Melanie
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5b73b9c4a8
Committing the Avination Scene Presence and related texture code
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hace 11 años |
Justin Clark-Casey (justincc)
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b10710d4a5
minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name.
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hace 11 años |
Diva Canto
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3891a8946b
New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked)
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hace 11 años |
Diva Canto
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c61ff917ef
Authenticate ChildAgentUpdate too.
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hace 11 años |
Melanie
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9e05067a4f
Add AnimState to CADU
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hace 12 años |
Diva Canto
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99623894c7
Commented a couple of verbose debug messages.
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hace 13 años |
Justin Clark-Casey (justincc)
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f24898d049
Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now.
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hace 13 años |
Justin Clark-Casey (justincc)
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728fd0b1b8
lock attachments when enumerating through them in ScenePresence.CopyTo().
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hace 13 años |
Justin Clark-Casey (justincc)
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b903d2ca96
In SetAttachment, if the existing attachment has no asset id then carry on rather than abort.
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hace 13 años |
Justin Clark-Casey (justincc)
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b6ac1c46cd
Get rid of AvatarAppearance.Owner to simplify the code.
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hace 13 años |
Justin Clark-Casey (justincc)
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3d095e84d6
minor: remove mono compiler warnings
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hace 13 años |
Diva Canto
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91a604d4b6
Removed XXX Debug. Increased ReadWriteTimeout on ServiceOSDRequest, because it was _way_ too low and is probably making writes abort in the middle.
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hace 13 años |
Diva Canto
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56df746133
XXX DEBUGGING!
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hace 13 años |
Diva Canto
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9892e115cc
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
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hace 13 años |
Mic Bowman
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541a7660e0
Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
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hace 14 años |
Jeff Ames
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ae9c4a4d11
Formatting cleanup.
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hace 14 años |
Melanie
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818ed2032a
READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.
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hace 14 años |
Master ScienceSim
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9cfd3e1d5a
Small cleanup and add more debugging information
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hace 14 años |
Master ScienceSim
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6e58c3d563
Half of the compatibility is working. Login into a new region with
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hace 14 años |
Mic Bowman
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657cceb884
Intermediate commit for backward compatability; does not compile yet
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hace 14 años |
Master ScienceSim
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b1c8d05888
Major refactoring of appearance handling.
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hace 14 años |
Teravus Ovares (Dan Olivares)
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94f35890e7
* Fixed and re-enabled CacheTests
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hace 14 años |
Melanie Thielker
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26621ca500
Add scripted controllers into agent intersim messaging
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hace 14 años |
John Hurliman
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13a8d11c46
Removing the sLLVector3 dinosaur
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hace 14 años |
Diva Canto
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66920a9047
Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be.
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hace 15 años |
Diva Canto
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f11a97f12d
* Finished SimulationServiceConnector
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hace 15 años |
Diva Canto
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e02062051d
Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning.
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hace 15 años |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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hace 15 años |
diva
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6e368c4b59
Refactoring, no functional changes. Moved ChildAgentDataUpdate data structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too.
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hace 15 años |
Charles Krinke
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8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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hace 15 años |