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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Capabilities;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- namespace OpenSim.Capabilities.Handlers
- {
- public class WebFetchInvDescHandler
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private IInventoryService m_InventoryService;
- private ILibraryService m_LibraryService;
- // private object m_fetchLock = new Object();
- public WebFetchInvDescHandler(IInventoryService invService, ILibraryService libService)
- {
- m_InventoryService = invService;
- m_LibraryService = libService;
- }
- public string FetchInventoryDescendentsRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- // lock (m_fetchLock)
- // {
- // m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Received request {0}", request);
-
- // nasty temporary hack here, the linden client falsely
- // identifies the uuid 00000000-0000-0000-0000-000000000000
- // as a string which breaks us
- //
- // correctly mark it as a uuid
- //
- request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
-
- // another hack <integer>1</integer> results in a
- // System.ArgumentException: Object type System.Int32 cannot
- // be converted to target type: System.Boolean
- //
- request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
- request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
-
- Hashtable hash = new Hashtable();
- try
- {
- hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
- }
- catch (LLSD.LLSDParseException e)
- {
- m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
- m_log.Error("Request: " + request);
- }
-
- ArrayList foldersrequested = (ArrayList)hash["folders"];
-
- string response = "";
- for (int i = 0; i < foldersrequested.Count; i++)
- {
- string inventoryitemstr = "";
- Hashtable inventoryhash = (Hashtable)foldersrequested[i];
- LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
- try
- {
- LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
- }
- catch (Exception e)
- {
- m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
- }
- LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
- inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
- inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", "");
- inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", "");
- response += inventoryitemstr;
- }
- if (response.Length == 0)
- {
- // Ter-guess: If requests fail a lot, the client seems to stop requesting descendants.
- // Therefore, I'm concluding that the client only has so many threads available to do requests
- // and when a thread stalls.. is stays stalled.
- // Therefore we need to return something valid
- response = "<llsd><map><key>folders</key><array /></map></llsd>";
- }
- else
- {
- response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>";
- }
- // m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");
- //m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response);
- return response;
- // }
- }
- /// <summary>
- /// Construct an LLSD reply packet to a CAPS inventory request
- /// </summary>
- /// <param name="invFetch"></param>
- /// <returns></returns>
- private LLSDInventoryDescendents FetchInventoryReply(LLSDFetchInventoryDescendents invFetch)
- {
- LLSDInventoryDescendents reply = new LLSDInventoryDescendents();
- LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents();
- contents.agent_id = invFetch.owner_id;
- contents.owner_id = invFetch.owner_id;
- contents.folder_id = invFetch.folder_id;
- reply.folders.Array.Add(contents);
- InventoryCollection inv = new InventoryCollection();
- inv.Folders = new List<InventoryFolderBase>();
- inv.Items = new List<InventoryItemBase>();
- int version = 0;
- int descendents = 0;
- inv
- = Fetch(
- invFetch.owner_id, invFetch.folder_id, invFetch.owner_id,
- invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version, out descendents);
- if (inv != null && inv.Folders != null)
- {
- foreach (InventoryFolderBase invFolder in inv.Folders)
- {
- contents.categories.Array.Add(ConvertInventoryFolder(invFolder));
- }
- descendents += inv.Folders.Count;
- }
- if (inv != null && inv.Items != null)
- {
- foreach (InventoryItemBase invItem in inv.Items)
- {
- contents.items.Array.Add(ConvertInventoryItem(invItem));
- }
- }
- contents.descendents = descendents;
- contents.version = version;
- // m_log.DebugFormat(
- // "[WEB FETCH INV DESC HANDLER]: Replying to request for folder {0} (fetch items {1}, fetch folders {2}) with {3} items and {4} folders for agent {5}",
- // invFetch.folder_id,
- // invFetch.fetch_items,
- // invFetch.fetch_folders,
- // contents.items.Array.Count,
- // contents.categories.Array.Count,
- // invFetch.owner_id);
- return reply;
- }
- /// <summary>
- /// Handle the caps inventory descendents fetch.
