/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Net.Sockets; using System.Runtime.Remoting; using System.Runtime.Remoting.Channels; using System.Runtime.Remoting.Channels.Tcp; using OpenSim.Region.ScriptEngine.Common; namespace OpenSim.Region.ScriptEngine.RemoteServer { class RemoteServer { // Handles connections to servers // Create and returns server object public RemoteServer() { TcpChannel chan = new TcpChannel(); ChannelServices.RegisterChannel(chan, true); } /// /// Create a channel for communicating w/ the remote object /// Notice no port is specified on the client /// public ScriptServerInterfaces.ServerRemotingObject Connect(string hostname, int port) { ScriptServerInterfaces.ServerRemotingObject obj = null; try { // Create an instance of the remote object obj = (ScriptServerInterfaces.ServerRemotingObject)Activator.GetObject( typeof(ScriptServerInterfaces.ServerRemotingObject), "tcp://" + hostname + ":" + port + "/DotNetEngine"); if (obj == null) { Console.WriteLine("Error: unable to locate server"); } } catch (SocketException) { Console.WriteLine("Error: unable to connect to server"); } catch (RemotingException) { Console.WriteLine("Error: unable to connect to server"); } return obj; } } }