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- /* The MIT License
- *
- * Copyright (c) 2010 Intel Corporation.
- * All rights reserved.
- *
- * Based on the convexdecomposition library from
- * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
- {
- public class HullTriangle : int3
- {
- public int3 n = new int3();
- public int id;
- public int vmax;
- public float rise;
- private List<HullTriangle> tris;
- public HullTriangle(int a, int b, int c, List<HullTriangle> tris)
- : base(a, b, c)
- {
- this.tris = tris;
- n = new int3(-1, -1, -1);
- id = tris.Count;
- tris.Add(this);
- vmax = -1;
- rise = 0.0f;
- }
- public void Dispose()
- {
- Debug.Assert(tris[id] == this);
- tris[id] = null;
- }
- public int neib(int a, int b)
- {
- int i;
- for (i = 0; i < 3; i++)
- {
- int i1 = (i + 1) % 3;
- int i2 = (i + 2) % 3;
- if ((this)[i] == a && (this)[i1] == b)
- return n[i2];
- if ((this)[i] == b && (this)[i1] == a)
- return n[i2];
- }
- Debug.Assert(false);
- return -1;
- }
- public void setneib(int a, int b, int value)
- {
- int i;
- for (i = 0; i < 3; i++)
- {
- int i1 = (i + 1) % 3;
- int i2 = (i + 2) % 3;
- if ((this)[i] == a && (this)[i1] == b)
- {
- n[i2] = value;
- return;
- }
- if ((this)[i] == b && (this)[i1] == a)
- {
- n[i2] = value;
- return;
- }
- }
- }
- }
- }
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