ZeroMesher.cs 4.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using OpenSim.Framework;
  30. using OpenSim.Region.Framework.Scenes;
  31. using OpenSim.Region.Framework.Interfaces;
  32. using OpenSim.Region.PhysicsModules.SharedBase;
  33. using OpenMetaverse;
  34. using Nini.Config;
  35. using Mono.Addins;
  36. using log4net;
  37. /*
  38. * This is the zero mesher.
  39. * Whatever you want him to mesh, he can't, telling you that by responding with a null pointer.
  40. * Effectivly this is for switching off meshing and for testing as each physics machine should deal
  41. * with the null pointer situation.
  42. * But it's also a convenience thing, as physics machines can rely on having a mesher in any situation, even
  43. * if it's a dump one like this.
  44. * Note, that this mesher is *not* living in a module but in the manager itself, so
  45. * it's always availabe and thus the default in case of configuration errors
  46. */
  47. namespace OpenSim.Region.PhysicsModules.Meshing
  48. {
  49. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ZeroMesher")]
  50. public class ZeroMesher : IMesher, INonSharedRegionModule
  51. {
  52. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  53. private bool m_Enabled = false;
  54. #region INonSharedRegionModule
  55. public string Name
  56. {
  57. get { return "ZeroMesher"; }
  58. }
  59. public Type ReplaceableInterface
  60. {
  61. get { return null; }
  62. }
  63. public void Initialise(IConfigSource source)
  64. {
  65. // TODO: Move this out of Startup
  66. IConfig config = source.Configs["Startup"];
  67. if (config != null)
  68. {
  69. // This is the default Mesher
  70. string mesher = config.GetString("meshing", Name);
  71. if (mesher == Name)
  72. m_Enabled = true;
  73. }
  74. }
  75. public void Close()
  76. {
  77. }
  78. public void AddRegion(Scene scene)
  79. {
  80. if (!m_Enabled)
  81. return;
  82. scene.RegisterModuleInterface<IMesher>(this);
  83. }
  84. public void RemoveRegion(Scene scene)
  85. {
  86. if (!m_Enabled)
  87. return;
  88. scene.UnregisterModuleInterface<IMesher>(this);
  89. }
  90. public void RegionLoaded(Scene scene)
  91. {
  92. if (!m_Enabled)
  93. return;
  94. }
  95. #endregion
  96. #region IMesher
  97. public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
  98. {
  99. return CreateMesh(primName, primShape, size, lod, false, false);
  100. }
  101. public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
  102. {
  103. return CreateMesh(primName, primShape, size, lod, false, false);
  104. }
  105. public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache)
  106. {
  107. // Remove the reference to the encoded JPEG2000 data so it can be GCed
  108. primShape.SculptData = OpenMetaverse.Utils.EmptyBytes;
  109. return null;
  110. }
  111. #endregion
  112. }
  113. }