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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.PhysicsModules.SharedBase;
- using OpenMetaverse;
- using Nini.Config;
- using Mono.Addins;
- using log4net;
- /*
- * This is the zero mesher.
- * Whatever you want him to mesh, he can't, telling you that by responding with a null pointer.
- * Effectivly this is for switching off meshing and for testing as each physics machine should deal
- * with the null pointer situation.
- * But it's also a convenience thing, as physics machines can rely on having a mesher in any situation, even
- * if it's a dump one like this.
- * Note, that this mesher is *not* living in a module but in the manager itself, so
- * it's always availabe and thus the default in case of configuration errors
- */
- namespace OpenSim.Region.PhysicsModules.Meshing
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ZeroMesher")]
- public class ZeroMesher : IMesher, INonSharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private bool m_Enabled = false;
- #region INonSharedRegionModule
- public string Name
- {
- get { return "ZeroMesher"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void Initialise(IConfigSource source)
- {
- // TODO: Move this out of Startup
- IConfig config = source.Configs["Startup"];
- if (config != null)
- {
- // This is the default Mesher
- string mesher = config.GetString("meshing", Name);
- if (mesher == Name)
- m_Enabled = true;
- }
- }
- public void Close()
- {
- }
- public void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- scene.RegisterModuleInterface<IMesher>(this);
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- scene.UnregisterModuleInterface<IMesher>(this);
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_Enabled)
- return;
- }
- #endregion
- #region IMesher
- public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
- {
- return CreateMesh(primName, primShape, size, lod, false, false);
- }
- public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
- {
- return CreateMesh(primName, primShape, size, lod, false, false);
- }
- public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache)
- {
- // Remove the reference to the encoded JPEG2000 data so it can be GCed
- primShape.SculptData = OpenMetaverse.Utils.EmptyBytes;
- return null;
- }
- #endregion
- }
- }
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