.. |
Animation
|
7556a0f699
Add TriggerScenePresenceUpdated events when an animation is added
|
11 years ago |
Scripting
|
2ce8a050e4
Remove very long unused IScriptHost and NullScriptHost
|
11 years ago |
Serialization
|
f7d09b898a
Make the concept of namespaces explicit in dynamic attributes
|
11 years ago |
Tests
|
f5d3145bea
Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() regression test for v2 transfers.
|
11 years ago |
Types
|
4d83b2d8a6
remove unused BasicQuadTreeNode
|
14 years ago |
AsyncInventorySender.cs
|
1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
|
12 years ago |
AsyncSceneObjectGroupDeleter.cs
|
b4a6f2195d
Only send one kill object to the deleter when they derez an object rather than two.
|
11 years ago |
Border.cs
|
93206ef0fa
Add "show borders" command to show the borders of a region.
|
11 years ago |
Cardinals.cs
|
56ddd6828c
Add copyright headers. Formatting cleanup.
|
15 years ago |
CoalescedSceneObjects.cs
|
68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
|
13 years ago |
EntityBase.cs
|
b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
|
13 years ago |
EntityManager.cs
|
0568c76a88
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
|
12 years ago |
EventManager.cs
|
7c1eb86c7d
Don't post Link asset types back to the home grid
|
11 years ago |
KeyframeMotion.cs
|
af9b17c545
minor: remove mono compiler warnings related to keyframe code
|
11 years ago |
Prioritizer.cs
|
095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
|
13 years ago |
RegionStatsHandler.cs
|
e19defde36
Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
|
11 years ago |
ReturnInfo.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 years ago |
Scene.Inventory.cs
|
3585b0a139
Allow updating the wearable type of wearables that have a type of 0.
|
11 years ago |
Scene.PacketHandlers.cs
|
032c637c10
Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens)
|
11 years ago |
Scene.Permissions.cs
|
9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
|
12 years ago |
Scene.cs
|
3f8d79024b
Rely on the Scene.IncomingCloseAgent() check as to whether the connection should be kept open after teleport-end rather than doing this in the ET Module
|
11 years ago |
SceneBase.cs
|
fd519748e9
Add method doc to Scene.RemoveClient() to ask any callers to use Scene.IncomingCloseAgent() instead.
|
11 years ago |
SceneCommunicationService.cs
|
b4f1b9acf6
Guard against unauthorized agent deletes.
|
11 years ago |
SceneGraph.cs
|
81ad9255b5
Hook up Keyframe motion to almost everything. Failing to cross a sim border
|
11 years ago |
SceneManager.cs
|
25889b2d7e
change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options
|
11 years ago |
SceneObjectGroup.Inventory.cs
|
67e500383e
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
|
11 years ago |
SceneObjectGroup.cs
|
ce9b1320d2
Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach.
|
11 years ago |
SceneObjectPart.cs
|
a6af561660
* Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs.
|
11 years ago |
SceneObjectPartInventory.cs
|
67e500383e
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
|
11 years ago |
ScenePresence.cs
|
1f39a763a5
Don't allow users to attempt to sit on objects in a child region without going to that region first.
|
11 years ago |
ScenePresenceStateMachine.cs
|
aec7019728
Add missing file from b1c26a56
|
11 years ago |
SimStatsReporter.cs
|
23ebae1828
Eliminate race condition where SimStatsReporter starts reporting
|
11 years ago |
TerrainChannel.cs
|
a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
|
12 years ago |
TerrainUtil.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 years ago |
UndoState.cs
|
e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
|
13 years ago |
UuidGatherer.cs
|
371085546d
Add materials store null check into UuidGatherer code.
|
11 years ago |