- /// </summary>
- /// <param name="agentID"></param>
- /// <param name="folderID"></param>
- /// <param name="ownerID"></param>
- /// <param name="fetchFolders"></param>
- /// <param name="fetchItems"></param>
- /// <param name="sortOrder"></param>
- /// <param name="version"></param>
- /// <returns>An empty InventoryCollection if the inventory look up failed</returns>
- private InventoryCollection Fetch(
- UUID agentID, UUID folderID, UUID ownerID,
- bool fetchFolders, bool fetchItems, int sortOrder, out int version, out int descendents)
- {
- // m_log.DebugFormat(
- // "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
- // fetchFolders, fetchItems, folderID, agentID);
- // FIXME MAYBE: We're not handling sortOrder!
- version = 0;
- descendents = 0;
- InventoryFolderImpl fold;
- if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner)
- {
- if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
- {
- InventoryCollection ret = new InventoryCollection();
- ret.Folders = new List<InventoryFolderBase>();
- ret.Items = fold.RequestListOfItems();
- descendents = ret.Folders.Count + ret.Items.Count;
- return ret;
- }
- }
- InventoryCollection contents = new InventoryCollection();
- if (folderID != UUID.Zero)
- {
- InventoryCollection fetchedContents = m_InventoryService.GetFolderContent(agentID, folderID);
- if (fetchedContents == null)
- {
- m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Could not get contents of folder {0} for user {1}", folderID, agentID);
- return contents;
- }
- contents = fetchedContents;
- InventoryFolderBase containingFolder = new InventoryFolderBase();
- containingFolder.ID = folderID;
- containingFolder.Owner = agentID;
- containingFolder = m_InventoryService.GetFolder(containingFolder);
- if (containingFolder != null)
- {
- // m_log.DebugFormat(
- // "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}",
- // containingFolder.Name, containingFolder.ID, agentID);
- version = containingFolder.Version;
- if (fetchItems)
- {
- List<InventoryItemBase> itemsToReturn = contents.Items;
- List<InventoryItemBase> originalItems = new List<InventoryItemBase>(itemsToReturn);
- // descendents must only include the links, not the linked items we add
- descendents = originalItems.Count;
- // Add target items for links in this folder before the links themselves.
- foreach (InventoryItemBase item in originalItems)
- {
- if (item.AssetType == (int)AssetType.Link)
- {
- InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
- // Take care of genuinely broken links where the target doesn't exist
- // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
- // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
- // rather than having to keep track of every folder requested in the recursion.
- if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
- itemsToReturn.Insert(0, linkedItem);
- }
- }
- // Now scan for folder links and insert the items they target and those links at the head of the return data
- foreach (InventoryItemBase item in originalItems)
- {
- if (item.AssetType == (int)AssetType.LinkFolder)
- {
- InventoryCollection linkedFolderContents = m_InventoryService.GetFolderContent(ownerID, item.AssetID);
- List<InventoryItemBase> links = linkedFolderContents.Items;
- itemsToReturn.InsertRange(0, links);
- foreach (InventoryItemBase link in linkedFolderContents.Items)
- {
- // Take care of genuinely broken links where the target doesn't exist
- // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
- // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
- // rather than having to keep track of every folder requested in the recursion.
- if (link != null)
- {
- // m_log.DebugFormat(
- // "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3}",
- // link.Name, (AssetType)link.AssetType, item.AssetID, containingFolder.Name);
- InventoryItemBase linkedItem
- = m_InventoryService.GetItem(new InventoryItemBase(link.AssetID));
- if (linkedItem != null)
- itemsToReturn.Insert(0, linkedItem);
- }
- }
- }
- }
- }
- // foreach (InventoryItemBase item in contents.Items)
- // {
- // m_log.DebugFormat(
- // "[WEB FETCH INV DESC HANDLER]: Returning item {0}, type {1}, parent {2} in {3} {4}",
- // item.Name, (AssetType)item.AssetType, item.Folder, containingFolder.Name, containingFolder.ID);
- // }
- // =====
- //
- // foreach (InventoryItemBase linkedItem in linkedItemsToAdd)
- // {
- // m_log.DebugFormat(
- // "[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}",
- // linkedItem.Name, folderID, agentID);
- //
- // contents.Items.Add(linkedItem);
- // }
- //
- // // If the folder requested contains links, then we need to send those folders first, otherwise the links
- // // will be broken in the viewer.
- // HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>();
- // foreach (InventoryItemBase item in contents.Items)
- // {
- // if (item.AssetType == (int)AssetType.Link)
- // {
- // InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
- //
- // // Take care of genuinely broken links where the target doesn't exist
- // // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
- // // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
- // // rather than having to keep track of every folder requested in the recursion.
- // if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
- // {
- // // We don't need to send the folder if source and destination of the link are in the same
- // // folder.
- // if (linkedItem.Folder != containingFolder.ID)
- // linkedItemFolderIdsToSend.Add(linkedItem.Folder);
- // }
- // }
- // }
- //
- // foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
- // {
- // m_log.DebugFormat(
- // "[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}",
- // linkedItemFolderId, folderID, agentID);
- //
- // int dummyVersion;
- // InventoryCollection linkedCollection
- // = Fetch(
- // agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion);
- //
- // InventoryFolderBase linkedFolder = new InventoryFolderBase(linkedItemFolderId);
- // linkedFolder.Owner = agentID;
- // linkedFolder = m_InventoryService.GetFolder(linkedFolder);
- //
- //// contents.Folders.AddRange(linkedCollection.Folders);
- //
- // contents.Folders.Add(linkedFolder);
- // contents.Items.AddRange(linkedCollection.Items);
- // }
- // }
- }
- }
- else
- {
- // Lost items don't really need a version
- version = 1;
- }
- return contents;
- }
- /// <summary>
- /// Convert an internal inventory folder object into an LLSD object.
- /// </summary>
- /// <param name="invFolder"></param>
- /// <returns></returns>
- private LLSDInventoryFolder ConvertInventoryFolder(InventoryFolderBase invFolder)
- {
- LLSDInventoryFolder llsdFolder = new LLSDInventoryFolder();
- llsdFolder.folder_id = invFolder.ID;
- llsdFolder.parent_id = invFolder.ParentID;
- llsdFolder.name = invFolder.Name;
- llsdFolder.type = invFolder.Type;
- llsdFolder.preferred_type = -1;
- return llsdFolder;
- }
- /// <summary>
- /// Convert an internal inventory item object into an LLSD object.
- /// </summary>
- /// <param name="invItem"></param>
- /// <returns></returns>
- private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
- {
- LLSDInventoryItem llsdItem = new LLSDInventoryItem();
- llsdItem.asset_id = invItem.AssetID;
- llsdItem.created_at = invItem.CreationDate;
- llsdItem.desc = invItem.Description;
- llsdItem.flags = (int)invItem.Flags;
- llsdItem.item_id = invItem.ID;
- llsdItem.name = invItem.Name;
- llsdItem.parent_id = invItem.Folder;
- llsdItem.type = invItem.AssetType;
- llsdItem.inv_type = invItem.InvType;
- llsdItem.permissions = new LLSDPermissions();
- llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
- llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
- llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
- llsdItem.permissions.group_id = invItem.GroupID;
- llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
- llsdItem.permissions.is_owner_group = invItem.GroupOwned;
- llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
- llsdItem.permissions.owner_id = invItem.Owner;
- llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
- llsdItem.sale_info = new LLSDSaleInfo();
- llsdItem.sale_info.sale_price = invItem.SalePrice;
- llsdItem.sale_info.sale_type = invItem.SaleType;
- return llsdItem;
- }
- }
- }
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