TestLandChannel.cs 4.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using OpenMetaverse;
  29. using OpenSim.Framework;
  30. using OpenSim.Region.Framework.Interfaces;
  31. using OpenSim.Region.Framework.Scenes;
  32. using OpenSim.Region.CoreModules.World.Land;
  33. namespace OpenSim.Tests.Common
  34. {
  35. /// <summary>
  36. /// Land channel for test purposes
  37. /// </summary>
  38. public class TestLandChannel : ILandChannel
  39. {
  40. private Scene m_scene;
  41. private List<ILandObject> m_parcels;
  42. public TestLandChannel(Scene scene)
  43. {
  44. m_scene = scene;
  45. m_parcels = new List<ILandObject>();
  46. SetupDefaultParcel();
  47. }
  48. private void SetupDefaultParcel()
  49. {
  50. ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
  51. obj.LandData.Name = "Your Parcel";
  52. m_parcels.Add(obj);
  53. }
  54. public List<ILandObject> ParcelsNearPoint(Vector3 position)
  55. {
  56. return new List<ILandObject>();
  57. }
  58. public List<ILandObject> AllParcels()
  59. {
  60. return m_parcels;
  61. }
  62. public void Clear(bool setupDefaultParcel)
  63. {
  64. m_parcels.Clear();
  65. if (setupDefaultParcel)
  66. SetupDefaultParcel();
  67. }
  68. protected ILandObject GetNoLand()
  69. {
  70. ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
  71. obj.LandData.Name = "NO LAND";
  72. return obj;
  73. }
  74. public ILandObject GetLandObject(Vector3 position)
  75. {
  76. return GetLandObject(position.X, position.Y);
  77. }
  78. public ILandObject GetLandObject(int x, int y)
  79. {
  80. return GetNoLand();
  81. }
  82. public ILandObject GetLandObject(int localID)
  83. {
  84. return GetNoLand();
  85. }
  86. public ILandObject GetLandObject(float x, float y)
  87. {
  88. return GetNoLand();
  89. }
  90. public bool IsLandPrimCountTainted() { return false; }
  91. public bool IsForcefulBansAllowed() { return false; }
  92. public void UpdateLandObject(int localID, LandData data) {}
  93. public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) {}
  94. public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) {}
  95. public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) {}
  96. public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) {}
  97. public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {}
  98. public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {}
  99. }
  100. }