RemoteServer.cs 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Net.Sockets;
  29. using System.Runtime.Remoting;
  30. using System.Runtime.Remoting.Channels;
  31. using System.Runtime.Remoting.Channels.Tcp;
  32. using OpenSim.Region.ScriptEngine.Common;
  33. namespace OpenSim.Region.ScriptEngine.RemoteServer
  34. {
  35. class RemoteServer
  36. {
  37. // Handles connections to servers
  38. // Create and returns server object
  39. public RemoteServer()
  40. {
  41. TcpChannel chan = new TcpChannel();
  42. ChannelServices.RegisterChannel(chan, true);
  43. }
  44. /// <summary>
  45. /// Create a channel for communicating w/ the remote object
  46. /// Notice no port is specified on the client
  47. /// </summary>
  48. public ScriptServerInterfaces.ServerRemotingObject Connect(string hostname, int port)
  49. {
  50. ScriptServerInterfaces.ServerRemotingObject obj = null;
  51. try
  52. {
  53. // Create an instance of the remote object
  54. obj = (ScriptServerInterfaces.ServerRemotingObject)Activator.GetObject(
  55. typeof(ScriptServerInterfaces.ServerRemotingObject),
  56. "tcp://" + hostname + ":" + port + "/DotNetEngine");
  57. if (obj == null)
  58. {
  59. Console.WriteLine("Error: unable to locate server");
  60. }
  61. }
  62. catch (SocketException)
  63. {
  64. Console.WriteLine("Error: unable to connect to server");
  65. }
  66. catch (RemotingException)
  67. {
  68. Console.WriteLine("Error: unable to connect to server");
  69. }
  70. return obj;
  71. }
  72. }
  73. }