }
  628. }
  629. public class CompleteAgentData : AgentData
  630. {
  631. public override OSDMap Pack()
  632. {
  633. return base.Pack();
  634. }
  635. public override void Unpack(OSDMap map, IScene scene)
  636. {
  637. base.Unpack(map, scene);
  638. }
  639. }
  640. }