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Animation
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7556a0f699
Add TriggerScenePresenceUpdated events when an animation is added
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11 jaren geleden |
Scripting
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2ce8a050e4
Remove very long unused IScriptHost and NullScriptHost
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11 jaren geleden |
Serialization
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f7d09b898a
Make the concept of namespaces explicit in dynamic attributes
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11 jaren geleden |
Tests
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f5d3145bea
Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() regression test for v2 transfers.
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11 jaren geleden |
Types
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4d83b2d8a6
remove unused BasicQuadTreeNode
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14 jaren geleden |
AsyncInventorySender.cs
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1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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12 jaren geleden |
AsyncSceneObjectGroupDeleter.cs
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b4a6f2195d
Only send one kill object to the deleter when they derez an object rather than two.
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11 jaren geleden |
Border.cs
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93206ef0fa
Add "show borders" command to show the borders of a region.
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11 jaren geleden |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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15 jaren geleden |
CoalescedSceneObjects.cs
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68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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13 jaren geleden |
EntityBase.cs
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b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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13 jaren geleden |
EntityManager.cs
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0568c76a88
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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12 jaren geleden |
EventManager.cs
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7c1eb86c7d
Don't post Link asset types back to the home grid
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11 jaren geleden |
KeyframeMotion.cs
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af9b17c545
minor: remove mono compiler warnings related to keyframe code
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11 jaren geleden |
Prioritizer.cs
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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13 jaren geleden |
RegionStatsHandler.cs
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e19defde36
Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
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11 jaren geleden |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 jaren geleden |
Scene.Inventory.cs
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3585b0a139
Allow updating the wearable type of wearables that have a type of 0.
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11 jaren geleden |
Scene.PacketHandlers.cs
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032c637c10
Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens)
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11 jaren geleden |
Scene.Permissions.cs
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9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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12 jaren geleden |
Scene.cs
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3f8d79024b
Rely on the Scene.IncomingCloseAgent() check as to whether the connection should be kept open after teleport-end rather than doing this in the ET Module
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11 jaren geleden |
SceneBase.cs
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fd519748e9
Add method doc to Scene.RemoveClient() to ask any callers to use Scene.IncomingCloseAgent() instead.
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11 jaren geleden |
SceneCommunicationService.cs
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b4f1b9acf6
Guard against unauthorized agent deletes.
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11 jaren geleden |
SceneGraph.cs
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81ad9255b5
Hook up Keyframe motion to almost everything. Failing to cross a sim border
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11 jaren geleden |
SceneManager.cs
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25889b2d7e
change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options
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11 jaren geleden |
SceneObjectGroup.Inventory.cs
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67e500383e
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
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11 jaren geleden |
SceneObjectGroup.cs
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ce9b1320d2
Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach.
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11 jaren geleden |
SceneObjectPart.cs
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a6af561660
* Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs.
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11 jaren geleden |
SceneObjectPartInventory.cs
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67e500383e
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
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11 jaren geleden |
ScenePresence.cs
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1f39a763a5
Don't allow users to attempt to sit on objects in a child region without going to that region first.
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11 jaren geleden |
ScenePresenceStateMachine.cs
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aec7019728
Add missing file from b1c26a56
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11 jaren geleden |
SimStatsReporter.cs
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23ebae1828
Eliminate race condition where SimStatsReporter starts reporting
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11 jaren geleden |
TerrainChannel.cs
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a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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12 jaren geleden |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 jaren geleden |
UndoState.cs
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e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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13 jaren geleden |
UuidGatherer.cs
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371085546d
Add materials store null check into UuidGatherer code.
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11 jaren geleden |