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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Text;
- namespace OpenSim.Framework.Monitoring
- {
- public class Check
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public static readonly char[] DisallowedShortNameCharacters = { '.' };
- /// <summary>
- /// Category of this stat (e.g. cache, scene, etc).
- /// </summary>
- public string Category { get; private set; }
- /// <summary>
- /// Containing name for this stat.
- /// FIXME: In the case of a scene, this is currently the scene name (though this leaves
- /// us with a to-be-resolved problem of non-unique region names).
- /// </summary>
- /// <value>
- /// The container.
- /// </value>
- public string Container { get; private set; }
- /// <summary>
- /// Action used to check whether alert should go off.
- /// </summary>
- /// <remarks>
- /// Should return true if check passes. False otherwise.
- /// </remarks>
- public Func<Check, bool> CheckFunc { get; private set; }
- /// <summary>
- /// Message from the last failure, if any. If there is no message or no failure then will be null.
- /// </summary>
- /// <remarks>
- /// Should be set by the CheckFunc when applicable.
- /// </remarks>
- public string LastFailureMessage { get; set; }
- public StatVerbosity Verbosity { get; private set; }
- public string ShortName { get; private set; }
- public string Name { get; private set; }
- public string Description { get; private set; }
- public Check(
- string shortName,
- string name,
- string description,
- string category,
- string container,
- Func<Check, bool> checkFunc,
- StatVerbosity verbosity)
- {
- if (ChecksManager.SubCommands.Contains(category))
- throw new Exception(
- string.Format("Alert cannot be in category '{0}' since this is reserved for a subcommand", category));
- foreach (char c in DisallowedShortNameCharacters)
- {
- if (shortName.IndexOf(c) != -1)
- throw new Exception(string.Format("Alert name {0} cannot contain character {1}", shortName, c));
- }
- ShortName = shortName;
- Name = name;
- Description = description;
- Category = category;
- Container = container;
- CheckFunc = checkFunc;
- Verbosity = verbosity;
- }
- public bool CheckIt()
- {
- return CheckFunc(this);
- }
- public virtual string ToConsoleString()
- {
- return string.Format(
- "{0}.{1}.{2} - {3}",
- Category,
- Container,
- ShortName,
- Description);
- }
- }
- }
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